Apex Legends

Apex Legends Dev Tracker




03 Jan

Comment

Originally posted by linpawws

Alright I see what you're talking about. Now that I know you're putting in work to matchmake 3 stacks against 3 stacks I'm fine.

I have another idea I wanna run buy you. What if we added rank demotion BUT make it like Arena Ranked where you get ranked rewards based on the highest rank reached? So people wouldn't 'stop' playing as once they get to (P4, D4, Masters) they still get rewarded on reaching their highest rank. This is in reference to the comments under your most recent tweet.

I'm trying to accommodate players who just want to get ranked rewards (badge+trail) and the players who rightfully complain that hardstuck randoms play with 0 fear since they're aren't punished for making dumb plays.

That's a thread on reddit about that right now... Tldr; Demotions would be ineffective at addressing the reckless play behavior. Because: "If I've hit my peak, I can troll anyways anyways, since I've gotten my reward already." Demotions are good for other things, but Not for this one specific thing.

Comment

Originally posted by linpawws

I hope my response makes sense here.. Do you think the Loss Aversion mentality would convince people who are comfortable playing in a 3 stack to ditch their teammates and play solo just so they have lower entry cost?

After all, even given the lower entry cost as a solo, it's still harder to get KP/ RP as a solo in the first place!

Tbh I'm down for any change to make solo q ranked more fair so I'm open to more ideas other than this. I just wanted to justify this idea cause I think it's a relatively fair change.

I think most people will read the change as 'it is better to play as solo' .

I was the person that pitched a variant of this proposal internally - "Solo players pays less entry cost", and was convinced pretty quickly this isn't the right solution after I deep dove into the problem... I convinced myself out of my own idea.

Aside from the "punish for playing with friends", this systems is 'conditionally' valid. It is only valid sometimes depending on the results of the matchmaking given queue population. To elaborate; If a game is matched fully with 3 stacks, everyone would be an equal footing, and it invalidates the need to increase the entry cost (and we already try to do this matching first);

I'm fairly certain there is no easy solution for this by adjusting RP.

Comment

Originally posted by HairyFur

Could you not get a sample size of players and measure their average peformance soloqueueing vs in 3 stacks and with a duo, and use that data to adjust entry costs?

I have done that, and you are ignoring the point about punishing players for playing with friends...


02 Jan

Comment

Originally posted by Kynexz

While I was climbing to Masters last split which I didnt do full squad for the first time, I got placed into obv full stack pred lobbies while having diamond randoms.

Why do you see it as punish players for playing with friends when this is a teamgame and playing with randoms makes it significantly harder over a coordinated team? It happens rly often where randoms cause u to die early on. Theres not rly a downside to a solo player losing less RP.

When you play with friends, your climb will be harder, because the entry cost will be higher. Why play with friends when I could play solo instead? (Lost aversion will kick in)

Comment

Originally posted by Galatex

we don't want to punish stacks, we want to make solo q more fair

in dota 2 for example you get +30 mmr for a win as solo q(if you lose you get -30), in a party you get +20

I understand your desires here, this is way more complicated than what you are suggesting.

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I actually had this discussion a while back, among the many other reasons, I didn't want to punish players for playing with friends.

For the record, we already attempt to match Full parties against Full parties, so this suggestion wouldn't be validly apply 100% of the time...

Comment

Oh, I have bad news for you.


01 Jan

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31 Dec

Originally posted by Havoc_Ryder

According to hideouts there's a whole team doing what he does. Never seen or heard from them though. I don't like to jump to conspiracies, but I've always had suspicions that he IS the team, and Respawn don't want people knowing that. Why else would he need to jump on over his break to ban people? His team should be covering that and it's a really unhealthy work ethic to have, ESPECIALLY if you're off due to stress.

Respawn anti-cheat specialist here. I can confirm we definitely have a team for this, it's not just Hideouts.


30 Dec


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28 Dec


27 Dec

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    EA_Cade on Forums - Thread - Direct

Hiya @CONGI_FF 

 

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