Originally posted by Roxxapo:Read moreOriginally posted by Shurenai: This. This 'inflexible' system is literally how voxels work. Minecraft is subject to the same limitations; Every game that utilizes voxels for it's world space is.
Imagine an electronic picture, and all it's pixels- Now imagine making each pixel 3d, and you have what we know as voxels.
Each voxel is, fundamentally, one pixel. Try parking your car in an occupied space- It doesn't work. You're asking to put a pixel inside a pixe...
Originally posted by Macdallan:Read moreOriginally posted by ⚜ JOST AMMAN ⚜: One improvement they could do, which IMO wouldn't be THAT costly, is to NOT allow some blocks to be placed on each other IF that means you'll have the infamous floating blocks.
That would also need to take into account block rotation of course. So, for example, a plate block placed with the face on the bottom or side, would be ok. But the same plate placed face up, would crumble to the ground.
I agree, JOST, ...
Originally posted by Midas: The "limitation that only one block "object" can be placed in one block "space"" is literally how a voxel system works. It's a three-dimensional grid where each cell can have one thing in it.This. This 'inflexible' system is literally how voxels work. Minecraft is subject to the same limitations; Every game that utilizes voxels for it's world space is.
Originally posted by .♥~*°("_")°*~♥.: I think it's posssible but that will crash the game who will need to calculate to don't give the same name for each street in the all map...
That will need a database of +500 streets names...
& like we can share waypoint, it's useless to orient players...
Originally posted by Pingus Crack Pipe: I can't imagine they would just leave it how it is, at this rate the zombie's will start to look more human than the player character's lol