That's how it's currently working.
With the exception of super early in the game there is always overlap. Any modder who can be arsed knows how to look up the details. 😃
That's how it's currently working.
With the exception of super early in the game there is always overlap. Any modder who can be arsed knows how to look up the details. 😃
I'm left-handed.
Correct. The right hand has a chainsaw attached.
You guys do realise that this is getting into the territory of weird and hard to enforce rules, right?
There is no need for a solution because there is no problem.
What do ghosts use instead of a food/drink bar? Ectoplasm?
But they're mods right? I'm still new to 7 days but playing the PS4 version.
PS4 is several versions behind, and unfortunately won't be getting any updates for now.
Okay are these mods I keep seeing? How did you get those gloves or whatever?
They're steel knuckles. Used as a melee weapon.
How was your day?
My day was good, thank you for asking. Watched some Twitch, had a few bourbons, streamed a little. Finally had a good nights sleep. Now it's 4:30am and time for work. Bugs wait for no one!
Games always have lists of lowest priority ideas and they never get done, because you run out of time. You want something actually done, you don't make it the lowest priority.
I was totally under the impression you had that linked to your account somehow. Now I have even more questions!
You may ask one, young Padawan.
I have so many questions but I'm afraid to ask them.
I somehow managed to get dive-bombed by a random bot.
You're not the only one with questions here.
18.4 they can jump up to four blocks on occasion, and one block up.
Toilet pistol.
It really all depends on your playstyle. The 7.62 ammo (120) is the better choice for the nomad style, but if you are the base-building kind of player the 7.62 ammo (120) is probably the better choice.
I am suitably amused by this thread.
I have a bug ticket for it. Some of the fat zombies do it to. I don't know why anyone would want such a feature, so yes, it is a bug, probably from some of the colliders changing.
Load order, current VRAM use and then where the OS decided to put textures would make it somewhat random what is in VRAM vs system RAM.
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Hopefully the disappearing backpack bug is now fixed. That was not easy to track down.
There was about a 5% chance, depending on when random chunk saves happen, that a newly dropped item would be lost when you teleported away, because its chunk might not save.
A19 has a variety of rendering changes. Many textures got larger and more objects with textures were added, so there are probably more textures running out of system RAM for you. The next release will have 100+ textures that Justin shrunk down, so it might be better.
Console messages are not as bad as you make them sound. For years the game has logged plenty of console messages as you play. It takes dozens/hundreds in a short time period to start lagging unless you have some weird issue with it writing to the file.
Now the code that is logging the message might be running slow, but that is not from the message itself.
If they don't take any damage then it is probably a bug, but I would not want them taking much damage even if we fix it, because people would make low resources corridors full of campfires to kill zombies. Yes we should fix it, but it would be way down the list of things we need to worry about.
b169 did not load block entities up front, so less VRAM use, but added lot of loading lag, so that change was reverted in b173. One of our artists lowered texture sizes on many textures last Friday, so texture memory use will be somewhat less in the next release.
It is probably a memory issue on that GPU. How much VRAM does it have? Wiki says 2 GB or 4 GB. If yours is 2 GB, then that not much and you would need to put all texture quality settings to the lower choices.