7 Days To Die

7 Days To Die Dev Tracker




31 Jan

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Hello Survivors!

V1.3 is here for all to enjoy! We have officially passed CERT for our Japanese PS5 version.

This update mostly concentrates on gore updates and improvements.

TFP wishes everyone a great weekend and much fun with this update.

 

Here is how you participate: 

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available <— you want T...
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10 Dec

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Hello Survivors!

 

Today we are making our V1.2 Crossplay patch available to every platform.
Players on Xbox, PlayStation, and PC can now enjoy cross-platform gameplay.

 

Please note: The Xbox and Microsoft PC Store versions are taking a little longer than expected to pass certification. We don’t expect any issues and hope to release them as soon as possible. Thank you for your understanding—we’re excited for everyone to jump into the update soon!

 

For cross-platform games to show in the server browser:
Console: Set the option General>Crossplay Enabled: On
PC: Set the o...

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Hey Survivors!

 

Quick update to the Experimental again.
Here's what changed since b25:

 

V 1.2 b27 Changelog

Changes

  • Re-enabled Game Version display in server browser for console clients


Fixes

  • Fixed XML typo preventing DualSense trigger effect from being identified to be used for zooming with a 2x scope
  • HUD markers flickering positions
  • Prevent the server password window from automatically displaying the platform's virtual keyboard on open, blocking users from reading the dialog on some platforms
  • Mods that allow selling to non-trader vendors no longer generate NREs du...
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04 Dec

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image.jpeg.9f09ae7ad9304f1808ce3d31fd04a092.jpegHello Survivors!

Here is V1.2 b22 EXP for you all.
While the team is all hands on deck working on V2.0, we wanted you all to get the fixes, optimizations and console crossplay preparations sooner rather than later.
With this build we introduce various optimizations to all platforms, but also unleash the ability to generate RWG maps to our Console fans. 
Crossplay will be fully enabled once experimental ends, V1.2 goes STABLE  and our Console users get access to V1.2. Until then there will be no-one to crossplay with.

 

This will open up crossplay between PS5, Xbox Series X|S and PC clients, however no dedicated servers just yet. 

 

V1.2 should be compatible with existing save games, but we recommend star...

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01 Oct

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Hey Survivors, we're pleased to announce the release of v1.1 b14 to our Stable branch. This update features several changes to stealth mechanics, as well as a multitude of fixes and optimizations to improve performance and enhance gameplay.

 

 

Check out the full change log below!

 

 

 

b1-b14 Changelog

 

Added

  • Player stealth meter is green when no alert entities are near you otherwise it turns yellow 
  • Stealth is less affected by player movement and ramps up over time
  • Controller support for the 3D map preview on the RWG window 
  • ...
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24 Sep

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Hello Survivors!


Here's the b5-b14 changelog:

Added 

  • Player stealth meter is green when no alert entities are near you otherwise it turns yellow 
  • Stealth is less affected by player movement and ramps up over time
  • countrytown_business_15 
  • remnant_downtown_filler_24 
  • remnant_downtown_filler_25 
  • remnant_downtown_filler_26 
  • remnant_downtown_filler_27  
  • remnant_downtown_filler_28 
  • Controller support for the 3D map preview on the RWG window 
  • (PC Only) Controller Icon Style combo box added to controller settings menu, allowing players to override autom...
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15 Aug

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Hey Survivors!

 

We're back with our latest hotfix, v1.0 b336. This update fixes a major bug causing characters in saves with the 'Enemy Spawning' setting toggled off and back on to become fully encumbered and unresponsive. This was part of a larger problem related to an NRE involving sleeper volumes in specific POIs. This hotfix will also correct save files affected by this issue.

 

For our console users, this update also includes some stability improvements, specifically on the Xbox X/S platform.

 

While summer vacation may be almost over, we're STILL hard at work on optimizations, bug fixes...

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07 Aug

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Hello Survivors!
After another successful round of bug fixing and balancing based on all of your tremendous feedback, we are pleased to announce our latest release for experimental testing, v1.1 b4.

 

This update addresses some problems related to vehicle interaction with player colliders, as well as some audio issues, and a TON of smaller fixes to various POIs. As such, a new game is highly recommended in order to experience these updated POIs in all of their glory.

 

We didn't forget about the modders, bringing a fix for an NRE related to custom sign text in custom POIs, adding a GameShuttingDown mod event, and have updated the rwgmixer to allow custom district names vi...

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25 Jul

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Good evening Survivors!
Another round of fixes before you.

 

b333 Hotfix:


Changed

  • Next throw starts charging after the cooldown instead of being ignored
  • Made the throw charging bar more opaque



Fixed

  • ItemClass collide with entity NRE...
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24 Jul

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Greetings, Survivors!
b330 comes with one new POI and plenty of fixes.

 

Changelog b330:

 

Added

  • Zombie Audio Source Distance Filters
  • remnant_hospital_01


Changed

  • Default QuestProgressionDailyLimit from 3 to 4. Make sure to hit the defaults button on your game s...
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20 Jul

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Survivors! This b325 EXP update is deleting the old EXP Pregens. New ones are provided and named differently to prevent accidental savegame issues.
To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder:
%APPDATA%\7DaysToDie\GeneratedWorlds

  Locate your existing world here:
:\SteamLibrary\steamapps\common\7 Days To Die

  Alternatively, find it by:  
  1. Right-clicking on the game in Steam
  2. Selecting "Properties"
  3. Going to the “Installed Files” tab
  4. Clicking “Browse…”
  5. Opening the “Data” folder
  6. Opening the “World” folder



If you didn't copy the old Pregen world before the update, don't fe...

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12 Jul

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Hello Survivors!
Today we have V1.0 b316 EXP for you all, please find the changelog at the end.
 

Survivors!


We are deprecating the existing EXP Pregens with the next EXP update. New ones will be provided and named differently to prevent accidental savegame issues.
To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder:
%APPDATA%\7DaysToDie\GeneratedWorlds
 

Locate your existing world here:


:\SteamLibrary\steamapps\common\7 Days To Die
 

Alternatively, find it by:

 

  1. Right-clicking on the game in Steam
  2. Selecting "Properties"
  3. Going to the “Installed Files” tab
  4. Clicking “Browse…”
  5. Opening the “Data” folder
  6. Opening the “World” folder


We’ve...

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02 Jul

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Hello Survivors!
Today we have the 1.0 b312 EXP update for you.

How to participate:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will now have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download

 

b313 Hotfix:

Fixed

  • Client Argument Null Exception on loot bag drop
  • Missing tags on trash piles and rubbish decor preventing silent sneaking form Urban Combat Vol 3 to not work correctly
  • Wrong operation used in requirement for lockpick magazine boost
  • UserIdentifier serialization support
  • Hair Color should not default to green

 

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18 Jun

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Hey Survivors,

 

We are pleased to announce that 7 Days to Die V1.0 Experimental will be released to the public on June 24th, which means the 1.0 Streamer Weekend Event will begin THIS FRIDAY, June 21st at 12 PM CST. Fans will have a wealth of options to see all the new features & content of 1.0:

 

  • 3 days of streaming
  • Over 290 streamers
  • Over 30 countries represented
  • 17 languages sp...
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08 May

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Update 6/20/24 Applications are now closed.

 

Update 6/16/24 Please check your spam folder for your acceptance email! We have almost 100 applicants who qualify that haven’t gotten back to us with their announcement video. We have re-sent these emails from a thefunpimps.com address.

 

 

Hey Survivors!

 

The devs are making progress ...

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16 Feb

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After much anticipation, I’m happy to kick off the Version 1.0 Developer Diary (formerly known as Alpha 22). Here you'll find a compilation of confirmed features and content for Version 1.0. Fun Pimp devs may occasionally post updates here on what they're working on, answer questions, and give us sneak peeks into the future of 7 Days to Die.

 

Like in previous diaries, we want this thread to stay focused on discussing the following features and content, and other things TFP devs want to discuss. We’ll make an effort to only list confirmed features and content, not rumored or merely contemplated features that haven’t seen proof of development/implementation. Please limit discussion in this thread to these topics, so that the diary doesn’t become bloated. Chatter not pertaining to Version 1.0 may be moved or removed.

 

...

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18 Jan

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Hello Survivors!

 

We have a small hotfix patch for you all that solves an issue for Microsoft Store users being unable to start the game and some other small adjustments making life easier for our modders.

There should not be any impact on your savegame or currently used mods.

 

Changelog for A21.2 b37

 

Changes:

  • Allow descendants for fetch quest objectives to not require the quest code as meta value on the item
  • Log messages for executed/denied commands from clients

 

Fixes:

  • Inconsistency in XUi stamina reporting
  • Game launcher having issues creating data directories on Windows Store version

20 Nov

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Hello Survivors!

Just in time for the extended Thanksgiving Weekend, TFP is proud to present A21.2 Stable! With the entire 7 Days to Die team working tirelessly to roll out A22 as soon as possible, we've implemented numerous fixes and changes that we know you'll love!

 

This latest release adds a much anticipated feature: Death penalty options! You can now choose from Nothing, Classic, Injured (respawn with most debuffs still active), and Perma-death (your entire profile is wiped, and you start fresh in the same savegame).

 

We've also added the ability to lock inventory slots. Click the arrow buttons to indicate how many slots to lock, starting from the top left-most slot in the Player Inventory. Those locked slots will be unaffected by the Sort Inventory, Fill Stacks, and Move all buttons. This is a great way to ensure you have your required Ammo, Food and Water, or Medical Supplies on you at all times to fully augment your ...

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15 Nov

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Hello Survivors!


Today we bring A21.2 b30 to EXP.

This patch will help with drone issues, reduces the RAM used during RWG creation, and plenty of other changes, fixes, and additions.

 

Changelog A21.2 b30

 

Added 

  • Lockable inventory slots are now enabled by default
  • Proper exception message when more blocks are defined than allowed 
  • Loadingscreen.xml to dumped XMLs when running ‘exportcurrentconfigs’ 
  • Allow overriding the maximum wire length when using the wiretool in the item's action definition with the MaxWireLength property, defaulting to 15 
  • Console command "visitmap full" version 
  • Doors can have a trigger collider that pushes players out of the doorway as it closes 
  • Push away trigger to iron garage door 
  • Default gfx preset for AMD 6950 G...
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01 Nov

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Dear Survivors,

 

We are pleased to announce the release of A21.2 b26 Experimental Patch. Our dedicated team is working tirelessly on A22, and in the near future, we will introduce another set of fixes, currently undergoing rigorous testing, to enhance your A21 experience.

 

Without further ado, here is what you can now test in the latest_experimental:

 

Changelog A21.2 b26

 

Added 

  • Checks for network data to mitigate some possible attacks

Changed 

  • Updated V2, V3, and V4 commercial doors that were missing the EntityCollisionRules script so the frames are not interactable
  • Removed the legacy downgrade path for steel ladders
  • Removed the bonus wood block damage from Shotgun Slugs
  • Updated colliders on all facade shape blocks to prevent came...
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