7 Days To Die

7 Days To Die Dev Tracker




02 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
Leaving your character sitting on the death screen like that is a damn good way to break your save.

You're playing an Alpha. Remember that. This isn't a finished product.

01 Apr

Comment
    OzHawkeye on Steam Forums - Thread - Direct
Originally posted by Tahnval:
Originally posted by Mithrandir: I understand their save strategy must be little by little and that power outage can then hurt.

Considering that vulnerability, I wonder if they could eventually add a periodic backup system of our save to allow for a rollback if the current save is corrupted ? If not while playing, maybe when we correctly leave the game (then a rollback would lose only one play session) instead of the entire game.

I run the game th...
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Comment
    OzHawkeye on Steam Forums - Thread - Direct
Originally posted by Mithrandir:
Originally posted by OzHawkeye:
No worries. I can understand the rage. As it happens, I have a UPS on my machine (and the screen as well), so in the event of a power outage I've still got a good 15 minutes to do a graceful shutdown of the game.

It's an option as well if you were really keen.
I understand their save strategy must be little by little and that power outage can then hurt.

Considering that vulnerability, I wonder if they co...
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Comment
    Roland on Steam Forums - Thread - Direct
You can use the command: giveself xp 10000 in the console (F1) to get back to your level if this happens again. You can increase or decrease the number and repeat the command until you get back to where you were.

You can also type cm into the console and then click on the light bulb icon on the right side of the user interface and gain back the most important items you lost.

On the upside, you are going to have to start over anyway once A21 releases so treat this first game as your intro, play other stuff until A21 hits and then start over again and keep those commands in mind just in case. :)
Comment
    OzHawkeye on Steam Forums - Thread - Direct
Originally posted by ZombieMaster: thanks for the explanation. In my rage i deleted the game but since it backed up my save game in a folder i still have i will go back to it eventually

No worries. I can understand the rage. As it happens, I have a UPS on my machine (and the screen as well), so in the event of a power outage I've still got a good 15 minutes to do a graceful shutdown of the game.

It's an option as well if you were really keen.
Comment
    OzHawkeye on Steam Forums - Thread - Direct
Well, of course you can walk away from the game, and if you're that upset with it (and I can understand why you would be) a break may from it be the best thing for you.

In case you want to know why it happened, it's because the way 7dtd saves the game is continuous, small reads and write to the game file. It does this, because the save file can get so huge (over 1gb+) for longer games, that to save it all at once, would lock up the client for a good few minutes while the write took place.

To avoid this very unwanted situation, it's a large series of very small read and writes. The problem with that though is if the game is catastrophically shut, a power outage being the very worst that can happen. The game file is open, the file may even be in the middle of being written to when the power is lost, and subsequent corruption of the file is highly likely.

It sux when it happens, but there's not much that can be done about that, given the way the sav... Read more
Comment
    Roland on Steam Forums - Thread - Direct
Cabins in 7 Days have a warm place in my heart. The cabin that used to have a balcony off to the side and a working forge on the ground floor was a favorite of mine back in the day. We would always be glad when we found "The Cabin". Hopefully these new cabins will be fun and a welcome sight whenever they appear through the trees in the woods.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Honorable_D: Are all these updates and redos gonna apply to the Navezgane map?
Generally speaking, yes, they try to work new POIs into Navezgane.

31 Mar

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Tahnval:
Originally posted by SylenThunder: Agreed. I do really miss that system as well. It added a lot of style to crafting your weapons, and the added variances were a nice layer. Now it's just craft 1-5, and an amount of materials per level.

That system was before my time but now I want it back. It sounds better than the current system. Why was it changed? .
It was a default Unity system asset that was only in place temporarily until TFP designed t... Read more
Comment
    Roland on Steam Forums - Thread - Direct
Part of following the development process of a game that started out as basic as 7 Days to Die is learning to embrace the changes. Yearning for past features that were only stepping stones is a futile activity.

They aren’t done changing things either. Don’t assume that anything is in its final form. The way traders work could change in the future. The way blood moons work could change in the future. The way everything is done could still undergo changes and wind up different than they are now.

Don’t get married to the way things are. Enjoy it it for what it is while we have it and then embrace the new changes.

Go craft some empty jars before it’s too late!!
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by RasaNova: I don't care at all about how they represent the 6 quality levels, it's functionally the same. I do miss the old modular parts system though, and being able to take our favorite gun and raise its quality and stats by finding and swapping out the stock, chamber, barrel etc.
Agreed. I do really miss that system as well. It added a lot of style to crafting your weapons, and the added variances were a nice layer. Now it's just craft 1-5, and an amount of materials per level.
Comment
    SylenThunder on Steam Forums - Thread - Direct
I'll put it this way.

If it were that easy, the modding community would have done it already. We would have had mods starting with a16, 17, and 18 that fully restored the old system.
These mods don't exist.

You'll find some hybrid systems in mods like Darkness Falls and other overhauls. None are close to a full restoration of the LBD system.

And to be perfectly clear, the LBD system was always known to be a temporary placeholder. I recall as far back as Alpha 8 Joel talking about their desired skill system. Which is still coming into place.

To take each of the different iterations of the leveling system and develop a separate option path for each is more than any developer would take on. Even AAA studios. I cannot think of even one example where a developer has offered multiple different leveling options within a game like that.
And as stated previously, when you look at the amount of resources required just to accomplish decent QA ... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Just for the sake of providing information, It used to be 1-600; And functionally, speaking..

1-99 didn't really matter
101-199 didn't really matter
201-299 didn't really matter
301-399 didn't really matter
401-499 didn't really matter
and 501-599 didn't really matter.
What was left was
100(Tan)
200(Orange)
300(Yellow)
400(Green)
500(Blue)
600(Purple)

Shave off the pointless 0's- And now you have 1-6.

When I say 'didn't really matter'; What I mean is that those 99~ values between each major value gave incredibly minute increases, like 0.01 durability, 0.01 damage; The biggest purpose of those extra 99~ gvalues was to offset the fact that repairing things degraded their quality- So when you repaired your 487 pickaxe, it became a 456 pickaxe instead and lost a meaningless amount of stats.

That quality downgrade was removed, and so the biggest purpose of the inbetween 99 was lost.


Wi... Read more

30 Mar

Comment
    faatal on Forums - Thread - Direct

It is a game and the number one rule of professional games, is to make it fun, so people will buy it and play it enough to tell their friends and repeat the cycle or you won't be making games for long because you will go broke. Most games, including 7dtd, are far from a real simulation of anything, and I'm OK with that. Where we can make it more realistic, sure, we try, but if it takes too much dev time or ruins the fun, or is overly complicated where many players would be turned off, then we skip it.

That would require some serious engine changes, short of we just load the RWG map and drop you into it.

Comment
    faatal on Forums - Thread - Direct

The processing I was referring to is our c# code converting data from say xml into bytes in memory, which a GPU is not going to help with. Reading of xml also causes a lot of secondary data to be read like loading of prefabs, which loads components, meshes, materials, shaders and textures. All of that being done by Unity.


Asking Unity for features generally have 6 months to years of lag time before you would see it in an LTS, which is the only versions we use these days.

Well I was optimistic too, but all it takes is one dev working on a core required feature who thinks they will be done in a month and then unforeseen problems or design changes happen and it becomes 4 or 6 months.

Comment
    OzHawkeye on Steam Forums - Thread - Direct
Originally posted by One Punch Man: Since when is having a game in alpha for 10 or 11 years considered "standard industry practice"? So please, that is the real excuse here. Sure games dev cycles can last that long, or longer, but surely with the income the game has generated, which is far beyond even some the most expensive AAA games dev costs, you understand why people shouldn't take that silly response at face value? $500k kickstarter + 15 million in copies sold (even at $5 per sale this would equate to $75million gross) = enough money and resources to get it done, without having to rely on the "community" for optimzation and bug fixes to make it "playable" or to a playable standard.

I just want to happily play a great game, I pai...
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Comment
    OzHawkeye on Steam Forums - Thread - Direct
Originally posted by One Punch Man: We've been hearing this alpha excuse forever for the lack of optimisation and bug squashing,

You can call it an excuse if that makes you feel better, but it's standard industry practice. Alpha is not focused on optimisations, that happens in Beta, and whether you like it or not, only the Devs get to decide when they move from the former to the latter.