A20 is on a newer version of Unity, so Vulkan may be better (or same, or worse).
A20 is on a newer version of Unity, so Vulkan may be better (or same, or worse).
We have had the LightLOD code for 5+ years. I'm fixing problems in it, not making it suck the performance from your computer.
Originally posted by Katitoff: The key phrase is "no optimisation, because its alpha".
Whenever you have performance related issue, just remember the phrase.
Originally posted by Flamekeeper: explain.... and you can add the option to allow it on specific servers or not...Valheim: Hop into world, Fresh server and everyone's just starting. New player joins-- Oh no. He's decked out in top tier gear, and goes and slays all the bosses one by one, forcing the other players to contend with attacks of increasingly dangerous enemies the likes of which they are not AT ALL prepared for since they haven't even progressed to basic metal equipment by the time he's finished.
Issues with LightLOD code and prefabs.
There are 20 ticks per second. On any single tick, there will be no more that 2 sleepers spawned period. This applies globally to all volumes, so any remaining volumes will have to try on the next tick.
Snow, probably not.
The rest I don't know.
In A20, sleeper volumes will globally only spawn 2 per tick. Wandering is the same.
It is a new model. The AI acts the same.