We are already taking some artistic liberty merging the 7.62 calibers but using them in a 7.62x38 is pushing plausibility. =P
We are already taking some artistic liberty merging the 7.62 calibers but using them in a 7.62x38 is pushing plausibility. =P
What are you even talking about?
Do you expect "just turrets" to do all the for for you while you watch? At no point was such a thing even suggested.
I don't think it says anywhere that it's supposed to be the cheapest. It's certainly the weapon with the most easily attained ammo type.
The damage of 2 turrets is in no way supposed to be equal to a maxed out T3 gun. That would be silly because it works in addition to the weapon you are holding - which can be anything.
Originally posted by Nkosi Kwesi: teleporting away from the trader when I trie to approach.Because it's not an 'issue'. If the trader is closed, It teleports the player to a random location near the trader to prevent the player from using zombies or something to jump the wall and get inside. If it's closed, It's closed.
2021 still an issue...
Originally posted by RasaNova:Read moreOriginally posted by Shurenai: Learn what you should and shouldn't scrap. Most iron objects for example can be scrapped into plain Iron in the early days- Keep however many short iron pipes are needed for the Forge recipe so you can make it when you unlock it; But scrap basically everything else into plain iron. EG: Nails, practically useless to lug around, so just scrap it. Once you have the bare minimum of iron pipes, scrap the rest. Scrap iron arrows (You dont find enoug...
Hopefully not, since it is a good feature to keep.
Punted in this case means not A20. Feral Sense has to do with the level that zombies can see and hear you, not blood moons or pathing. Feral sense at night for instance, would make them find you much easier, so if you go out at night, biome zeds will find you.
Originally posted by unturcrasher: This is literally an original game idea you have found. I think this could actually be a really interesting game someone needs to make this a thing.
Originally posted by Hellsmoke77:Read moreOriginally posted by SylenThunder: It would be better to look at the official forum. Nexus is mostly stolen, copied, or broken. It's the last source you should use for a game like this.
This is the first time I hear something like this and I have been modding games for many years. There's a few things I'd like to say to this..
Firstly I'd like to address the "stolen" part which goes with the "copied" part. Most mods are stolen or copied. One o...
Oh, it was funny the first time - not when people repeat the exact same joke over and over.
Not really.
The whole smelting materials into the forge (smelter) is a silly mechanic that is unnecessarily hard to understand because no smelter works that way IRL.
They do not store a huge quantity of 5 different materials internally.
You smelt something and then you have an output of material so the chem station setup would be a lot more realistic for it.
That changes nothing with the gameplay. You need fuel to turn raw ores and other smeltables into ingots.
Originally posted by nivina:Read moreOriginally posted by SGT. D: When I first purchased it a few years ago I thought it was a survival crafting horror game. I was right, therefore it was exactly the game i thought it was.
You are proven wrong.
Thread closed.![]()
I can easily argue that, because there is no way to win or lose, that this is most certainly not a...
Originally posted by baddoggs: There are some mods for the game you can use on your server at the NexusIt would be better to look at the official forum. Nexus is mostly stolen, copied, or broken. It's the last source you should use for a game like this.
Mod site. I recommend a look at that.
Originally posted by Magic Hobo:You can get help in the Nitrogen thread, in the Compo-pack thread, or in the prefabbers Discord.Originally posted by SylenThunder: This is just one of the many common issues with Nitrogen. Support for it died before a19 went stable. With each update it gets further away from functioning properly, and is already well behind the stock RWG mixer.any idea how i could use buildings from CP47 ? i dont feel like i can play with vanilla prefabs :D
Originally posted by vgifford: You could always edit the 4x4 in the xmls to use less gas. (If you are into that)Why is your answer to these threads always modding? It's not like gas is even a rare resource. There are at least two POI's that have gas in abundance, and barr... Read more
vehicles.xml
So gas lasts 10x longer.
Originally posted by Taffer9876: The missing traders does not mean they are not there. They are. Just have to find them.Not in all cases. It can make it so that they do not exist. They will even appear to exist for the quest, but when you go to the location, they are not actually there. Or maybe they are there, but spawned underneath the map so you can't get to them anyway.
Originally posted by aY227: And yet... still works better than in-game RWG :)It does not work 'Better', It works 'Differently'. Better is subjective to the individual. What you consider to be 'better', I consider to be 'broken' because Nitrogen is riddled with issues from RWG's past like sudden terrain dropoffs and POI's on 40 block tall plateaus for no reason.
Sylen, come on... what is this? Those are vanilla bugs. One sure ng bug is collapsing POIs
Sylen... why? Uh... A20, can't wait.