So I can answer this.
In general, Fatshark tries to stray away from P2W mechanics. We’ve mentioned this in previous press releases with V2 “loot comes from your gameplay, not your wallet”. Which is why we try to do premium cosmetics vs “buy lootbox, buy level progression, buy boosts, etc.”
However, we have sold weapons and careers with expansion DLC/character DLC in the past (such as Back to Ubersreik, Winds of Magic, and new careers that have cross-over weapons that can be shared between classes), so that’s not necessarily off the table. And in those terms, we generally try not to make those weapons OP by design (SotT not withstanding, we realized she was way more powerful than she needed to be, in the end). We are examining what we have players pay for very carefully and are particularly cautious right now, especially after the feedback we’ve gotten regarding the shop these past couple of weeks.
At least seeing the feedback now, I don’t see us going ...
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