World of Warships

World of Warships Dev Tracker




19 Oct

Comment
    Ahskance on Forums - Thread - Direct

A lot of questions like this has been answered in this thread: https://forum.worldofwarships.com/topic/260496-discussion-of-devblog-381-free-pass-rewards-of-the-battle-pass/

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Per this post:

Daily Chain.

The current format marked internally is:

The first four parts give 1 BPP each (4 total)


The last two parts give 2 BPP each (4 total)


You receive 2 BPP when the chain is completed (2 total)


= 10 BPP for the Daily Chain

This could be subject to change as the system is not yet Live, but it's unlikely it would need to be altered.

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Weekly Chain.

The current format marked internally is:

Each part completed g...

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Comment
    Ahskance on Forums - Thread - Direct

It's a work-around, sure... but the ideal choice would be to provide a challenging set of however many tiers that has appropriate Base XP values for the mode you prefer. We're not there, but it'd be the best solution.

Comment

In perfect conditions, it can seem like the speed upgrades aren't very useful. You should consider though that in actual conditions you will always be dropping further away than the very edge of arming distance, which means the extra speed gets your torps to target faster. The extra speed is also beneficial for hitting targets that are moving away from your drop, and as El2azer mentioned, setting up cross drops.

Comment
    Ahskance on Forums - Thread - Direct

He can, yes, but he only plays on his personal account!

Comment
    Ahskance on Forums - Thread - Direct

We don't have the level of tech that would allow a player to choose their preferred challenge method so the format must be set. The initial setting of Ribbons was deliberately done to make sure all modes had a uniform condition (ribbons work for both Randoms and Co-Op).

We are aware that Base XP is tough in Co-Op which is why the first few levels are doable, even though the 3rd is certainly not easy. To an extent we are ok with allowing challenge to exist because of the format being, quite literally, "Personal Challenges".

I have lobbied internally for an "Or" condition to provide a Co-Op line of challenge to exist in parallel with Random Battle levels of Base XP, but we have not had open development time to be able to address this point.

Comment
    Ahskance on Forums - Thread - Direct

Per the Article:

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Events like these rely on the folks that create the contest to do a Data Pull after the end of each Sprint. When you opt in, you become part of the Data Pull when its done so you won't be missed.

The article mentions that prizes will be distributed within a few days of each Sprint ending. That refers to the contest runner getting the data and setting up the process to distribute the rewards taking a day or few.

Comment
    Ahskance on Forums - Thread - Direct

This is something we are aware of as some Updates do run longer or shorter than others and we are planning for that. I don't have any definite information to share, though.

Comment
    Ahskance on Forums - Thread - Direct

I answer questions or contribute information where I can. Most of the threads that are either venting or describing gameplay issues aren't created for conversation with CMs, though.

For our part, we read and understand the issues so that we can relay the problem. Where additional information is needed, I'll engage directly to suss out additional information or context. Would you like me to find you some threads where I've done that as examples?

Comment
    Ahskance on Forums - Thread - Direct

The first 2 Weeks of Personal Challenges were Ribbons to be more universal across modes.

Base XP challenges are a problem for Co-Op, but the initial settings should provide access to multiple redemptions, at least.

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Base XP being the method for the second 2 set of Personal Challenges was announced with the Update:

Comment

Do either of you feel that if there were more analytical breakdowns of KotS matches after the fact (like a replay show or a "Sportscenter" type show but for competitive play), this would accomplish the same effect?

Comment
    Ahskance on Forums - Thread - Direct

Please contact Customer Support so they can review the account history.

Comment

Yup, when a new ship is released, I always try to play at least a few matches (either in live or PTS) so I have at least a base understanding of what the ship offers to perform my job adequately. But in terms of my own personal growth in the game, I prefer to stick to tech tree so I feel a little more comfortable having growing pains.

Comment
    Ahskance on Forums - Thread - Direct

I would suggest restarting the client. If turning it off and back on again doesn't solve it, Customer Support is the way forward.

Comment
    Ahskance on Forums - Thread - Direct

These are the types of "Daily Containers". If it is one of these, it counts toward Supercontainer progress.

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We do not display your current progress on a Supercontainer. There are no plans that I know of to do this.

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Receiving a container of the above types from any source:

Combat Mission


Free Pass


Community Token Redemption


Daily Container Redemption


Forum Contest Credit


etc...

Receipt of the container adds progress. You can elect to not open the containers you receive, but they still add progress.

When you have triggered your Supercontainer redemption, the next Daily Container redeemed on the Cargo ship will instead be replaced by a Supercontainer.

Comment
    Ahskance on Forums - Thread - Direct

You need to read the preceding sentence. Only "Daily Containers" types matter.


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Let's try to keep this thread related to the Battle Pass DevBlog.

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That being said:

If you collect 50 Containers from the Free Pass over 28 Days

and 3 x 28 = 84 containers from collecting the 3 available each day

you have a total of 134.

134 x 1.5 = 201 container points, which would me an expectation of 2 Supercontainers over the 28 days, yes. The Supercontainers would replace two of the "daily containers" that you receive on the Container Barge.

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50 More Signal + 84 Try Your Luck would yield...

50 x 1.5 = 75


84 x 4.5 = 378

Total = 453

You would have an expectation of 4 Supercontainers in the 28 ...

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Comment
    Ahskance on Forums - Thread - Direct

Escalated this concern about an hour ago. Issue should be fixed as of 15 minutes ago.

Comment
    Ahskance on Forums - Thread - Direct

From: https://worldofwarships.com/en/content/contents-and-drop-rates-of-containers/


Each Supercontainer is awarded over ~66 "Daily Containers". The time the Supercontainer is received can vary, but they are awarded at 1 per ~66 "Daily Containers" (Try Your Luck containers are 3 times more effective for this counting process).

It doesn't matter if you receive a "Daily Container"-style container ("More Coal", "More Signals", "More Economic Bonuses", etc...) from doing dailies or from mission rewards (or Free Pass rewards). Each container received matters toward the collection of a Superctainer.

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TLDR: The 50 More Signals containers from the Free Pass will count toward Supercontainer progress.

Comment
    Ahskance on Forums - Thread - Direct

We haven't officially announced specifics on the Paid options yet so I'll avoid answering this right now to keep things clear.

Comment
    Ahskance on Forums - Thread - Direct

I described the Daily and Weekly chains earlier, but I can repost the information:

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Daily Chain.

The current format marked internally is:

The first four parts give 1 BPP each (4 total)


The last two parts give 2 BPP each (4 total)


You receive 2 BPP when the chain is completed (2 total)


= 10 BPP for the Daily Chain

This could be subject to change as the system is not yet Live, but it's unlikely it would need to be altered.

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Weekly Chain.

The current format marked internally is:

Each part completed gives 10 BPP


There are 6 parts to the chain, so 60 BPP total.


You receive 20 BPP when the chain is completed (20 total)


= 80 BPP for the Weekly Chain

This could be subject to change as the system is not y...

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