7 Days To Die

7 Days To Die Dev Tracker




15 Apr

Comment
    Crater Creator on Steam Forums - Thread - Direct
If you're having an issue with the game, try providing the details in the Support & Bug Reports sub-forum.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Azure is correct. All dirt you harvest is "clay soil". Clay soil produces 100% clay when smelted in a forge. So clay should be the easiest terrain resource to amass.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Eroge Game Enjoyer:
Originally posted by Bobaloui:
You don't find it strange to crap on devs while also putting modders on a pedestal?

The guys who changed your vehicles wheels to put on some bigger ones are the real MVP, and not the guys who MADE THE VEHICLE?

Stamina regen was spread out so that players can have more choice with skills. No matter what melee build you choose currently, you'll need strength just to have stamina.

"fundamental problem ...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Whole computer crashing is a computer issue. You aren't clear though because you stated the game is crashing, then the PC is crashing. Need clarification.

Please read the Pinned threads in the Support section. (where your post was moved to)
Especially the one about how to report an issue.

Can't really do much with such a lack of information. Running on a 3900x with a 6800XT here. No issues. Have a 5950x I've tested on as well.
Comment
    OzHawkeye on Steam Forums - Thread - Direct
Originally posted by Jezz: its sad and depressing that the closer the game gets to "the devs vision" the less I want to play it.

I maintain a very active Alpha 11 game, which I have extensively modified over the years. There's nothing wrong with not liking the direction a game progresses through EA, there's no guarantee you will like every phase of its development implied in the EA agreement either.

Fortunately, and this is not something most Devs do, TFP have given you the option to revisit prior Alphas all the way back to Alpha 8 (easily via Steam, some earlier ones are still available but with a bit more effort).

So, if Alpha 20/21/22 isn't making your socks roll up and down, there's always the option t... Read more
Comment
    OzHawkeye on Steam Forums - Thread - Direct
Can we please keep the conversation on the topic of the thread, not on throwing insults around. I've gone and deleted some posts. Feel free to re-post without the ad hominem.
Comment
    OzHawkeye on Steam Forums - Thread - Direct
Once I have a decent ranged weapon, I pot shot them at a distance before they can scream. That is, of course, if I'm not deliberately letting them scream for the mobile-XP-loot-canisters they spawn. :-)

14 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
Something else to consider is that when you are mining/building, you are gaining exp almost constantly because the actions are very repetitive and for a long duration. When you are out looting and killing, you're only gaining it when you do those actions.
Comment
    OzHawkeye on Steam Forums - Thread - Direct
To a large extent TFP is trying to deliver their vision of the game, a game that they've always said, they wanted to make and play themselves. This focus has been pretty consistent from the games earliest days, and has guided them throughout (you can argue whether it has well guided them, since that would be a matter of opinion not fact).

That said, they have always tried to provide a platform which modders could use to expand on the game, or even, as is often the case with overhaul mods, fundamentally change some or even all of it's basic foci.

Alpha 21 does a lot of that - it's not up front and in your face like new content would be - but it allows for further, deeper and more meaningful modifications to the game going forward which will be of benefit to the modding community.

For me personally, I think that's fantastic, since the longevity of the game will ultimately rest, long past post-Gold and ongoing support, down the years, in the ... Read more
Comment
    Roland on Steam Forums - Thread - Direct
You will probably get more information to help with this in a later dev stream as this one was just a general overview and they didn’t want to steal the thunder of the programmers and artists who will be able to give better details in their own streams.

One thing that I can tell you is that building a deep underwater base is a joy now rather than a frustrating slog of futility. I think that is one big advantage we will see from the change.

13 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Shurenai: Just to note, Both Jost's thread and my replacement thread got merged into Darton's thread titled "Dev Stream AMAZING, and SKINS are COMING, it seems."
Here's a link:
...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Just to note, Both Jost's thread and my replacement thread got merged into Darton's thread titled "Dev Stream AMAZING, and SKINS are COMING, it seems."
Here's a link:
... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Caduryn:
Originally posted by Shurenai: ...
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Comment
    Shurenai on Steam Forums - Thread - Direct
https://steamcommunity.com/app/251570/discussions/0/5789982181534853020/
Best I could do. Wish we could unhide the original. :<
Comment
    SylenThunder on Steam Forums - Thread - Direct
I see it's still hidden. Unfortunately, there is nothing we can do to override it.
Comment
    faatal on Forums - Thread - Direct

No. That is the water surfaces level in a voxel, not how many voxels deep. We have bodies of water of a variety of depths. The water mesh is only created for the top, otherwise you would have layers upon layers of meshes, leading to visual issues and slow rendering.

Comment
    Roland on Steam Forums - Thread - Direct
Steam flagged it for some reason and hid it. Once they evaluate it and see there isn’t anything wrong it should become visible again. There was no reason given. Sorry!
Comment
    Roland on Steam Forums - Thread - Direct
For some reason Jost’s TLDR thread got flagged by Steam and is being evaluated. Should become visible again before too long.