Mining needs calories, sledgehammers need calories. Strength needs a way to recover HP.... fortitude doesn't use any calories and he heals instantly without bandages.
Careful buddy my fridge throwing days are back.
None of the above.
Mining needs calories, sledgehammers need calories. Strength needs a way to recover HP.... fortitude doesn't use any calories and he heals instantly without bandages.
Careful buddy my fridge throwing days are back.
None of the above.
That was probably from the streaming bug reducing texture mipmaps one extra level, which is why streaming is off now when texture quality is not Full.
I already fixed that message showing with the values in your picture.
It now does otherHeight <= -.001f. If you still are seeing it, then I need the new # it is showing.
I told the programmer who works on music what you noticed.
You can turn music off. I play almost all games with music off, so have not noticed it in 7dtd.
We are just not willing to push new stuff in when large sectors of the game are completely unpolished and need optimized and improved.
There is character R&D going on right now for new player outfits that replaces UMA. It just *MIGHT* work for bandits too so once players are overhauled then we can decide if bandits are skinned meshes like zombies, or assembled parts via pieces after the new player clothing/armor system is completed we can do some stress tests and see and make the right calls. Then bandits can sort of fall out of the character system instead of a separate effort.
Then the guy must be skipping tons of volumes and not following the path to have it not kick on and show the remaining few zed volumes.
You can't take broad stroke philosophies and apply it to ever meta in the game. Only under certain circumstances does crafting allow you better gear than loot and that is if you prioritize specializing in what you want to craft, probably specializing in blacksmith, and then you still need parts (obtained by looting/purchasing) to craft anything game changing.
I'd say in general that both have their purpose. I would not want to wait for looting to get me some decent tools, but that is my play style, so I typically dump points into miner and blacksmith so I can get blue tools ASAP. Early game crafting gets you what you need, but later game looting gets you what you want. Crafting holds a pretty strong place yet because you just can't always find a blue whatever, but you can craft one if you invest so I think it is fine this wa...
Originally posted by Samaelka: Its never happened for me =\ They are always back at the toolbelt slot where it was.It only happens if you have more than one type of the same spear on your toolbelt; EG: 2x stone spear. The first goes back into it's slot like it should, but then the second goes into your inventory because the game has built in protection for the hotbar to prevent duplicate items; So you dont end up with a hotbar full of looted items constantly.
As for the whole item degradation topic:
A lot of the suggestions are way too complex and fiddly or worse - introduce a whole bunch of junk items that you are supposed to carry around.
I'm not convinced it's a good idea to begin with but what is doable:
- Only allowed to repair at a workbench. Easily circumvented by keeping a workbench in your vehicle.
What would be modable:
- No item repairs ever. It really is pointless to want item degradation... but not.
- Book series to add +1 crafting quality.
That's already in experimental.
This is a known issue. We are planning on enabling the helper that leads you to the next volume of zombies before you are at 90% or whatever, because I've had that same thing happen to me a dozen times, and 2 hours of real time into a T5 and get ripped off out of your reward because you can't find a few remaining monster closet sucks.
You can set that flag in a mod but then players wouldn't use mods in items until they had QL 6 ones or could craft infinite mods.
I highly doubt there will ever be NPC's living in your base doing stuff for you. Mainly because 8 players on a server, if each had 5 npcs the zombie counts would be non existent, and also it has never been a stretch goal or roadmap item.
There is a bit of that in the game. You make corn bread, then you can make chili dogs.
That's why the loot perk was changed. This would only be a second loot bonus candy that you use after a POI is cleared.
I'm not sure what you are talking about, crafting to me is always way more rewarding than looting. I haven't seen a single game where I looted a blue T3 gun before I crafted one. So crafting gets you to near top tier way before looting can.
Also you can craft all but the best stuff with common mats, iron tools are made from very basics, but they are pretty good. So yes you can sit in your base for the most part and craft quite a lot.
Originally posted by NocternalDaze:Joel, Rick, and Shawn have stated that the plan is for a21 to be the final Alpha and beginning of Beta. A20 is currently slated to release around November, and a21 is planned for next Spring. Then it will be a few months of Beta and opti... Read moreOriginally posted by Myrkana: where'd you ehar that? they have at least 1 more alpha and bandits havent even been introduced yet.
I believe that madmoles brother mentioned it in one of their dev streams.
Not without risk of getting a critical on your vehicle. It might be similar to the current system, where you can take a few hits but multiple in a row will lead to catastrophe.
Seems to me that 7th book in the set is always the rare one.
Why bother building a fort if a bicycle was all you needed to survive the apocalypse? We want players to build a fort. The vulture swarm might be temporary, once vehicle crits are in perhaps hitting a few zombies and your vehicle breaks down, then you are out in the middle of nowhere with nowhere to run, etc. That is the same thing but on top of dying you have to walk to your vehicle after the horde and repair it. Which one seems better? I kind of like the latter because with some skill you might evade them, but it wouldn't be nearly impossible like it is now. At the end of the day it is just a few pre A19 players complaining about it. Had you just picked up the game you'd just accept the fact that vehicles are not a good idea on horde night.
I'm sure we will fine tune that.
This is pretty much how I feel about it.
It is our job to decide what is too easy and what seems like a reasonable tactic to survive. Everything has a time/material/item cost to it.
It is fine to further self impose/role play restrictions beyond vanilla, or mod it, or mess with settings but the stock vanilla game should be an increasing challenge to survive each 7 days. Of course we give tools and loot and perks to keep up with or exceed that challenge and a variety of ways to do it. What methods you use are up to your play style and there will always be debates about which are most effective, what feel cheesy, etc.