7 Days To Die

7 Days To Die Dev Tracker




17 May

Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
https://steamcommunity.com/app/251570/discussions/5/3196989600462559699/?tscn=1639010549#c3196990234712852179
Originally posted by Red Eagle LXIX: Not able to test it at the moment but this should do what you want.
Create a Mods folder in your game folder if you do not already have one.
Create a folder in that called donteatglass.
Create Config folder inside donteatglass folder
Create a file called Modinfo.xml inside 'donteatglass' folder with contents below
...
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16 May

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Amins: I will say that I haven't followed any of the development for this, but I would guess that decent AI for companion NPCs would be something a little out of the scope of this game's engine. I don't even know if that's something they would be planning.
This. The closest thing to a companion NPC that travels around with us is likely going to be the robotic drone which is already in the game.
Post
    Hated on Steam - Thread - Direct

Hello everyone!
 

Today we give you 20.5 stable with fixes for crashes and also a fix for the drone that caused issues in MP. 

We are aware of the following regarding this build:

  1. We are seeing reports of the Discord overlay potentially crashing the game, please read here[support.discord.com]. Please scroll to "Overlay Issues".
  2. EOS issue with macOS Monterey, you can still play without EAC until this is fixed by EOS.
  3. Party voice for macOS does not currently work and needs to be fixed by EOS in a future update.
  4. Party voice currently not supported on Linux, waiting for a fix by EOS.
 
If you are not on macOS Monterey and you crash, you can try starting the game without EAC or run the game'... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Everether: (used kinggen world)

It’s possible this would be fixed with changes to vanilla RWG, in which case KingGen (an unsupported third party app) could still have the issue.
Post
    on News - Thread - Direct

Hello everyone!
 

Today we give you 20.5 stable with fixes for crashes and also a fix for the drone that caused issues in MP.

 

We are aware of the following regarding this build:

  1. We are seeing reports of the Discord overlay potentially crashing the game, please read here. Please scroll to "Overlay Issues".
  2. EOS issue with macOS Monterey, you can still play without EAC until this is fixed by EOS.
  3. Party voice for macOS does not currently work and needs to be fixed by EOS in a future update.
  4. Party voice currently not supported on Linux, waiting for a fix by EOS.

 

 

If you are not on macOS Mo...

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Post
    Hated on Forums - Thread - Direct

Hello everyone!

Today we give you 20.5 stable with fixes for crashes and also a fix for the drone that caused issues in MP.


We are aware of the following regarding this build:

We are seeing reports of the Discord overlay potentially crashing the game, please read here. Please scroll to "Overlay Issues".


EOS issue with macOS Monterey, you can still play without EAC until this is fixed by EOS.


Party voice for macOS does not currently work and needs to be fixed by EOS in a future update.


Party voice currently not supported on Linux, waiting for a fix by EOS.



If you are not on macOS Monterey and you crash, you can try starting the game without EAC or run the game's 7dLauncher.exe directly from the game folder. If you can play then, great, but please help us by reporting the crash following the link ...

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Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
Originally posted by seven: Ok, is this a bug or am i having a stupid moment.

If I try to use the -UserDataFolder= option with a double quoted path I get a few errors and then an endless string of NullReferenceException messages.

Example: If my shortcut is

"E:\MoreSteamGames_II\steamapps\common\7 Days To Die\7DaysToDie_EAC.exe" -UserDataFolder="E:\7D2D\Saves\a20x-test" -logfile E:\7D2D\output_log.txt -force-d3d11 -usenativeinput -nogs

then I get

2022-05-14T12:19:04 1.437 ERR [EOS] [LogEOS - Error] Invalid CacheDirectory supplied in platform options, Path: "E:/7D2D/Saves/a20x-test", Error: Cache directory path is relative, it must be an absolute path
2022-05-14T12:19:04 1.438 ERR [EOS] Failed ...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
Are you coming home at night? Or basing outside of the starting forest biome? Or turning your XP gain up in the settings? Because these things will affect the enemies you encounter. Also I don't mean to patronize you, but are you trying to avoid the animals? Employing stealth the best you can?
Comment
    Shurenai on Steam Forums - Thread - Direct
Objects actively REMOVED from the game world will not naturally respawn. This includes but is not limited to workbenches, sinks, tarp bags full of cobblestone rocks, bird nests, cars, trucks, brass fixtures, doors, etc, etc, etc.

If you break it or salvage it, It is gone. The only way for any object removed to respawn is to get a quest at the location, which will refresh the POI so the quest is possible.
Comment
    Crater Creator on Steam Forums - Thread - Direct
I can understand reaching this thread by googling e.g. "7DtD craft oil for repair kit," if you're trying to look something up: to learn something. It's harder to imagine searching for an old thread because you want to comment on things said seven years ago.

In any case, please don't resurrect very old threads. They tend to contain out-of-date information, which is confusing.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by radkid10: this game needs Workshop support soon eliminate 90% of the hassles
And add 99% more, but different, hassles. Workshop support isn't a magic cureall, It just solves user inability to put a file in a specific location, and in return, takes away any version control from the user, and has very few options for version sorting- Meaning if you put in workshop support early in development, after a version change or three, suddenly 90% of the workshop is worthless to a game played in the current version, and just cause all kinds of problems for users who then have to try and figure out what will and wont work for the current version.

Plenty of examples on Steam that decided to do workshop too early... Read more

15 May

Comment
    Shurenai on Steam Forums - Thread - Direct
There is indeed a mechanism to keep you from getting into it before it opens. And that mechanism is that, should a player approach too close, it will them to a random point around the border of the trader a block or two back from the border that teleports them.

If you attempt to approach the trader while it's closed, and it happens to teleport you to almost the exact same spot several times in a row, it could seem very much like it is rubberbanding. But it's just TPing you back a few blocks.

The border for teleporting is several blocks away from the trader wall, to prevent people from finding cheeky ways to get over the wall via vehicles or other methods.
Comment
    Shurenai on Steam Forums - Thread - Direct
Ahh..ouch. :winter2019joyfultearsyul:

You're the second person in a week or so to have this happen to them- And the second person I've ever heard do this. Most people tend to just break the windows with a tool or weapon depending on the next task on the docket (harvesting stuff, or fighting zombies).

I do agree though it probably shouldn't be usable with a click in your tool belt the same way it is usable from the inventory. But I'm not sure they can do that without just making it entirely unusable.
Comment
    SylenThunder on Steam Forums - Thread - Direct
How long it takes is literally tied to the capabilities of your core system. If you have an older CPU, and not a lot of RAM it will take considerably longer.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Hopefully one map is enough to entertain you for many hours. For a new player, I anticipate the smallest map size will you keep you busy for a long time.

Also be aware that the game comes with not just Navezgane, a custom-made map, but also three pregenerated maps. These are generated using the same process as maps you generate yourself. The only difference is that they are generated ahead of time instead of on your machine, so you don't have to wait.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Bobisme:
Originally posted by Shurenai: Generating a new map takes ages. Using an existing map is SIGNIFICANTLY faster.

7DTD pre-generates the entire game world so you don't have any ingame loading lag the way something like minecraft does with it's chunks that get generated as you travel.

Yeah, knew it would take a while, but atm my attention is fleeting heh :P
I feel that. :winter2019happyyul:... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Generating a new map takes ages. Using an existing map is SIGNIFICANTLY faster.

7DTD pre-generates the entire game world so you don't have any ingame loading lag the way something like minecraft does with it's chunks that get generated as you travel.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by AnonymityMatt:
Originally posted by SylenThunder: Because no other engine is capable of performing the intense voxel mechanics that 7 Days utilizes. Unity is literally the absolute best engine for this. No other engine compares. Unity was designed for it from the ground up.
doesnt matter which engine is used as long as the devs actually optimise their work, which can hardly be seen within 7DTD
Optimization comes in beta after all of the core feature developm... Read more

14 May

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Ripflex: I question why devs still use Unity when it utilizes Graphic APIs over a 12 years old and 60% slower ....

Maybe cheap ?
Because no other engine is capable of performing the intense voxel mechanics that 7 Days utilizes. Unity is literally the absolute best engine for this. No other engine compares. Unity was designed for it from the ground up.