7 Days To Die

7 Days To Die Dev Tracker




05 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
No. The game versions are not compatible at all. Eventually on the next console release, yes. Right now, no.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by V3kta:
Originally posted by Pain Weasel: I think you are missing the point. It isn't that the name of the phase does anything in and of itself, but rather that the focus of development in each specific phase is, or at least should be, different.

Alpha is typically where you see those core changes and addition of features, whereas beta would be geared towards bug fixing, refinement and optimization. If you want an end to feature overhauls and a focus on optimization then yo...
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Comment
    faatal on Forums - Thread - Direct

It is the same. The limit is it renders into a texture and the texture is a fixed size to not use too much memory.


I did change zoom a while back in Unity editor, so I can teleport around better or zoom in very close to check the art, but it is not for release as the texture no longer fills the window, so you would see the edges. No plans to change.
Never looked at how it saves/loads the explored area.

Every 3d game engine uses culling by the camera's view. Our occlusion manager goes beyond that and culls based on areas being hidden behind rendered objects.

Yes, A21 has many changes that would break an A20 world.

Comment
    SylenThunder on Steam Forums - Thread - Direct
I remember Joel being quite positive about Alpha 15 being the last Alpha. I believe that was around Alpha 13 or 14 when he said it.

Back in 2018/2019 they were also very clear that Gold was just around the corner, and estimated it would just be in a year or two.

IMHO, with the current state of development, I can see it happening realistically by the end of 2024 or 2025. They're finally getting to the point where the core features of the game required for their vision and the Kickstarter goals are all falling into place.
Comment
    Shurenai on Steam Forums - Thread - Direct
Steam backend updates, stuff like EAC/steam redistributables, etc; Not directly related to the game.

04 Apr

Comment
    Crater Creator on Steam Forums - Thread - Direct
This thread is over six years old and some relevant systems have changed in that time. Please start a new thread if you like instead of resurrecting an old one.
Comment
    OzHawkeye on Steam Forums - Thread - Direct
For me, Alpha 11 remains my favourite (which I have heavily modified over the years), though I can also play an Alpha 16 game from time to time (minibikes and expandable inventory being the big gains there for me).
Comment
    Shurenai on Steam Forums - Thread - Direct
I don't believe fire damages blocks. The initial explosion from tossing a molotov will, but the amount is pretty negligible (like, 1-10 damage? It's really not a lot.)

03 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by deansdw17: i mean maybe add a trade window but those are usually buggy. usually when i play online and need something i ask world chat if anyone has any of the desired thing and anything they want for it throw item down they throw item down we pick up all is good. works on honor but never been robbed yet and could only be robbed once by a person before we spread their name around as on a blacklist to be never traded with again.
Again we come into what exactly this game isn't designed for. In an MMORPG, something like that would be expected. Even something like Conan where you have a norm of 50-60 player servers.

7 Days is designed to be played co-op with a few friends. 8 players is the max supporte... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
They just have a very finicky hitbox that you have to learn how to hit. Don't aim through them- Aim at where they connect to the ground/wall/ceiling you placed them against, if that makes sense.
Comment
    faatal on Forums - Thread - Direct

According to ChatGPT we are released.
"...as of my knowledge cutoff of September 2021, 7 Days to Die is already a released game. The game was initially released in 2013 as an early access title and has since had several updates and full releases."

Comment
    faatal on Forums - Thread - Direct

It may already be fixed in A21, because I made changes to the rain particle system physics settings to stop it going through roofs.

Comment
    Roland on Steam Forums - Thread - Direct
Looks good!
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by t3gk: How did you play a21? Are not the game in 20.5?

Thanks for your reply. When I will done with this alpha I gonna try it some of your options, but I don't know how to get back to some alpha in question
I am part of the internal test team. I've been "un-official" head of support since 2014, and am one of very few people that test the dedi client on Linux.

As for choosing older versions, simply go into the program properties in Steam and select the version you want under Betas. There is was a Pinned topic in the Q&A section regarding playing older versions of the client, but it was probably removed because it needs to be updated. You can see a version of it on the official forum ... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
For me there are several. And for different reasons.

a10 - This is when I really got into modding the game, and hosting servers. It's also when I started doing a lot of testing and documenting performance metrics of the game. I loved the initial grid crafting system and weapon parts. I also loved having max alive at 450 zeds. Made that central hub city a real challenge. Still miss the minimap a lot though.

a13 - Peak performance here. Though at this point having more than 256 entities would crash Unity. Water system was a bit wonky, but the sound effects and environment of the game were extremely immersive. I did a lot of building, and a lot of "living" in this particular build, and it's likely the second one with the most hours played.

a14.5-14.7 - There are so many things that went well here, and so many that went wrong. This was a real turning point for the game with new map mechanics, changes to the zeds, and the caves! oh I mi... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
If you want help with your issue, start with reading the Pinned threads. If that doesn't find a solution for you, read the thread on ... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Tahnval: …Or that it didn't mean anything. Maybe the person voicing Joel forgot the word and glanced at the script at that point.

I’ve sat in on VO recording sessions for games. I can assure you that’s not it. The voice actor’s whole job is to think about how they’re saying the lines. :buzzed: Plus there’s not much reason you need to take your eyes off the script when you’re in a booth by yourself.

I’ve assumed the character was speaking figuratively about employees and/or other business associates with his trading enterprise. Hopefully that’s a sign that he won’t always appear as the sole human in this whole trading post.
Comment
    Roland on Steam Forums - Thread - Direct
He's probably got his family's heads floating in fish tanks in his back room.

02 Apr

Comment
    Shurenai on Steam Forums - Thread - Direct
IMO Trader Joel is secretly a manipulative ♥♥♥♥♥♥♥, and says things like "family" to garner sympathy from people doing things for him, to make them more likely to do things for him, and for less remuneration in return.