Apex Legends

Apex Legends Dev Tracker




09 Sep

Who’s got the skills, raw nerve, and competitive drive to be the last team standing in the biggest Apex Legends™ tournament yet? It’s time to find out! The next living legends will be named at the Preseason Invitational, where the best of the best – including X-Games Gold Medalists TSM, Fnatic, Virtus Pro, T1, MVP, and more – will battle it out in the arena for their share of a $500,000 prize pool. Up to 80 elite teams from around the world will compete in a double-elimination bracket all the way up to the heart-pounding Finals – taking place at 5:00 p.m. CEST on September 15.

You can catch every unbelievable elimination, squad wipe, and surprise comeback either live in Kraków, Poland or streaming on Apex Lege...

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This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items.

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Who watches the man that no one can see? Time to find out when you grab these exclusive Mirage and Kraber skins, free with your Twitch Prime membership. Mirage has trouble written all over him in his electric-blue Holo Man skin (that’s only kind of a joke), and by the time the enemy spots your Night Watch Kraber skin, they’ll already be dead.

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08 Sep

Comment

Originally posted by bobotriate

I think this is to do with client/server replication. Arc star is thrown by the player. The client stimulates the path it follows and so does the server. But the server has the final say and will update the client the next time it sends an update. On the client it hits wraith but on the server it misses and hits the bin. The weird path it makes is the client interpolating between where it thinks the arc star is, and where the server says it actually is.

I am not one of the experts, but I believe you are completely correct. 👍🏼


07 Sep

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Great stuff here, hope it gets more visibility!


06 Sep

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This is the old town that used to exist, but now Octane's Gauntlet is there, and has been for over a month.

So, some old bug that was screenshotted over a month ago, has definitely been fixed since then, and then posted 2 hours ago?


05 Sep


04 Sep

Comment

Originally posted by NewBliss

I think he means how much of this is/was planned from the beginning. Basically how much unreleased lore are you guys sitting on?

Ah I see - A lot actually. :) So while the details of this short were written specifically for it, the concept was created during her inception. We flesh out backstories for all our characters. It helps us figure out their personalities, desires, motivations, etc. We're careful about what we release because in cases like this short film, we want to insure we can properly pay it off. Also once it's out there, it's canon. Since we don't want to retcon anything, we need to be sure.

Comment

Originally posted by Jimmm678

How long has this lore just been sitting there? Waiting.

not sure what you mean by that.

Comment

This was pretty f'n tight.. GGs


03 Sep

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Originally posted by Schmedes

So if I would like my second gun to get the attachments, I should make sure I holster my guns when it is out, is that correct?

Should be the case, yup!

Comment

Originally posted by Schmedes

Not sure about him, but switching the gun slots would make sure you get attachments auto put on your "primary".

I often have sights go on my shotgun/sidearm instead of my main gun because I picked them up first.

I think this is fixed, now, likely as of this patch. If you're holding two weapons but have your firsts out, attachments will prefer to go to your *most recent* primary weapon, instead of the one that's in slot-1. Don't quote me on that, things could've changed since that change went into our dev branch.

Comment

Originally posted by alcaster0

Serious question, why auto switching is a something that anybody may want ? I want to change weapon when i cannot use it.

Iirc, we had auto-switching-on-empty in Titanfall1 and Titanfall2 (though you mostly *couldn't* run out of ammo in Titanfall2-MP, so was a non-issue). So it's just something that didn't come up much before, and was the right call for Titanfall2-SP, and carried forward without much examination.

If the game wasn't out yet, I suspect we'd push for this (not auto-switching) as the default, instead of the other way around.