7 Days To Die

7 Days To Die Dev Tracker




25 Oct

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Seftak:
Originally posted by PvtLenny:

And is it impossible to generate that in an engine unless its coded into the core or?
Yes. That's why they went with Unity 7 years ago.
Even today no other game engine offers the Voxel features Unity is capable of. Hell it wasn't until a few years ago that UE4 even had a plugin to support voxels.

24 Oct

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by amyasleigh:
Originally posted by Crater Creator: The thing is, all weapons are now part of a comprehensive setup. If you start saying rifle parts shouldn’t be craftable but bow parts should, you’re favoring one character build and weapon specialty over another.

tbf guns are more favorable over bows in any case and I don't see that changing.

I disagree. I can go through a Tier V building using my compound crossbow as my only ranged weapon if I wa... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by jrbit: I get the idea but im sure glad they got away from gun parts like in previous old alpha's. Where you had to have a barrel,grip,frame,stock etc. it took way to much space and if you like to be organized like me, thats a lot more chest/crates to make to keep individual parts in and more resources to waste just for that.
The present modding system also conflicts with the spaces that used to be for the gun parts that you're talking about. So the two systems are incompatible- And imo, i prefer the weapon mods.
Comment
    Crater Creator on Steam Forums - Thread - Direct
The thing is, all weapons are now part of a comprehensive setup. If you start saying rifle parts shouldn’t be craftable but bow parts should, you’re favoring one character build and weapon specialty over another.

Be glad that there’s only one type of parts per weapon class now. It used to be that if you wanted the revolver, you had to specifically find a revolver stock, revolver receiver, and revolver barrel.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by xerxius:
Originally posted by Crazed Possum:
it's not a bad idea you could always add a staircase and they will walk right back up to exactly where you want them to be. Just add a trap area at that point and slaughter them

I did a test on something similar a few days ago, didn't get it to work as i wanted it but maybe someone else can see a better way.

...
Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by ENGLISHNAME: Some weapons parts probably should stay uncraftable though, rifle parts come to mine, but... steel tool parts? I already have the steel!
You have the steel, But, you don't have the infrastructure, machines, and tools required to fabricate tiny ultra-precise parts. You have a backyard forge and a workbench with a few non-power tools.

That said, I do wish there were a way to obtain parts more consistently. (Also i dont think the wooden bow, specifically, should require parts. . .)
Comment
    Shurenai on Steam Forums - Thread - Direct
Chests had their inventory reduced because they are tiny and craftable with a bit of scrap wood at any time; It was fairly imbalanced. The storage crates however have the same amount of inventory as it used to.

The change was done to bring a bit of balance to the issue and to add a sense of progression as you go from 'tiny chest you made at the start' to 'proper large wooden storage crate nailed together'

So, Your complaint that you need twice as many is inaccurate. You only need twice as many if you insist upon using chests which are meant to be for early game primarily, and for smaller amounts of items in mid to late game. Mass storage should be done in the big crates.


As to the complaint about slopes....Yes, You're supposed to actually engage the zombies, use your traps, use some ingenuity, Not just completely ignore them with a base design that makes them completely ineffectual. If you don't like it, You can always turn the blood moon off in ... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
90% of your [time I think you meant] sorting out junk? Nonsense. I spend much less time sorting in A19, because we have smarter pick up and drop off functionality for containers now.

Over the alphas the vehicle storage has gotten bigger, the backpack's gotten bigger, and the toolbelt's gotten bigger. But they change one thing the other way, and here you are. So fine, let's talk about the storage chests.

Storage chests are physically smaller than storage boxes. Storage chests can be made on day 1 out of nothing but wood, while storage boxes are a more advanced recipe, requiring nails.
Despite this, the storage chest held as much as the storage box. It made no sense. The storage box looked larger and was harder to craft, but provided no more space. It was a let down to spend the resources to 'upgrade' to storage boxes that weren't any better than what you had. But now, the container size reflects visual expectations and the progression curve.

... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
The incorporation of xpath syntax allows multiple mods to coexist. While we might get a proper mod launching interface and/or Steam workshop support post-release, what we have now is simple enough to use: the game loads any mods in the Mods folder.

Please ask about a specific mod you're trying to find in a separate thread in the Modding sub-forum.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by amyasleigh: It is basically the worst way to have an increased "difficulty". Tried it, its easy to survive but it just adds tedium. dance back and forth back and forth hitting them forever and be forced to run away from any even slightly disadvantageous encounter unless you want to die.
Default setting with increased spawns is basically the ideal. Hopefully one day we can get a proper difficulty selection that makes zombies more numerous and spawns harder types earlier rather than what we have currently. Nothing feels worse in a vidya than blasting something in the head with a shotgun 20 times only for you to have done less than half its hp in damage.

It does spawn harder types earlier at hi... Read more
Comment
    faatal on Forums - Thread - Direct

It is coming along. I assume it will get previewed eventually.


23 Oct

Comment
    Shurenai on Steam Forums - Thread - Direct
From the looks of it you have a hud mod installed, So it may be messing with the placement. They all -should- be against the edges.
Comment
    Shurenai on Steam Forums - Thread - Direct
The Latest stable is always to opt out of all betas. All stables listed in the beta tab are old versions; which is why it ends at 19.1. 19.2 is currently the latest, so it is not old.

Latest experimental is not currently listed because 19.2 went stable, and there is not yet an experimental build of 19.3 available to the public. When there is, latest experimental will reappear.

22 Oct

Comment
    Crater Creator on Steam Forums - Thread - Direct
You could turn on debug mode, spawn one, and ghost through the floor to see it from all angles. Or you could drop one on a pedestal of glass. There might be a way to turn off block/terrain rendering but I’m not sure about that.
Comment
    SylenThunder on Steam Forums - Thread - Direct
What resolution are you playing at?
Do you have the game and save data on SSD?
Comment
    Shurenai on Steam Forums - Thread - Direct
RNG is RNG. Even at tech 0 you still have a very tiny chance of looting high end items- You can for example still find a pistol, it's just stupidly rare until higher gamestage, often to the extent that you won't see a pistol until you reach a higher loot table tier.

Weapon/tool/armor Mods are independent of loot table tier, iirc, so finding the reflex sight isn't surprising.

That said your experience could still be indicative of an oddity. How -much- steel did you find? And was it a one off looting, Or did you find it in multiple places? Same question as well for the tool parts and other 'unusable components'.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Sorry, I could have been clearer. I was pointing out I don’t know the OP’s skill level, as a player, not their character’s skills. So I can’t say whether Insane is balanced for them.

The setting they call “difficulty” isn’t the whole picture, though. You can make zombies move faster in more situations, you can increase the number of simultaneous Blood Moon zombies, and you can have Blood Moons more often; not to mention ways to make survival harder beyond zombies.

The developers have expressed disdain for games where each enemy ‘levels up’ in lock step with the player’s level, saying it ruins the sense of progression. That’s probably partly to blame for an individual contest between you and a given zombie type going from harder to easier.

It makes sense to me to have different kinds of problems to worry about in the late game than in the early game. But if some want that fear factor at all times, I respect your opinion.