I'm just talking about melee combat reach. Watch a player hit stuff. They can hit while visually not touching. Now some of that extra reach might stay, because we may decide it makes for better feeling combat. Just my opinion.
Yes, it just got buried under a lot of other tasks. Player reach could actually use a nerf too.
Nice game. I made it about half way through and stopped playing, but I do that with plenty of games. I bought Below Zero, but not playing until more done.
That includes launching a nuke at anyone, anytime.
It is merely suggested that she should refrain from doing so.
Will my experimental b180 save work okay with this stable release or is it still recomended to start a new game?
You can continue with your b180 save.
Could your site work pretty please?
Release notes are just an amalgamation of all the other patch notes posted in here over the EXP time. If you've read those, you've got a pretty good idea.
Yeah Vats masked the poor combat very nicely. They improved raw combat a lot for Fallout 4. I always loved the slow motion effect, max payne was pretty cool too.
It's finally time.
Too many release notes for a post though.
https://7daystodie.com/a19-official-release-notes/
External link →I tried playing it but it seemed too far away from the BGS version I like. I can see why some original Fallout fans felt what BGS is wrong, but coming at it as a BGS fan first their version is better for me at least. The original developed all the cool lore and back story though.
Hello!
We are releasing A19 b180 to stable today.
You can find the changelog here.
You can report bugs here, but please read here first.
We hope you all have a great time with A19.0 and its .x patches to follow.