Apex Legends

Apex Legends Dev Tracker




playapex: ALGS Year 4 Split 1 Playoffs | Day 2 Group Stage | Groups A & C | Apex Legends — streaming for about 12 hours

01 May

Comment
    EA_Darko on Forums - Thread - Direct

Hey all, please do not share links to any cheats you may see as doing so is technically a breach of the AHQ User Rules and Guidelines.

 

From here on out, any sharing of videos or naming of users and accusing them of cheating or linking to cheating sites will result in bans.

 

If you are in game and suspect a user of cheating then please report them by following the steps in this link: https://www.easy.ac/en-us/support/apexlegends/contact/report/

 

We take all reports very seriously and will fully investigate.

 

Darko


30 Apr

Comment
    /u/dko5 on Reddit - Thread - Direct

This issue in the past was due to running off an Intel integrated GPU.

Make sure your drivers are set to use your high performance GPU and not the integrated GPU. Also, make sure you've got the latest drivers installed - newer drivers detect the game and switch automatically.

Comment

So your map is all in snow?! Lol.

Comment

@Huntinwabits 

 

If you are in game and suspect a user of cheating then please report them by following the steps in this link: https://www.easy.ac/en-us/support/apexlegends/contact/report/

/Blueberry

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26 Apr

Comment

There is currently a reporting feature via in-game on PC. If you are in game and suspect a user of cheating you can also report them by following the steps in this link: https://www.easy.ac/en-us/support/apexlegends/contact/report/

 

Thank you for your feedback on this. The Apex Legends team is committed to stepping up their anti-cheating efforts, stay tuned for more information around this in the near future.

/Blueberry

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Hey that was a great reply. Good stuff. What now? Give them +XP to help level them up!
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Comment
    /u/dko5 on Reddit - Thread - Direct

Mind messaging me your account name? Would like to pass your situation over to some support folks and see what's up.


25 Apr

Comment
    /u/dko5 on Reddit - Thread - Direct

Alright everyone gotta head out - sorry if I wasn't able to get to all your questions. To everyone with complaints and issues we hear you - we won't always agree, but we hear you! For everyone posting their appreciation and support, thanks. We have a LOT of work to do and look forward to the future of Apex with all of you.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by Marble-Wolf

Whoa - when did that start happening? I see XB1 controller HUD prompts, I assume this is on an Xbox and not a PC w/ a gamepad?

Comment

Originally posted by mergemonster

Dialogue is very much appreciated but I still have some questions.

  1. Are you exploring new ways to play? I don't have anything specific in mind. Many people want skill based matchmaking. Some want solos and other queue sizes. Private lobbies are another popular idea. I would personally like to see a split queue where players can declare their intent to play aggressively or defensively and be matched with like-minded folks. Another thing you could explore is a deathmatch style game mode in which the players who score the most points becomes champion. I believe a lot of players are even more hungry for new ways to play than they are for new guns/legends etc. There are definitely other possibilities here, but I trust your team to figure out what's best.

  2. Can you comment on long-term progression? The more hardcore players have already completed their Season 1 Battle Pass, and thus have few, if any rewards left to aim for.

  3. Do you pl...

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  1. The short answer is: yes. That's all I can say!
  2. We totally hear this feedback and in June we'll have more to talk about.
  3. Good feedback! A very interesting aspect of the pace of the game as it is right now relates to how different the pacing was for us during development. Playtesting a large playercount game with a very small player pool during development means we all took a much more reserved mindset as an early death came with a big penalty - you had to sit out and wait for the next match. In the live game with millions of active players, there is very little reason to not hot-drop into Skulltown or a supply ship, thereby leaving mid-round feeling very empty. This is actually a very nuanced and interesting design challenge which we have lots of ideas in development to help address it.
  4. Thanks for the feedback!
  5. Nothing to comment on here.
Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by messooo

Will we get more cinematic scenes like the official trailer? Lets say season opening? I would love to see more, like more about lore or game events.

We loved making that trailer and think the slice of the frontier we've developed with Apex Legends is a really cool place with interesting personalities.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by Medarte

Bloodhound's ultimate needs to be fixed. While you consider some over performing or under performing, this legend is totally broken. The dramatic FPS drop when using the ult is across all platforms.

Mentioned earlier, but yes - the performance drop of Bloodhound's ult should be getting addressed in a future patch. Can't promise it'll have NO performance impact, as there's a lot of rendering shenanigans going on, but it should be improved.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by johnruby

Thanks for your post! (again)

Apex is a very unique BR game, since it seems the only BR forcing players to play as a team. Does this uniqueness makes the development more challenging because you guys don't have any reliable precedent to follow? Do you guys still want Apex to be developed and played as a teamwork-oriented game? Or do you guys are considering making APEX more like a traditional BR game?

We definitely started out and continue to think of Apex as a team game. This specifically resulted in the development of the Legends, the ping system, and the respawn chambers. If we had taken the standard BR route of solo/duos/squads we wouldn't have forced ourselves to go down those roads. It causes a lot of headaches developing a team game, for sure, but it pays dividends when it comes to our ability to create a deeper gameplay sandbox that still adheres to core fundamental FPS mechanics.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by ThatGuyWithAVoice

In regards to in game voice chat, are there any future plans on improving the bitrate or codec of it?

It's frustrating to have people tell me they cant understand me when in other games the same setup makes me sound like I'm tickling their eardrum with my tongue. There's a lack of wanting to communicate with my team verbally due to this, and it hinders the experience to a degree.

We play the game a LOT and are very aware of how "awesome" our string and can system has been working. Expect it to get better in the future.

Comment

Originally posted by frigidclam

Just wanted to add some feedback

 

Bugs / Issues

 

Hit Reg - Has been not working correctly since season 1 patch

Pathfinder Hitbox - Gets more no regs they any other character since season 1 patch

Slow mode - Game is in slow motion the first few minutes of a match

Lag / Stutters - Have gotten worse since season 1 patch

Netcode - Just watch this https://www.youtube.com/watch?v=9PfFPW9a90w

Crashes - They don't affect me but I still see people having issues with crashing

Hackers - Aimbots and speedhacks need to be dealt with

Audio - Very inconsistent and choppy

Jumpmaster - Getting stuck in clumps and jumping in general seems to be RNG who gets to launch straight down faster

Return to battle - Getting "return to battle" for 30 seconds then dying even though you are on the ground

Wraith ult reset - Using wraith ult in ...

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Thanks for this! I can't speak to everything here but we are aware of many of the bugs you've mentioned and noted on the QoL stuff.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by pufnstuf360

Do you have a plan for competing with games like fortnight or pubg that release a lot more content more often? With the day and age of instant gratification, 3 months for new content, even such things as solo or due que might cause a large drop in player base. Part of the issue may be the lackluster content that was in season 1 (level badge for a season level for example). I do think last week's xp event was a nice step in the right direction! Keep up the good work.

We are continually working to remove content pipeline issues, hire quality devs, and maximize our ability to create features and content - but the reality is we're a relatively small team in the AAA space and we value our people and a good work/life balance. We do not currently have immediate plans to drastically increase our release cadence.

That said, feedback on Season 1 has been very clear, and we agree with a lot of it. We've got a lot of awesome stuff we've been cooking on for a long time and can't wait to start showing some of it off at EA PLAY.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by FrozenFroh

Are one of the reasons you guys can't say much because of new sites like titanfallblog taking you out of context and spreading misinformation?

Not calling any one site out in particular, as it is a common occurrence everywhere - but... kinda? For example, this blog post was started almost two weeks ago as the wording has to be just right and even then we already know there will be clickbait headlines as a result. You just can't avoid it, and its a part of life in games. It is for this reason that we tend to only post things that are as concrete as possible.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by TweeterGibson

Can you provide any commentary on the potential to see more stats? Such as total wins?

We've heard the feedback loud and clear.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by Balwator

Alright nice

If you want my 2 cents, I think something like a rushed ranked mode with improvements over time, would be way better than having to wait for a fleshed out competitive mode.

It seems like many players already hit a wall and some kind of ladder would keep them busy for a while, giving you a somewhat more relaxed time improving it.

I like the way you think.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by DrunkSamuraiZ

Do you have a set number of legends to be released?

Also are there other heirlooms to be released?

We have plans to work on Apex for years to come, and internally we have a lot of Legends in various states of development. There is no magical "max roster" number or anything, but being that this is a character based battle royale I don't see us stopping any time soon.