Patch notes when it is done will reveal all, we don't have a 100% design yet.
Patch notes when it is done will reveal all, we don't have a 100% design yet.
Technically that was a positive post! Yay!
Catapult. We will happily send you to your destination. How you land is up to you. 😄
I'm currently reading Chris Cox's Magitech Chronicles. I've read some of his other sci-fi books, but Magitech has spaceships/tech combined with mages doing magic and space dragons/gods. Works for me. His lore.
Player swimming feels like mud. I'd like to fix that someday.
How do zombies walk or attack or eat? Is it not muscle memory from their life?
How do zombies swim...
It is not that simple. There are more rules than that. Distance matters and the lower the zombie intelligence, the less they care are about block heath, so distance matters even more to them. Zombie intelligence is also a random range that is set per zombie type. The dumber zombies don't even like long distances and will increasing bail on a path and destroy.
Oh, I did forget I was playing hordes every 3 days, but then switched to every 4 days when I upped the AI block damage from 50% to 67%.
Actually, I tend to just play like a normal person and then get annoyed by stupid stuff like anyone else regardless if it was something I worked on or not.
Doom and gloom much?
A positive outlook so you could interpret what I write as positive news could do you wonders.
Such as, we won't release lore.doc for people to pick apart and read. Rather the game itself will be the lore in all the dialogue, quest notes and what you take in with your eyes, ears. A picture or in this case, multimedia is worth 100,000 words.
Losing car harvest bugs is a shame? Breaking through a block to see another block with almost as many hit points and seeing it pop up and down is cool in what way? Look at what you gain, no more cars bobbing or frustrating doors that have hidden health pools and changed materials requiring you to change tools mid destruction. I didn't say we'd lose damage models for sure, I said we'd show the model when the hit points are X most likely. But if I had to choose, I'd pick the streamlined option with no bugs than downgrade models with bugs and blocks respawning with a new health bar...
Read moreOriginally posted by Seftak:Yep; Broken glass is a thing, Munch away..........Side effects may include massive internal hemorrhaging.Originally posted by dr.toast: i think it adds a little extra crunchy texture to my dishes.... although i dont understand why i cant snack on my favourite ingredient by itself :/You can?
Originally posted by ...Read more
Originally posted by strask: Shurenai, your explanation makes very good sense up until the end where you give example numbers and it all falls apart. Could you double check those digits are what you intended to type?Yeah sorry, Could've been more clear there.
There will be no lore released. There will be a game which you can see what was done and figure out the lore based on what we did.
We're probably going to phase out downgrade blocks entirely. It is annoying to break a 5000 hit point block to have a 4k one spawn in its place. We will probably swap models when hit points are a x % instead of completely remove one block and replace it with another which has it's own bugs like deforming terrain and cars popping up and down, etc. Not everything has a downgrade model is the short answer though.
Originally posted by lvl. 50 honkler:Read moreOriginally posted by Shurenai: In A18 this is a problem, but A19 introduces some things that make it impossible for it to be the case.
In A19, While fortbites can protect you from damage, It cannot protect you from critical hits. You can't just ignore zombies. If you let them keep beating on you because you take no health damage you'll take critical hits that dramatically weaken your character and reduce your max health- And your max health can be reduced to...
We can always put that in. Until water and RWG gets fixed those details don't matter that much IMO. I've yet to see a lake deep enough to swim in, let alone get fully submerged, are you guys playing Navezgane or something?