7 Days To Die

7 Days To Die Dev Tracker




31 Oct

Comment
    Gazz on Forums - Thread - Direct

Oh, there will be time for feedback when it is finalised.

What we have now is a greatly simplified version that I bolted together to get us heading in the right general direction.


And yes, I know that some of the feedback will be to dump it all and make it as random as it was. That is not going to happen. We have too much vertical progression in the game to even consider completely ignoring loot progression.

Comment
    Gazz on Forums - Thread - Direct

Different games do set boni differently.


Sometimes there is only one bonus for completion, sometimes every piece you add increments the set bonus amount/type.

Comment
    faatal on Forums - Thread - Direct

CPU yes. 1% here. 2% there. Over and over...................


Rendering probably not much, but that is not the bottleneck anyway.


30 Oct

Post
7 Days is on Sale now for Halloween for 66% Off! Get it now and see why Alpha 19 has gotten the its highest review scores and largest player counts ever.

Navezgane Awaits!

https://store.steampowered.com/app/251570/7_Days_to_Die/
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/251570/announcements/detail/2922233784877383373]here[/url].
Comment
    madmole on Forums - Thread - Direct

Right now he gets a bonus with all ranged weapons and knives, but that could change for balance reasons.

Hopefully.

Pipe shotgun will replace the blunderbuss. Ammo will be in POIs and scale in quantity, so no need for super primitive ammo.

They are incredible, but we needed to save some content for future streams.

Comment
    madmole on Forums - Thread - Direct

What do you mean?

Comment
    madmole on Forums - Thread - Direct

I imagine we'll make a new ghillie suit for the sniper since its pretty easy to model. Unless that became a mod override thing. We intend to make an outfit for about every major play style, or at least 1 per attribute but maybe two.

He's a badass in a duster, cowboy hat, boots, etc.

Comment
    madmole on Forums - Thread - Direct

Did you miss the stream? I mentioned we hired Unity to help optimize and coach us on best practices. We have full source code too so if anything they did is holding us back we can change it.

Comment
    madmole on Forums - Thread - Direct

The generator for these won't be the same kind that you can hook power up to, so no you can't hijack free power. You can enjoy the existing lighting the POI has just like now though, but you can't tap into the power.

Nope otherwise the outside will be too dark and the inside will be too bright. This is the only way to have semi decent lighting indoors and outdoors with a dynamic world you can fully destroy.

You won't find a legendary full set until 500 hours into a game so I don't think it's going to be that big of a deal that compel people to change outfits all the time. The non l

Comment
    madmole on Forums - Thread - Direct

Now that you clarified, I can answer. The lights you turn on by fixing the generator will stay on, but if you are expecting some kind of sim where settlers move in that is not this game. Everyone knows the game is starved for resources and farm animals, simulation stuff like settlers moving in would eat our lunch and we'd be back to 8 zombie hordes or even less to accommodate fluff that doesn't actually do anything once you walk down the road, but continues to bog down CPU.
I'm all for immersion but most of the time these requests are not wise roadmap additions.
Remember the POI needs to be reused by the next player.

Yes of course.

I'm pretty sure we will support dyes. There are way less slots but no clipping, and no ugly. It will be less customizable, but look AA at a minimum instead of 95 indy quality. The perks and full set bonuses will make up for any lost fluff. Characters and animations are the biggest thing holding us back fro...

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Comment
    madmole on Forums - Thread - Direct

Not sure bud.

Comment
    Gazz on Forums - Thread - Direct

Yes, obviously.

The proposed bonuses seem... really good... but that's just the first pitch. AFAIK no balancing has yet been done in the greater context of all the perks and assorted buffs.


We certainly don't want to get back to the Barbie Dressing Game of earlier alphas.


Could also have something like a set bonus cooldown.

Sure, you can switch gear anytime but any gear switch disables all these bonuses for 10-15 minutes. Constant switching would not be beneficial.

Comment
    Gazz on Forums - Thread - Direct

Oh, I know. =P


It's just neither broken nor a gameplay problem so kinda low priority.

Comment
    Gazz on Forums - Thread - Direct

That's a minmaxer creating problems for himself.

Most players don't need to reach 100% in every conceivable stat in order to play the game.


Of course... once radiation is part of the gameplay.


We're not going to remove bedrock which is the vast majority of indestructible blocks in the game.

Traders make up less than 0.5% of the map.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Updated the OP with the current information from the OP on the official site.