Yeah, you're not going to have that ability here. You'll need to copy your data to a USB drive to move between PC's.
Originally posted by Avanar: Isn't it just copy and paste to save the data?Basically.
Originally posted by Dr Quin Magna™: I get the most overwhelming sense that the way they have chosen to design this game has also shot themselves in the foot with it. The moment any kind of new system or new mobs, POI's anything, The reply is always the same. The game can't handle it. Such a shame because it paints the games future in a very dim light. Is what we have now (Which is very very little) Pushing it already?Don't forget that this is a 3D Voxel game. Just the base mechanics require a lot more resources than your average 2D title like Ark. It's not nearly as easy as painting in a bunch of flat animals.
Originally posted by Dr Quin Magna™: I get the most overwhelming sense that the way they have chosen to design this game has also shot themselves in the foot with it. The moment any kind of new system or new mobs, POI's anything, The reply is always the same. The game can't handle it. Such a shame because it paints the games future in a very dim light. Is what we have now (Which is very very little) Pushing it already?
Originally posted by Go_Coup: It seems like they would want a better controller in order to spawn more zombies or reduce FPS drops.
That's true. I kind of forgot about mutliplayer. I only play singleplayer. Although, A17 does seem like it has some cool features for multiplayer. It promotes different roles, although it doesn't go very far because it needs to be playable in singleplayer.
Originally posted by Go_Coup: Thanks.Read more
Trapping seems like it wouldn't require much processing power at all. Even husbandry wouldn't require as much as a zombie. It seems like there would be ways to implement them if they had their quantity restricted. My game sometimes drops down to unplayable numbers of frames when there are more than a few zombies active, though. It seems like they could just make the animals static or disappear 'into their housing' when a zombie is near.
Having a wolf that can fetch small dead bodies(rabbit, vulture) would be cool. It could also warn you(growl) when there are enemies around.
I was really excited when TFP said there would be new plants and recipes. I was really disappointed whe...
Originally posted by FT: I also play a lot of offline singleplayer. Does Steam count offline playtime?If steam is running, it does now. Back in the early Alpha days it did not.
Originally posted by мιℓfнυитєя: 10k map takes 7m on my pc...... On my server it takes 45 mins lmao.... It can take a lot of time if your on a mechanical hdd.... The guy who says it takes a min is just exagerating for allure... what he means is its fast lol.....Or he could be playing a Navezgane map.
Originally posted by Big:Read moreOriginally posted by Seftak:Oh yeah, SSD and 8gb of ram are perfect for this game. The problem with a hard drive is that they are very slow and even the cheap SSDs have a huge impact in loading times and...
Sadly he's right. It depends a lot on your system specs. It wil take exponentially longer if you have a weak CPU and low ammount of RAM. A SSD help a lot too. So i would not recommend making a large world if making a 4km x 4km takes more than 5 to 10 minutes.
Originally posted by textheavy: Why are so many people threatening to stop playing a game because of some settings in an experimental branch that was released a week ago? Sheesh!Especially about one of THE most predictable creatures in the game. It doesn't take a degree in math to figure out their pattern. Just watch one for about a minute. On top of that their attack is so easy to avoid that it takes almost no... Read more
I've noticed that although these zombie vultures seem to be more numerous in the current build, they don't seem to be as aggressive. I haven't had any of them swoop down and try to hit me, as long as I'm moving around. The only one I've killed was flying near the roof I was on, and still wasn't coming towards me.