7 Days To Die

7 Days To Die Dev Tracker




03 Jun


02 Jun


01 Jun


30 May


27 May


26 May

Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
There are only 5 Hidden achievements.
Unfortunately we cannot tell you which one you do not have since your profile data is set such that your achievements are not public.

Here are the 5 hidden achievements:
Dig Deep
Dirty Larry
Evil Knievil
On Top Of The World
The Polar Bare Club
Comment
    faatal on Forums - Thread - Direct

Nothing in particular. A few editor improvements. Performance seems a bit better.


24 May

Comment
    faatal on Forums - Thread - Direct

Yes. I've been developing A21 using 2021 LTS. Currently on 2021.3.3 with plans for the rest of the team to switch in a few weeks.

Comment
    faatal on Forums - Thread - Direct

1 No new mods, but showing the mods on the vehicle. Don't know if it will make A21.

2 Not yet.

3 No changes there.

4 Probably not.

5 I've been working on AI director clean up, some block rendering cleanup, bug fixes and improvements for our new opaque+glass blocks (downgrade, upgrade, drops).

6 I don't make videos, but the day may come when I feel so inclined.


20 May

Comment
    faatal on Forums - Thread - Direct

It does not. Only the chance to find that magazine returns to the normal default percent. I looked at how they did the percents today and it seems fine to me. Good stuff.


19 May

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by f(-_-f): maybe time to give the community what they want? (MODS Folder) enable mods to be installed in a more optimised way. and think yourselves lucky that skilled modders want to work on this game. they do a much better job than the dev's anyway...
First, Painting a house or car is a dramatically different thing from Building a house or car. Modders paint (Add content); Developers build (all the functions and mechanics that modders use).. Without the developers building the house/car to begin with, the modders have nothing to paint with, or to paint.

Second, When was the last time you played? 2015?

'Cause TFP LITERALLY bent over backwards and massively rewrote how the game works to read fr... Read more

18 May

Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
Originally posted by cgwildwolf11: can i play this build yet ?? and if so how do i get it ?? buy the way, love the game guys , i have over 1000 hours in it and cant seem to stop. thanks
Not yet. madmole was just giving us a peek into some of the upcoming changes.
Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
https://community.7daystodie.com/topic/28129-alpha-21-dev-diary/?do=findComment&comment=486369
Originally posted by madmole:
Originally posted by Doomofman: So would I be reading those screens right in saying that once you hit level 3 in Shotgun crafting you'll then be able to make a Quality 2 Pipe Shotgun and then when you hit level 11 you'll be able to make a Quality 1 Double Barrel?

Also, related to this. Will there still be the overlap in Weapon Tier vs Quality. Where a quality 6 stone axe could be better than a quality 1 iron axe?
Yes you move through the pipe shotgun skill pretty quickly. Each tier takes more magazines to move through.
We're removing ...
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Post
    /u/ on Steam Forums - Thread - Direct
https://community.7daystodie.com/topic/28129-alpha-21-dev-diary/?do=findComment&comment=486363

Originally posted by madmole: Hi all!
We're very busy on Alpha 21 but I thought I would share the new crafting system and looting changes with you.

There are now tons of new skills that govern unlocking and the quality of items in the game.

A few examples of crafting skills are shotguns, pistols, cooking, armorer, medical, etc.

Perks no longer unlock recipes or govern crafting skills. Many perks are being reworked to add value where before the main value was a recipe unlock.

Books no longer unlock recipes. The ones that did unlock items are being reworked to do something else.



Craft...
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Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
All of the things mentioned are working in the base game. The issue is with your install, mods, or save.
Verify integrity of the game, remove all mods, create a new save. Test.
Then add each of the items you removed till the game breaks again, if it doesn't then try your save again.
Comment
    madmole on Forums - Thread - Direct

We can consider it. Now that it requires great effort to reach the top skill level crafting Q6 doesn't feel so bad.