7 Days To Die

7 Days To Die Dev Tracker




29 Aug

Comment
    madmole on Forums - Thread - Direct

Mission accomplished.

Comment
    Shurenai on Steam Forums - Thread - Direct
Some mods are incompatible as they take the same 'slot' on the weapon, Or are directly counter to one another. An example is the various Barrel mod for guns. Or any of the 'blade' mods (Tempered, Serrated, etc); Blade mods also conflict with the club mods as one strives to make sharper, the other strives to make flatter and bulkier.

Also of note, make sure you have enough mod slots, shown on the left side- One slot is for colors only, and the other slots are by quality level. Q1 and Q2 have 1 mod slot, Q3 and Q4 have 2, Q5 as 3, and Q6 has 4.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by jojo: i agree with the measures against riding away from blood moon zombies, but i think vultures shouldnt be able to get you while you're on a vehicle regularly. i dont care what kind of head canon mutations you can come up with, a vulture cant perfectly pursue a fast vehicle like that. so when its not the blood moon, just have the birds leave us alone while we're riding.
Well.....You might be surprised to learn that the vehicles we craft with lawnmower engines do not actually go all that fast. The fastest is the motorcycle at 14m/s while turboing- 31~mph. But it gets slower from there. Plenty of birds can hit 30mph.

But lets go with the Turkey Vulture. Their average relaxed soaring speed is around ... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Last I was aware, they plan to have them available for anyone who purchased during EA.

28 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
I recall the developers discussing the possibility of adding a mount for the m60 back in a17. Not sure what the plan is on it though.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Troubleshooting this is beyond my expertise, but having the error log is definitely helpful! I encourage you to file a bug report in the appropriate place at 7daystodie.com.
Comment
    Crater Creator on Steam Forums - Thread - Direct
I believe RasaNova is correct, in that different hammers repair different amounts of HP per swing. It would be nice if there were some mods that really mattered for hammers and the like, though. Faster swings, fewer resources to upgrade a block, quicker concrete drying time... off the top of my head, a number of things would be useful.

The hunting knife, don’t forget, is a capable weapon as well as a harvest tool if you spec into it like anything else.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Well said, OP.

I am not for punishing players so they stop doing something I don’t like.

I am for taking measures to balance the utility of different tactics against each other.

This survival game is better without cheese: without a no brainer solution that lacks the trade offs of better developed gameplay. There’s always someone that pouts “if you don’t like [cheesy imbalance] just don’t do it!” But this sentiment is unhelpful for those that care about balance and improving the game.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by BloodyRain2k: I honestly don't like the new look of the zombies.
They are uglier than the old ones, but compared to what they look now would I really prefer the old look.

The new ones have a kind of coloring tint or shade that just feels off to me, and most of the hair looks like from the Beatles area, which makes them look especially weird to me...

It would be really nice if there could be an option to just keep the old look : /

That’s unlikely, because the updated zombies aren’t just eye candy. They’re also better for performance than the old zombies.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by ♥♥♥♥in Boners: Antibiotics seem overly rare to me. I know its RNG, but after thoroughly looting 7 decent POIs (including a Poppin' Pills) and half a city with 2 points in lucky looter, I should've gotten more than 1 antibiotic and 1 jar of honey if i'm gonna be infected from 1 in every 2 zombie hits. Especially considering you can't create honey and creating antibiotics requires quite a few level-up points.

I must be unlucky with food, because even with killing every animal i see and grilling the meat I'm still having to consume it every time I get it. I can't seem to get a surplus of food because I always have just barely enough to live. Every kitchen I loot i'm lucky to get maybe 1 or 2 cans of food. Kinda feel...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by BloodyRain2k:
Originally posted by Shurenai: And thats assuming your mouse is always in exactly the right place for you to perfectly click, Which it often won't be.
Well, the confirmation could be designed so it can also be used with a key?
Preferably a different one than the scrapping one.

Also: when I'm scrapping an item that is unmodded but has dye in it I want the dye OR at least what I would get from scrapping the dye.
Currently it just gets killed f...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Someguyinhere:
Originally posted by WAP: Pls dear god no!
That will instantly double your time to scrap while looting , as you need to click twice.
Rather have the ability to lock/favorite an item, stack or slot.

Yeah hell, that extra five ms to click yes will sure slow down your game.
Well, there's probably around 100~ lootable items in the average building, And I'd imagine it would take quite a lot more than 5ms to click yes- Human reaction ... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Currently a 16k map isn't feasible to to the large amount of RAM required to load it. Gameplay will not be pleasant as the longer your session is the more you will lost sync, and RAM usage will likely exceed what your system has if you have less than 32GB RAM.

It's not like you need a world that large anyway.

27 Aug

Comment
    faatal on Forums - Thread - Direct

Exactly.


A primary point of the system is to reduce the active zombie count. I specifically put spawned sleepers in a passive state, so they can't hear or see and run very little code. Player touches volume and they go active, so then they can hear/see.

Comment
    faatal on Forums - Thread - Direct

A better choice might be stealth provides you some resistance to the targeting, so based on distance and randomness, you may only get a partial amount targeting you while the rest just look around.

I don't even try to get melee stealth kills. I basically just use the bow when I can. Enemy in field or sleeper laying there? Free damage. Head shot even better.

Comment
    faatal on Forums - Thread - Direct

Except you are talking about a good case. I'm talking about all the cases. A group of players running around the walls and through POIs. Near all manner of sleeper volumes. We would be spawning tons of zombies and FPS declining. Someday having cheap bare bones non animated versions appear or just plain cheaper zeds allowing more volume padding, would be improvements, but not in A19.x.


Sleeper volume spawning tries to pick spawn blocks you can't see, but given limited choices that are visible it spawns far to near. Designers don't like it when you don't spawn their zombies. If they place 1 block in a volume, it will always spawn there regardless of how you busted into the volume, since there are no other choices.


Sleeper volumes are independent of each other unless grouped. Having a party in one, does nothing to the rest.

Comment
    faatal on Forums - Thread - Direct

Bone knife has a 2m range against entities. 2.5m against blocks.

Comment
    faatal on Forums - Thread - Direct

Stealth is a play style for having fun. In its current form, like other things in the game, it may not be the best for min/maxer play styles.


Cosmetic items also do nothing for succeeding in the game, but some play styles like them for having fun. I generally don't touch cosmetic items and often play stealth. Why? That is my combination of fun.


Your version of fun is not mine.