Anthem

Anthem Dev Tracker




01 Feb

Comment

Originally posted by camjordan13

Hopefully we will get closer to 1 to 1 mouse movement instead of the joystick emulation we have now! As it is, it tends to make me a bit sick, especially in the water. Love the gameplay, and I want to love the flying it's just the controls are keeping me from getting there.

Yes we have now enabled a way for you to get to 1:1 mouse input in flight and swimming as well as fixed a bug that was causing symptoms similar to negative deceleration in aiming.

Comment

Originally posted by khrucible

Hey u/BioCamden I would @ Ben/Mike but I'm not a twitter user.

Do you know if its intentional that the Ranger's frost grenade has no base damage component? Its the only skill (outside of support skills) in the game that does no damage.

This means against enemies with a blue bar it does literally nothing, because they're immune to primers. I'm not sure if this was by design or just an oversight, Ranger's really struggle with blue shielded enemies because we have no damage on our frost skill and our melee is the only source of electric damage (but can't melee flying guys)

Would love if you could pass this on, so we get even a minor damage component added so its not entirely redundant against prime immune enemies. Thanks!

Hey Khrucible this is something that we are constantly reviewing in our balance passes and will continue to do. It’s a really good call out. Thanks for the well-constructed feedback.

Comment

Originally posted by badboybilly42582

Thank you for taking the time to reply. To be honest it was one of the biggest concerns I had during alpha gameplay. Looking forward to these said improvements.

Me too, can’t wait for y’all to try them at launch

Comment

Originally posted by jimbobjeff85

As someone who found flying tricky (mainly sudden turns/movements to avoid face-diving into cliff-edges) and swimming basically impossible, this is very heartening to hear. Thanks!

No problem!

Comment

Originally posted by chadorable

Ayyyyyyyy, thanks for the update! My bf didn’t think they were bad other than the swimming, that seemed to be universally challenging lmao

Should we expect any console changes as well? The customization for controls on PS4 felt limited in a way but I’m not sure how to describe it other than the obvious lack of button remapping. I’ve read that that would be too complicated, though?

Either way, that was such a fast turn around I’m astonished at how it seems you guys are getting more efficient! 💖

Hey Chadorable! We didn’t adjust controller settings with this round because we felt like they were in a pretty good spot. We may look at more layout options for controller if we get feedback on it.

Comment

Originally posted by Julch

While I'm sad about all the issues I'm having, I'm impressed with you guys for being vocal and active, thanks a lot and I hope you can make Anthem the amazing game I'm sure it actually is :)

Thank you for your hard work and see you on the 22nd for the full launch :D

Thank you. If you can imagine hundreds of people working 80 hours a week since the demo was branched - we made things a LOT better for launch. We tried to pull as much as we could to the demo but the time we had did eventually run out. Hopefully launch is much smoother for you!!

Comment

Originally posted by Julch

PC (playing on a laptop i7 7700HQ, 16GB Ram, Nvidia GTX 1060 Max Q)

Most glaring issue:

When switching from my Bluetooth ANC headset (Sony WH 1000 XM3) to my normal headset (HyperX Cloud 2 or Cloud Stinger) all my sound was sped up to about twice as fast (maybe more couldn't tell it was so jarring that I had to turn the sound off until I restarted the client). So all the banter between npcs was sped up, the sound of my guns was sped up, abilities, everything.

I actually swapped from my bluetooth headset because I was sure the sound was off (lots of abilites didn't register on my soundscape, guns sounded off and the mixing seemed very strange (music was way louder than normal while abilites and guns were sometimes silent, sometimes without sound). As soon as I swapped the sound went crazy and I was only able to fix it once I restarted the game fully.

Btw the ledge that people were abusing is inside the...

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Thank you. Will file it.

Comment

Originally posted by Rasgueados

Even when one is voice chatting, pressing T, there is no indication that we are, like a pop up symbol showing us that we or someone is.

Fixed in release.

Comment

Originally posted by -Supp0rt-

The music in this game has already blown me away. Excellent job, Bioware. Well done!

Sweet :)

Comment

Originally posted by Julch

I'm legit disappointed and sad.

After the issues of the vip demo I wanted to have some fun in the open demo.

Sadly, with all the people joining apparently intent on destroying other people's fun this has become rather difficult.

Twice now I had people joining Strongholds and just go full afk on the last fight, sitting on the perfect spot on a ledge high above where they don't get ported into the action but also never get targeted by any mobs, thus taking themselves out of the fight fully and leaving the real players to struggle.

Seriously why would anyone do this ?

(oh and btw I have crazy sound issues since open demo, way way way worse than VIP demo so eh)

I doubt I'm gonna spend much time in this demo based on what I've experienced so far...trolls seem to come in bulk trying to kill the fun...ouch gamers..ouch

What platform, and what sound issues?

Comment

Originally posted by Jjmc7

I have been having issues since the alpha with audio on Anthem and i found a few posts that helped me sort out what was causing it so i thought i would share.

Specifics: No Audio via speakers when playing Anthem. I had audio via headset but not through my speakers. Windows 10 Pro.

Fix:

  1. Navigate to Sound Settings
  2. Select "Device properties"
  3. Select "Additional device properties"
  4. Under Speaker Properties select the tab "Enhancements"
  5. Uncheck the "Disable all sound effects" option
  6. Go back to the game and you should now have audio

Thanks to R_R_G from the EA forum for the suggestion. I just thought i'd throw some quick steps together on how to get to it.

Update: I also wanted to mention that i have Realtek audio and so did the person that had mentioned this as a particular fix over on the EA forum so just wanted to throw that out there.

Sweet! Thanks!

Comment

Originally posted by Bomjus1

well if you want me to keep it coming, i'll just add one small tidbit

please let KBM users bind L-ALT and unbind mousewheel. L-ALT is in a great position on the keyboard for your thumb to press when you aren't pressing space bar. i use it in almost every game i play. so it's a pain you can't bind it in anthem.

and as for mousehweel, i don't want to swap weapons by accident by hitting my mousewheel. currently, i can't unbind mousewheel at all. hopefully an option can be added to just "disable mousewheel" or take it off your keybinds. thanks for reading our feedback.

I'll pass it on!

Comment

Originally posted by ItsDaBizz

I don’t normally care or even think about game soundtracks, but I’ve been sitting here for about 2 hours waiting for the demo to drop and this menu music is so beautiful😍 perfectly smooth and synthetic. Great job to Sarah Schachner and whoever helped her!

Thank you! It was a big collaboration over many years between us, Sarah and the Sony Interactive Music team. I will make sure they see this <3

Comment

Originally posted by Bomjus1

as long as someone in some room at bioware says "so guys, what are we thinking on text chat" at some point, and seriously talks about it, i am satisfied.

edit: well actually that's a lie, i'll be satisfied with text chat in game, but i'll be happy if it's at least mentioned and talked about by the team.

Pretty sure the vocal majority is going to rule for this live service, for example there are many requested improvements for the PC UI going in thta were driven from feedback on here and Twitter. Keep it coming!

Comment

Originally posted by Coughingmakesmegag

Just FYI this just happened to me again when I closed the Open Beta app. Whole PS4 Pro shutdown and rebooted and gave error code CE-36329-3 when it came up (after disc check). Sending report now through ps4.

K going to file it to our engineers here too. Thanks!

Comment

Originally posted by Trylander

Sorry to say it this way but men can you stop f**king teasing me :D I already can't wait to see the final game. It's already unhealthy the amount of hype i stack inside in me. But thanks for reply rly apreciated!

:)

Comment

Strong winds are forecasted Freelancer, haven't you been looking at the news all week?

Comment

Originally posted by EltarielInMordor

Is there controller support on PC?

Yes

Post

Hey All,

Similar to the PC controls thread, thank you all so much for your feedback on the UI for PC players. Below are some changes we are making for LAUNCH. We were unable to get these in for the open demo this weekend

Summary

We have made numerous updates to menu and Forge navigation with mouse and keyboard on PC since the Demo build. In Early Access (15th Feb), you will see improvements like using Q and E to navigate tabs and being able to drill into menus by clicking the visible options on the right side (except Social menus which are coming for the Worldwide Launch 22nd Feb). In the Forge you will notice that rotating and zooming your character are more responsive.

We are also working on improving our graphics options on PC. For Worldwide Launch (22nd Feb) the issues with Motion Blur will be addressed along with adding an option to toggle HDR on or off. We are adding the ability to adjust camera s...

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