Console optimizations are mostly good for PC, but occasionally a console optimization will save memory at the expense of performance. We have the console devs leave those off for PC.
People also don't understand game optimization. All complex games are optimized or they would run at 1 or 5 FPS, be a stuttery mess and be unplayable. That is why you never wait until a game ships to optimize it or you or your testers could not even test it! I see game reviews all the time with "they didn't optimize the game" or "optimize your game dude!". What they really want is additional optimizations. Those last half, diminishing return optimizations that are harder and harder to get or take more and more time, which is why there is always a cutoff point of good enough.
Sure, it takes about 2% of my time reviewing console dev changes and giving feedback and half of those changes are for general bugs that also effect PC anywa...
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