7 Days To Die

7 Days To Die Dev Tracker




16 Aug

Post
    Hated on Steam - Thread - Direct
Hello Everyone!

We have another stable patch for Alpha 20.
With the overwhelming majority of the team working full steam on A21, we took some time to merge fixes and changes to A20 for your enjoyment.



Due to Microsoft requirements, custom prefabs can no longer be saved directly to the game folder.
They will be saved to the User Defined Folder (UDF).
This default location is:

\AppData\Roaming\7DaysToDie\LocalPrefabs


To avoid having to re-save each POI one at a time in the prefab editor, all POI's currently located in...

\Steam\steamapps\common\7 Days To Die\Data\Prefabs

...should be manually moved to the UDF.


The UDF can be declared in the game launcher as a command line parameter.
Add the following to the command line:

Format:

-UserDataFolder=<YOUR_DRIVE_LOCATION><YOUR_FOLDER_LOCATION>

Example:

-UserDataFolder=C:\MyUserData


The UD... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    on News - Thread - Direct

Hello Everyone!

 

We have another stable patch for Alpha 20. 

With the overwhelming majority of the team working full steam on A21, we took some time to merge fixes and changes to A20 for your enjoyment.

 

 

Due to Microsoft requirements, custom prefabs can no longer be saved directly to the game folder.
They will be saved to the User Defined Folder (UDF).
This default location is:

\AppData\Roaming\7DaysToDie\LocalPrefabs


To avoid having to re-save each POI one at a time in the prefab editor, all POI's currently located in...

\Steam\steamapps\common\7 Days To Die\Data\Prefabs

...should be manually moved to the UDF.


The UDF can be declared in the game launcher as a command line parameter.
Add the following to the command line:

Format:

-UserDataFolder=


Example:

-Use...

Read more
Post
    Hated on Forums - Thread - Direct

Hello Everyone!


We have another stable patch for Alpha 20.

With the overwhelming majority of the team working full steam on A21, we took some time to merge fixes and changes to A20 for your enjoyment.



Due to Microsoft requirements, custom prefabs can no longer be saved directly to the game folder.
They will be saved to the User Defined Folder (UDF).
This default location is:

\AppData\Roaming\7DaysToDie\LocalPrefabs


To avoid having to re-save each POI one at a time in the prefab editor, all POI's currently located in...

\Steam\steamapps\common\7 Days To Die\Data\Prefabs

...should be manually moved to the UDF.


The UDF can be declared in the game launcher as a command line parameter.
Add the following to the command line:

Format:

-UserDat...

Read more

15 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Howlune: Pimps have been killing the performance update after update, and now the game can only handle maybe 30 people before falling apart where it used to hold 50 without a sweat. They also bricked the server browser and it's such a mess that servers bypass filters anyways.
I ran a popular pvp server for almost 2 years and had to shut down after they released 20.4, just as many other big servers ended up doing at the same time.
Sorry to be a downer, just thought id share the situation for anyone else curious.
Considering it's never supported more than 8 people, 30 is practically a miracle.
Comment
    Shurenai on Steam Forums - Thread - Direct
The game is a 1-8 player Coop game. The only servers you're going to find with dozens of players on are PVP servers, maybe; And even then, the performance of such overloaded servers isnt the greatest.
Comment
    Shurenai on Steam Forums - Thread - Direct
We've never had confirmation that the changes would significantly effect coop play to begin with. Just a lot of people making HUGE assumptions about developers who are developing a system for a coop game

14 Aug

Comment
    Shurenai on Steam Forums - Thread - Direct
First, you have a 50% chance to get a seed back per crop harvested.

With 1 point in LoTL you will, on average, gain more back than you spend recreating seeds. A bad harvest can set you back, though.

With 2 points, you will much more easily maintain forward momentum.

With 3 points, you ALWAYS get a return on the planting even if 0% of the crops give a seed back.
Comment
    Crater Creator on Steam Forums - Thread - Direct
  • You can't get meat from dogs anyway, unless you meant wolves. All dogs are zombies.
  • Use pipe weapons in the early game in cases where you can't come by 'real' guns.
  • If you actually want to attract zombies, the standard method is to build up activity until you get screamers, which call in hordes if they see you. This works any time of day.
  • You can also attract more zombies by enabling feral sense, which will make zombies detect you more easily.
  • Biome affects horde size. Since Diersville is in the green forest, you'll get the weakest Blood Moon hordes there. Gravestowne would have the strongest hordes, since it's in the wasteland.

13 Aug

Post
    Hated on Steam - Thread - Direct
Hello everyone!
Today we have a small update patch for Alpha 20.6.

We wish all of you a great weekend!


A20.6 b9

Added
  • Auto ping all found servers once


Fixed
  • Non-XBL players were not shown being blocked when communication was globally blocked by XBL privacy settings
  • News screen scroll makes a sound even if you are on the first or last page
  • Voice chat not always properly disabled
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Hated on Forums - Thread - Direct

Hello everyone!
Today we have a small update patch for Alpha 20.6.


We wish all of you a great weekend!


A20.6 b9

Added

Auto ping all found servers once


Fixed

Non-XBL players were not shown being blocked when communication was globally blocked by XBL privacy settings


News screen scroll makes a sound even if you are on the first or last page


Voice chat not always properly disabled

Comment
    Crater Creator on Steam Forums - Thread - Direct
So the water is made of blocks like everything else, and all blocks of water use the same ‘water ripples’ shader. This is one of those cases where metaphorically, rather than patch the old foundation piece by piece as problems emerge, the old foundation is left alone for many alphas until the devs are prepared to redo the foundation completely. This is common during the alpha stage of software development. We’ve all been long waiting for that water overhaul.
Comment
    Shurenai on Steam Forums - Thread - Direct
There are a few story elements mingled in currently, but most of it is still under wraps. You probably haven't missed much.

Story is in the works though. :)

12 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
Try starting a new thread instead of resurrecting the dead. It also helps to read the Pinned topics in the Support forum.

11 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
For the sake of not alarming people with rumors… he’s making a joke.

10 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Dies Fourth:
Originally posted by Crater Creator: Since you mention digging deep, one thing not mentioned yet is that zombies do take damage from falls, based on the distance fallen. But it’s capped at one third of their health per fall.
And what is that distance please ?

If you mean how deep do you have to go to maximize the damage from one fall, it scales with the max hit points for that type of zombie, since the cap is one third of their hit points.... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Since you mention digging deep, one thing not mentioned yet is that zombies do take damage from falls, based on the distance fallen. But it’s capped at one third of their health per fall.