7 Days To Die

7 Days To Die Dev Tracker




28 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
Hm, It's odd that it doesn't show the damage stats...probably the block properties take priority since it's placable. Possibly a bug, I'll look into that.

Regarding the damage however, give me a moment and I'll pull up the values from the XML for ya.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by prime11: I'll probly be chillin in a current house, untill my base is decent enuff, than Just gonna pick a spot, and start building
just don't want them zombies buggin me
any ideas?

there's more than 1 map correct? any fav
My first tip would be to read all the threads where everyone else has asked this same question over the past month or so.

Literally, it's a regular topic. Take some time to explore for an answer before you ask a question.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Sapherno11: Game's not hard, but literally EVERY TIME I've died, its been exploring areas, when there's a larger group of zombies, during the middle of the day, that ALL start sprinting out of the blue.

Solo I can handle a group of 10+, but NOT when they sprint like its the damn blood moon. Is there a set pattern for when this happens, or am I missing something?
There is a "rage mode" where they will randomly start running at you after taking damage. Aside from that, there is no vanilla mechanic that would cause an entire group to start sprinting.
Comment
    SylenThunder on Steam Forums - Thread - Direct
And always drink a tea before you eat.
Comment
    Crater Creator on Steam Forums - Thread - Direct
SI isn’t on (at least by default) in the prefab editor. When a player disturbs some random, seemingly unimportant block in a POI and there’s a significant collapse, it’s probably because SI is being calculated in that chunk for the first time. So it’s possible support poles you see in a POI really are unsupported.

27 Jan

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by lvl. 50 honkler: I mean, you first said that they didn't promise anything before a20 and then listed all the times they did promise and didn't deliver on it. Also, how am I a troll if I'm just stating my point view on the matter? You seem overly defensive for some reason.
Here is what you stated.
Originally posted by lvl. 50 honkler: Devs promise to introduce bandits into the game before every update but never actually do.

They have never ma... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
It’s funny, I’ve been using those diagonal support poles occasionally in prefab building, but by chance they’ve always been next to a wall or something to hold them up.

You’re right, they can’t support each other. Their status as “support” poles is more for aesthetics. Triangular structures in general that look strong aren’t in this game, due to how the structural integrity system is a simpler approximation of real life physics.

You can still use a support pole to help distribute the load on an L shape, though:
:gcdirt::gcdirt::gcdirt::gcdirt::gcdirt:... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Yep, we have a vibrant community of players that meet up in our Meeting Room sub-forum. If you post there, I wouldn’t be surprised if you got a response from some Romanians.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by weaponspec: Agreed, workshop isn't necessary. But can someone say where the modding community is most active? 7dtd forumes? 7daystodiemods.com ?
I would go with the modding section of the forum first.
https://community.7daystodie.com/forum/22-game-modification/
Then the mod website created by one of our modders second.
7dayst... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Wally_c64: Anyone here ever enabled bandits with a mod? I haven't done it since alpha 15 and boy were they tough. A whole different experience with the bandits.
There are several mods that have done this. In the end the code is pretty buggy though, and you may end up with broken region files.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by NickStash:
Originally posted by Shurenai: Ah.. Looking at that, It's the overhang that extends outside the 5x5 Stability is infinite when measured from bedrock- But any open space will begin calculations.

Concrete has a weight of 10, and a horizontal support of 120, meaning it can support up to at most 12 blocks of concrete This measurement begins at the 5x5 area, because the overhang is not supported from beneath. So you have 1, 2, 3, 4, 5, 6, 7, 8, 10 blocks of concrete i...
Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Ah.. Looking at that, It's the overhang that extends outside the 5x5 Stability is infinite when measured from bedrock- But any open space will begin calculations.

Concrete has a weight of 10, and a horizontal support of 120, meaning it can support up to at most 12 blocks of concrete(Or some combination of other weighted blocks totaling to 120 or less). This measurement begins at the 5x5 area, because the overhang is not supported from beneath. So you have 1, 2, 3, 4, 5, 6, 7, 8, 10 blocks of concrete in one half of the loop on each corner, with the 11th being the 'center' block of each archway.

Then you remove the support from the corner underneath it, and suddenly it's having to stretch several extra blocks for support, beginning the calculation down at ground level now, which pushes it to 13+ total blocks supported, exceeding the support and causing a collapse. Collapse then propagates several times to alleviate the stress (After all, when something collaps... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by NickStash: Is there not a way to post images on here?
There's no 'Attachment' function on the steam forums, but you can link things.

Copy the page url of uploaded screenshots, or go upload them to another site like Imgur.
Comment
    Shurenai on Steam Forums - Thread - Direct
Check your graphics options in game for the Dynamic Resolution setting. If it's enabled, it's likely the cause. It dynamically downscales the resolution of textures to help the game maintain a stable FPS, which means when it happens it's due to an FPS drop from one source or another.

So if you disable it and it resolves the issue, you're liable to encounter framerate drops in any situation where it previously went blurry.
Comment
    Shurenai on Steam Forums - Thread - Direct
Yes, Requires XML editing though. Moving to the Modding subforum where you're more likely to get a response explaining how.
Comment
    Shurenai on Steam Forums - Thread - Direct
Honestly, From the description this sounds less like a bug and more like a lack of understanding about the Structural Integrity mechanics. This isn't Minecraft, Things don't float when you remove the things supporting them; They collapse when reaching an integrity breakpoint.

You removed a corner support of your massive heavy reinforced concrete structure without first reinforcing the area around it. Sometimes you can get away with it; But it's not something I personally would ever chance. Do you also have a mine of some sort right under your base area? If not, are you sure someone else didn't tunnel under at some point before you built there, Or after you built there if you hadn't used a land claim?

Screenshots of the base, it's surroundings, and any underground bits would help diagnose if it was in fact a bug or an expected result of removing the support out from under your building that needs support.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by lvl. 50 honkler: Devs promise to introduce bandits into the game before every update but never actually do. Currently they plan to add them in A20, but I would take it with a grain of salt.
No they don't. They've been saying since a17/18 that they wouldn't arrive until after a20-21, and they are currently slated for a21. They started work originally around a13, and at the time had hopes to have them by a15/16, but the AI wasn't where they wanted it, so it got pushed back. Then for a17 there was a major update to the Unity engine, along with a lot of sloppy code that needed to be fixed by a coder that was dismissed from the team.
Similar to the reasons fixing water was started in a11/12, and has been push... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
1: Yes, Blood Moon Count will spawn zombies on a per player basis in attempt to maintain the maximum value selected. If you set it to 8, it will spawn 8 per player, and should any given zombie die, it will immediately respawn at the edges of the area and come to attack again.

2: No. If the players are sufficiently far away from one another (100+ blocks, i think) then they will only get zombie spawns suited to themselves regardless of their alliances and party. Some players recieving less spawns is an issue with too many players on a single server/and or too high of a zombie count for the current players. There is a maximum spawn limit of zombies server wide (80 by default); So if you for example have a count of 32, but four players, then P1 and P2 will get the full 32, while P3 will get sporraddic spawns, and P4 may even end up with none at all.

Likewise, even if you have the count set low at 8, if you have 16 players on the server, then some players will get n... Read more

26 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
Magnums are considered Pistols as far as perk boosting goes; So Gunslinger will boost it's damage, and increase crafting quality, etc.
Comment
    Shurenai on Steam Forums - Thread - Direct
They do what their namesake implies. Activate via F as with head lamps or lasers on weapons. IF you have more than one that can be activated at a time, hold F to open a radial wheel to select the one you want to change the state of.