I added and edited a few things too.
I added and edited a few things too.
1 Makes sense since you want the main thread and graphics threads on the the best cores by themselves. Don't know how we would make Unity do that. Added to TODO list.
2 boot.config is generated by Unity during a build. We do not change it directly. gfx-enable-gfx-jobs=1 is already in A20's because graphics jobs is a player setting that was turned on months ago. I did not notice a performance boost, but it would depend on what your bottlenecks are.
Thanks
Features and the data formats that back many features will continue to change until beta. Beta should happen before gold. That means previous alpha's worlds usually won't load. The simple way to lock in and not break your worlds is to not update the game, which would be similar to us saying hey we are done now and everything in the future is 7dtd 2.
Now if you locked in to a version, you would be missing all the new features. Like the massive pile of new block shapes coming in A20 and shape UI that goes with it.
I'd prefer new zombies not act like old zombies, since then it is just a reskin, which is boring.
Maybe, but not planned.
It is just called the Rad zombie.
It is an AOE attacker by using its special move. It can still hit you like normal.
Feral weight?
Don't know.
Probably new models before gold.
You are asking the wrong guy. I don't really know what they are planning with any of that.
Yeah, that could go either way. I usually just make stuff up as I go based on what someone might have wanted modified by what I want.
This guy needed something different, so today he got a vomit burst attack. Artists may change those particles, since those are just mine.
Originally posted by seven:I agree- But the textures from the removed blocks are still in the game; If you like the brick texture, You can still use it. It's not as if bricks are gone forever from the 7DTD wo... Read moreOriginally posted by Shurenai: As for material Types in design, That's what paint is and has always been for.
They mentioned during the stream that the game was near the limit for textures and couldn't really add more. I find the current set of paints rather lacking.
Originally posted by RasaNova:Read moreOriginally posted by ⚜ WHITE KNIGHT ⚜: As I said in the other thread, I disagree.
What does material streamlining have anything to do with this game "becoming a FPS arcade game"??
When I buld a base I want immediately to build it with the best material I can afford at the moment: that does not change. In A19 you start with Flagstone? Well, in A20 you'll start directly with Cobblestone or Wood maybe. But the new wood will have the same HP as A19's reinforce...
That would be for grass and small plants. There is a new grass shader Justin did that I merged into the old, since the old one had vertex anim and fade out we needed to keep. That uses different calculations for lighting, so it looks better. Justin also improved a lot of the textures and tweaked the world's ambient lighting. I also cleaned up the grass/plant mesh generation, it has much more variety now, but with the same simple collider shapes for all of them. Biome decoration generation code and values have also been tweaked.
No. I decided it was not worthy enough being the starter vehicle.
Originally posted by RasaNova: It's true, dropped items don't last very long. Plus there are containers everywhere, so it's no big deal to tell your friend you left his items in a nest, trash pile, toilet, etc.
Originally posted by vgifford:It should; yes. The hud thingy will/should point yo... Read moreOriginally posted by Shurenai: When questing together, fetch quests will typically spawn a separate bag for each player; In the rare instance several pick the same place, each player should be able to loot the same bag.Does each player's satchel show up differently on their HUDs? Does each player have their own?
So keep looking around the building; You should find a second bag somewhere.
Originally posted by vgifford:Pretty much, yeah.Originally posted by Shurenai: Unfortunately, It's a three way triangle and you can only move the dot around between the three corners.Personally I would be happy to aim for the center of the triangle, but let me guess, that's where we are now.
Performance, Variety, Well Populated World; Pick two.
Originally posted by vgifford:Read moreOriginally posted by SylenThunder: This was attempted back in a14. Random clothing and styles with the UMA system. It ended up being a gigantic performance hog, and would tank your client on a good PC with more than 10 zeds alive.
The core of that system is the reason we still don't have many zeds wandering about the lands in the game. Go play a13 and see how many you run into in the wild. It's almost constant.
In any case, the UMA system is being fully du...