7 Days To Die

7 Days To Die Dev Tracker




27 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
Thanks for splitting this into a separate topic; I appreciate it. :ss13ok:

26 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Roxxapo:
Originally posted by Shurenai: This. This 'inflexible' system is literally how voxels work. Minecraft is subject to the same limitations; Every game that utilizes voxels for it's world space is.

Imagine an electronic picture, and all it's pixels- Now imagine making each pixel 3d, and you have what we know as voxels.

Each voxel is, fundamentally, one pixel. Try parking your car in an occupied space- It doesn't work. You're asking to put a pixel inside a pixe...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Macdallan:
Originally posted by ⚜ JOST AMMAN ⚜: One improvement they could do, which IMO wouldn't be THAT costly, is to NOT allow some blocks to be placed on each other IF that means you'll have the infamous floating blocks.

That would also need to take into account block rotation of course. So, for example, a plate block placed with the face on the bottom or side, would be ok. But the same plate placed face up, would crumble to the ground.

I agree, JOST, ...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
I play random worlds, and I have the same experience: that just in digging a hole for your base or whatever unrelated purpose, you hit a vein of ore. I wouldn’t say it’s 50% ore down there, but I do find it excessive. One could look at biomes.xml and figure out what the percentage really is.

I would like to see smaller ore veins on average. And given the dev’s “get off your ass” philosophy, I would think they would like that, too.

25 Aug

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Midas: The "limitation that only one block "object" can be placed in one block "space"" is literally how a voxel system works. It's a three-dimensional grid where each cell can have one thing in it.
This. This 'inflexible' system is literally how voxels work. Minecraft is subject to the same limitations; Every game that utilizes voxels for it's world space is.

Imagine an electronic picture, and all it's pixels- Now imagine making each pixel 3d, and you have what we know as voxels.

Each voxel is, fundamentally, one pixel. Try parking your car in an occupied space- It doesn't work. You're asking to put a pixel inside a pixel. It just doesn't work that way.

You could increase the resol... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
It's a randomized map- Kubixe county is just a randomly chosen name that could be applied at random to any number of seeds. So you're not going to find a map of it on google.

24 Aug


23 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
Not exactly a base, and it’s more dependent on the placement of POIs than the biome. But yes, I make remote outposts. I guess I’d categorize what I do thusly.
Level 1: a storage chest in the middle of the street. The only purpose is storage, i.e. from the POIs nearby.
Level 2: like level 1, with walls added. No larger than 3x3 internal space. The purpose is storage, concealment, and a small measure of safety. I might quietly hunker down there for a night if I need to. If attacked, I have a little bit of time to mount a defense while they break through the wood. This stage also epitomizes the “I need to set up camp right here right now” scenario, in which case it may be built onto the side of a boulder.
Level 3: like level 2, with a forge and campfire added. Now it’s also a processing station, to convert raw materials I’ve accumulated into basic useful items. I might add a layer of spikes, and a roof to be fancy.

22 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
It's been planned for a few years now that the final game would be available on multiple platforms. (PS4/5, XBox-whatever, Microsoft Store, and possibly even the Epic store.)

This is just the first step towards those goals.
Comment
    Crater Creator on Steam Forums - Thread - Direct
For sure, it’s a change in stylistic direction. But for those arguing for keeping both, it’s worth remembering that style wasn’t the only consideration. The remade zombies are higher fidelity and more performant than the zombies they replace. That’s important! Ultimately, it means new zombies = more zombies on screen.

So sure, they could’ve chosen to make the new nurse a sexy Halloween costume type nurse like the old one. If they wanted a game where the zombies are exaggerated stereotypes, they could pursue that look. It’s their game. But just adding a new nurse while keeping the old one wasn’t going to fly.

That said, I am 1000% for random variation among individual zombies. So wanting more types is understandable; I just think the way to get there isn’t through artists making discrete types one at a time.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Indeed, the player character art hasn’t been updated in a long time. It looks like they’re opting to focus on the clothing/armor, under the logic that it generally covers up the character so that’s what you actually see.
https://pbs.twimg.com/media/FVzh4t6WIAUwNm1?format=jpg&name=large
It would be nice to update the underlying characters in the process. But I’m also dreading that, because my suspicion is they’ll abandon character customization in the process, which I enjoy.

19 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
Here’s one place you could look.
https://community.7daystodie.com/forum/38-prefabs/
Comment
    Crater Creator on Steam Forums - Thread - Direct
I can think of multiple areas of emphasis that could help.

Most of all, I would lay low at night (consider From the Shadows). As you progress, you’d want to update your self assessment of what you can and can’t handle. Be aware of your surroundings, not just in terms of where the zombies are, but to where you could retreat if needed, especially since you can’t duck into an easier biome for some relief (consider Parkour, Rule 1: Cardio). Lastly, it might not make much difference in the first week, but theoretically the loot bonus in that biome could make looting more lucrative than other activities like mining or harvesting (consider Lucky Looter).

18 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
There are two type of rocket for the rocket launcher, one of which is designed to do high block damage. You may (or may not) find it more effective than dynamite. If that’s still not enough, and you don’t care about cheating, then you could search for instructions to obtain the “Super Digger” dev tool.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by .♥~*°("_")°*~♥.: I think it's posssible but that will crash the game who will need to calculate to don't give the same name for each street in the all map...
That will need a database of +500 streets names...
& like we can share waypoint, it's useless to orient players...

You know, I was thinking about that. The street names wouldn't have to be unique. Around where I live, names like Maple Street, Washington Boulevard, 1st Avenue etc. are so common, you can find them in virtually every town. You can't agree to meet someone at Main Street without knowing which town. So you could employ a common naming scheme. For instance, east-west streets are 1st Avenue, 2nd Avenue, 3rd Avenue, and north-south ... Read more

17 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
That would be lovely, and much of the programming groundwork has been laid. We have signs that can display arbitrary, dynamic text, and we have an algorithm to generate place names (for worlds). In fact as I recall, the towns in random worlds are already given names, even if it’s only under the hood. Even if it’s nonsense words like Cuxitini Avenue, it is neat to me to see names and places that no one else has seen before.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Pingus Crack Pipe: I can't imagine they would just leave it how it is, at this rate the zombie's will start to look more human than the player character's lol

I hear you. However, it’s very plausible that the solution will be… no more character creation. It’s plausible that things like eyebrows have been broken for years because in the end, choosing your eyebrows won’t be a thing the game supports anyway.

I believe it was Madmole on the official forum who talked about how you barely see your character anyway: that what you see is mostly the character’s clothes/armor. So the smarter use of resources, the logic goes, is to make the clothes/armor look good.

I’ve advocated for keeping the ... Read more

16 Aug