Anno 1800

Anno 1800 Dev Tracker




16 Mar

Comment

The Free Week will start globally on all platforms today at 5PM UTC

Comment

The Free Week will start globally on all platforms today at 5PM UTC


15 Mar


14 Mar


13 Mar

Comment

Originally posted by Seilofo

It seems like these drops are a console version exclusive. Most are already present in the PC-version!

But the ships skins are unique right?

Nope, on PC you already have the "2m players" ship skins :)

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Yes, the Paved Streets. Since streets do not have a blueprint-state, if you lack the resources to build them when placing a Stamp, they're not placed/built, and you'll have to do that manually later.
There is a limit on maximum stamp size which we ultimately added after testing due to performance reasons.

Comment

Originally posted by bow_down_whelp

How much money is that in retail ? It doesn't feel like a lot they made which would be a travesty

While I ofc can't tell you any figures, we're overall VERY happy with the sales performance of our game :)

Comment

First you'd need to define what a tech tree actually is ;)

Is it a separate "research tree" to e.g. unlock a new unit or a production boost? (Anno 1701 had a research building that was central to progression, for example, Age of Empires has a variety of researchable upgrades, ...)

Or is it simply the option to progress (in potentially different branches)?
Cause the latter technically already exists in Anno: You progress continually throughout the game, unlocking new production chains, services, ships, ...

What we don't have, of course, is the tech tree itself: No way to see all these upcoming unlocks before actually reaching them. That might be a neat feature though (<- personal comment; no, we don't plan it for 1800)


10 Mar


09 Mar


07 Mar

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Originally posted by UnGauchoCualquiera

That's good to hear. Any chance you could forward this one? Idk if this is the last update but it'd suck for flame monitors to remain unfixed.

That one's also fixed :)


02 Mar