7 Days To Die

7 Days To Die Dev Tracker




02 Sep

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Max Relax:
Originally posted by SylenThunder: Been playing for over a decade now.


Opinion is just that. Isn't a fact.

What is a fact, is that the weather is chosen randomly.

If you are always getting rain every single day, then that is literally just bad luck at RNG for you.

I normally play on 90-minute days. In my most recent playthrough I have only seen rain twice in seven days.

No need to add an option when you can just ...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Max Relax:
Originally posted by SylenThunder: Weather is random. You just have bad luck.

Have you played this game at all?
Been playing for over a decade now.

Originally posted by Max Relax: Perhaps its d...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Weather is random. You just have bad luck.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by CptGigo: My favorite was the lastest alpha on the Xbox when they stopped updating it.
So you like Alpha 14.7 with some tidbits from Alpha 15.

Please take a look around before you start a thread. We already have a thread on this topic that is recently active.

Fav Alpha?

Also note this other recent thread.
... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
This Youtube video gives an excellent overview & cause analysis for this problem, if it applies to you.
(For anyone running a potentially affected 13th or 14th gen CPU, you'll need to look into applying the microcode update ASAP, or potentially warrantying your CPU if it's too late to update.)

Intel forum post[community.intel.com] about July 2024 Updat... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Around here, people post videos (among other types of fan content) in the Survivor Stories sub-forum. On the game’s official forum, we have an equivalent Channels section for content creators to share.
https://community.7daystodie.com/forum/24-channels/
Comment
    SylenThunder on Steam Forums - Thread - Direct
The default difficulty options already do this by changing how much damage you to do the zeds, and what they do to you.

You can also set them to only walk.

Game difficulty does not have a bearing on how your gamestage progresses. That ended in Alpha 19.
https://7daystodie.wiki.gg/wiki/Difficulty

01 Sep

Comment
    Crater Creator on Steam Forums - Thread - Direct
With the caveat that I am not a lawyer, technically I believe you could revert to an earlier alpha, e.g. the one that was available when you bought the game. Then you could play that version without accepting the new EULA. You would still be accepting the EULA that came with that version though. At no point was there not an EULA to accept.

Originally posted by Kara: I remember when you bought a game, you OWNED your copy of the game to play as much as you so choose! These devs are saying "agree to annnnything we say that violates your ownership of your data and very own PC, or you no longer get to play the game you PURCHASED".

Do you actually have an example of a computer game that you legally “own”? Because I’ve loo... Read more

30 Aug

Comment
    Shurenai on Steam Forums - Thread - Direct
The voxel terrain adapts to surrounding terrain blocks. If you can't place a block there, it is 'occupied' for structural integrity purposes. As long as there is an unbroken line of blocks (terrain or otherwise) from bedrock, the vertical support is infinite. Horizontal support (extensions from a vertical pillar that DO NOT have an unbroken line from the bottom; IE, a ceiling, a roof) is finite as you know.

Fyi you can place building frames to flatten the terrain out and smooth out some of those dips and rises. That gap in the bottom right is there Because you built one block lower, but it wont affect integrity.

In short,
BBBB
XYBB
XXYXX
XXXXX

B=Buiilding blocks
X/Y=Terrain

This is kindof a ♥♥♥♥♥♥ diagram of what you have there, The two Y terrain blocks are morphing to eachother, causing that slope/gap between the blocks. And just to restate, this is fine, it wont affect integrity. If you Can place a block in that sp... Read more

29 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
Warrior difficulty
Day length 90 minutes
XP: 100%
Loot: 100%
Damages all 100%
Loot Respawn: 30 Days
Death modifier: Injured
Drop backpack on death
Max spawned zeds increased to 128
Bloodmoon zeds 24
Zed speeds are as follows
Normal: Walk
Night: Run
Feral: Sprint
Bloodmoon: Sprint
Airdrops increased to every 6 days

Mods running...
Improved Hordes
Khaine's Dangerous Cities (edited to not reduce zed spawns in the wilderness)
Khaine's Headshot Only
Khaine's Remove POI and region Names/Skulls
Khaine's Zombie Reach Adjust
Sam's Karmah Remains
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by moonracer: Very early on they had gore blocks. Like literal cubes of flesh that would form when you killed a lot of zombies. They would slowly fall to the ground like a very thick liquid. When fighting waves of zombies, these blocks would create ramps for them to get up and over obstacles.

After an assault you'd have to clear the gore from your base. But sometimes when you broke a gore block it would rarely spawn a crawling torso zombie.

It was a little janky, but quite creative and unique to the game. Wish they had fleshed it out more.
Yeah, that build existed for what? A couple of weeks? Completely tanked performance. Was fun though.
Comment
    SylenThunder on Steam Forums - Thread - Direct
I miss having truly infested cities, and actual large amounts of enemy spawns. I find myself quite often going back to Alpha 10.4 where I can set the server to a maxalive of 450, and shooting off a gun inside the city is a dangerous prospect.
Comment
    Shurenai on Steam Forums - Thread - Direct
Plain Clay/Argile is ONLY used for Forge recipes, never for anything else.

It is implemented in the french version of the game. "Clay Lump"s are melted in a forge to create "Clay" that is stored within the forge's internal buffer, or in your case "Sol en argile" is put in a forge to make "Argile" that is stored within the forge's internal buffer.

And just to clear up other possible confusion, Iron and other forge resources must similarly be melted into the forge reservoir before it can be used, despite the name of the inventory item being "Iron" and the forge material also being called "Iron".

28 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
1. Anyone who brings realism into a video game not based on reality has already lost the argument.

2. See #1.

3. This is a you issue. Wiping your old data was required before starting the new version. It's pinned in both Support forums, and has been an announced requirement since before Alpha 17. If you do the needful, you don't have issues like that.

4. Again, this is a you issue. While I will openly admit the game has lost the challenge that used to make it fun. Playing today's game the way you played yesterdays game isn't going to work. They aren't the same. Development changes things, and you need to either change with it, or find something else to do with your time. Like rolling back to the version you love. TFP has made that choice available. Something hardly any developer does. Go play Alpha 10.4 again.

27 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
If you're going to start a thread asking a question, you should look through the forum before asking it.

I've wasted some of my personal time pulling links from the first page of threads for you.
Why did you ... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Cor.: The only thing I can attest to in Windows that would do something like this is the "virtual memory" setting.

You dont want Windows to manage that at all. Its not very good at it.

I believe the settings are Minimum 1.5 and Max 3 times more than your RAM.
That is old Windows XP data. Since Windows 7 SP1 letting Windows manage the pagefile is more performant in all but a few excptions.

One thing that is for certain though. Setting a custom pagefile is likely to crash Unity with a memory error. Windows isn't alone in this either. It will crash on Linux if you have less than 8GB Swap.

26 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
Thousands of people are likely playing 7 Days to Die with Twitch integration and typing cp in the chat every day. If those two letters in chat get you flagged, then I would say - speaking for myself here - that it’s the platform with such an overly simple, overzealous system for flagging stuff that’s to blame. It’s assuming too much from two letters. You can probably take any two letters at random and come up with something virtuous or nasty they could be short for. Do you have evidence that this actually affects users, or is it speculation?

Anyway, GuyMonkey is correct in that the official forum at 7daystodie.com is the most likely place for the devs to see your feedback. There’s a Pimp Dreams section for suggestions. As ... Read more

25 Aug

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by James: This happens when you don't rename the save file and start a new game.
This. Your save game name determines the initial RNG seed used to determine locations of certain variable loot and player spawn locations.

If you always delete your game named "ABC123" and then make a new game named "ABC123" on the same map, you will always spawn in the same place.