Apex Legends

Apex Legends Dev Tracker




25 Apr

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by Balwator

What are your plans to make progressing through the game feel rewarding?

Casual matches and pretty much nothing to gain after Level 100 obviously isn't enough for many players.

I also hope the various feedback for the Battle Pass is noted for Season 2, since right now, the Pass also gives no satisfaction of progressing through it.

We designed Apex Legends with a long-term core competitive identity to master over time as opposed to short-term novelty. I agree that we do not have enough of the right kind of player progression in the game at the moment and is something we're putting a lot of effort in to for players of all skill level.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by PM_me_cute_Zoe_pics

Improved Communication

· We need to provide more visibility into the future and what we’re working on. That doesn’t mean we’re going to start telling folks everything they want to know when they want to know it, but you can expect more transparency on future updates and fewer surprise drops.

Can't wait for you to forget about this by the next week.

Edit: Thanks for the gold stranger!

I want to be incredibly clear with what I'm saying in that portion of the blog post.

We have been pretty quiet since launch on what our actual long-term plans are for Apex Legends. We talked about our seasonal approach, and then shipped some stuff and fixed some bugs. This has led to a vacuum in the community where lots of speculation and desire has resulted in disappointment from everyone. This blog post is the first step in clarifying where we are, where we're going, and what to expect. Specifically, we're going to start talking about content and features before they drop and give everyone more insight as to when to expect that stuff. This means we will be doing less hot-drops (like Season 1 or the game itself) and more traditional lead-up marketing when the time is right. This does NOT mean we're talking months in advance of things that may or may not happen. We want our communication to you guys to have concrete information and timelines wherever possible.

Comment

Originally posted by billiamthesecond

Are you planning on making any changes to the existing colorblind modes, both in terms of the existing colors, and how they apply to in-game elements?

What specifically would you like to see for changes?

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by XfactorGaming

Hey guys,

Any news on mouse/aim sensitivity being affected by FOV changes such as Bangalores passive and Bloodhounds ultimate? Can we get a slider added to turn off FOV changes in ultimates/passives?

I'd have to check if its on the list - so no promises, but I'll do some digging.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by LilPumpESSKETIT

In addition to the changes to sound and its bugs (so relieved you guys have been hard at work with it!), has there been any consideration for changes to the sound mix itself? Footsteps and gunfire just seems... inconsistent at times.

Also the kicker here, Mirage. You've mentioned about adjusting his ult, particularly the cloak and changing variables like hue and brightness, but his passive seems to have been left out. Any hopes of a change there? People love Mirage, I love Mirage, but he just feels a little lack-luster at times.

Any more detail you can provide on footsteps and gunfire inconsistency? We definitely spend a lot of effort on ensuring a detailed and comprehensible soundscape and want to ensure it is working as intended.

After recent balance changes it is clear that Mirage is slightly underperforming compared to other Legends. No plans to share at the moment, but we like to take a holistic approach to balancing characters to ensure they're where they need to be.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by nmpraveen

When I aim down my sights I can’t differentiate between team mates and enemies. The name disappears. There are many instances I was shooting at my own team mates. Is there a possibility that team mate have a green outline or something. That would be useful. Thanks.

There is always a fine balance between information and clutter. When it comes to down the barrel gunplay we tend to try and err on the side of keeping the picture sight clean. Good feedback, though!

Comment

Originally posted by hdeck

Any plans for another bonus XP event or challenges before Season 2?

Challenges no. Another bonus XP event is definitely possible.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by Grim-_-Grave

  1. so this confirms we wont see watson till season 2 correct?

  2. Can we look forward to any changes regarding crafting material acquisition?

  3. Are there any weapons that you guys think might be iverpreforming? (Personally i think most weapons are in a really nice place right now)

  1. Sorry, won't comment on future content at the moment.

  2. Nothing to share on any economy changes at this time.

  3. Right now nothing is really standing out as blatant or problematic, that said we're always watching data and reading feedback if any changes are needed.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by TheNoobScoperz

So, we're gonna wait till June to see any new content added to the game? I don't think there's enough in the battlepass and even in terms of world building/changes to sustain players until then. Just my two cents.

As mentioned in the post, between now and June we're focusing on fixing some of the core issues the game currently has while continually working on additional content. At EA PLAY in June we will be showing off some of what is in store for Season 2.

Hey all, Drew and I will be sticking around for next hour or so to answer questions that we can [as of posting this at 10:35am PDT today]

To say that the launch of Apex Legends exceeded our expectations would be an understatement. 50 million players the first month (and growing) is staggering for any studio, let alone a new IP from a relatively small team who, for many, were taking their first swing at a free-to-play game.

Rapid growth is a wonderful thing to achieve, and we’re thrilled with the response we’ve received since launch. However, that growth comes with some clear challenges, and we’ve hit a few bumps along the way, including missteps with our updates, not giving players enough visibility into future content, and properly setting expectations on how we plan to support Apex Legends.

We are 100% committed to the long-term growth of Apex Legends, and supporting the millions playing every day. So today we want to reset our commitment to you and give...

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To say that the launch of Apex Legends exceeded our expectations would be an understatement. 50 million players in the first month (and more since) is staggering for any game, let alone a new IP from a relatively small team who were taking their first swing at a free-to-play game.

Rapid growth is a wonderful thing to achieve, and we’re thrilled with the response we’ve received since launch. However, that growth comes with some clear challenges, and we’ve hit a few bumps along the way, including missteps with our updates, not giving players enough visibility into future content, and not properly setting expectations on how we plan to support Apex Legends.

We are 100% committed to the long-term growth of Apex Legends, and supporting the millions playing every day. So today we want to reset our commitment to you and give you some insight into where we are as a development team and how we’re approaching live service for Apex Legends.

Getting a huge player base...

Read more

24 Apr

Comment
    EA_Darko on Forums - Thread - Direct

Thanks for taking the time to share your feedback with the community @RatWifi12.

Darko


23 Apr

Comment

Originally posted by Fluffy_Wuffy

Wait so.. if a team mate is downed and killed but not completely out yet they can leave without a penalty?? If so what's the point of this feature anyways the point was so toxic team mates don't run off and die and leave immediately.

Correct. The point of the feature is more about making sure players give a fair shot to their squad. In that implementation of the feature, that doesn't include being required to wait for a possible banner recovery or respawn. There are a number of issues with doing so that aren't easy solves (e.g. *accurately* detecting if your squad mates have any intention of recovering your banner in the first place) and the payoff isn't objectively worth it... you can still end up with players forced to sit around for 90 seconds while their teammates fail at recovery. Right now, once you're dead, your obligation ends.

Comment

Originally posted by THEcasanova

Thanks for the quick response and correction. Any timelines on the fix for this issue, the hit reg issue, or the slow motion server issue?

I can say that all these issues are being worked on but I don't know the timelines for when the fixes go out

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by Gorilla_Gravy

While you're here can I ask have you had a mostly positive reaction to Gib and Bloodhounds status as LGBTQ+?

I personally love it and really appreciate the representation in a game in a genre I love where I never see myself reflected much at all.

From my POV it has definitely been a positive decision for the game. While the dev team definitely has its fair share of cis white dudes we do care about representation and take it very seriously. I see some comments in this thread about it being some kind of PR ploy, but in reality we really just want to represent a world and characters that are unique, wide, and interesting - just like the playerbase. It's been awesome seeing the community latch on to and rally behind their favorite characters for whatever reason they like - whether it's their abilities, personality, background, orientation, or anything else.

What I wasn't fully expecting was the impact ping has had for women or people who usually get toxicity for using voice comms. That has been incredibly cool to watch.

Comment

Originally posted by pinedsman

This is actually false. What is happening is that when the damage reduction happens, it is possible for some to bleed through the shield. When I say some, I am talking less than 1.

The problem is that the client inspects the damage and sees that it did any damage to health at all so it thinks the entire 25dmg or whatever was applied to the health so it decides to not display any of the shield effects.

Again, in reality, most if the damage went to the shield with only fractions of a health point deducted from health.

Still a bad bug since it confuses people but it's not really as bad as this post makes it out to be

Of course I did the dumb internet thing where I didn't watch the video and made a comment. Ok now that I've watched the video 😥

It does look like the bleed through can instantly kill you. I've seen this bug before in testing and we've fixed it but it looks like the fractional bleed through is triggering it again.

This is worse than I originally described it for sure so I apologise about that. Either way, we should definitely fix it soon

Comment

Originally posted by Drakamon

Yes, the patch that was meant to reduce dmg by 10% for them didn't work at all, you instead now take that 10% directly from your health instead, meaning you don't actually have any dmg reduction at all and now you risk dying even when having shields.

And don't even get me started on the other bugs this introduced, sometimes you can't even see them wear armor, or the colors will be wrong, fx showing gray armor when they actually have purple

This is actually false. What is happening is that when the damage reduction happens, it is possible for some to bleed through the shield. When I say some, I am talking less than 1.

The problem is that the client inspects the damage and sees that it did any damage to health at all so it thinks the entire 25dmg or whatever was applied to the health so it decides to not display any of the shield effects.

Again, in reality, most if the damage went to the shield with only fractions of a health point deducted from health.

Still a bad bug since it confuses people but it's not really as bad as this post makes it out to be

Comment
    EA_Darko on Forums - Thread - Direct

Thanks for taking the time to share your feedback with the community  @Myway186.

 

Darko

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by [deleted]

[deleted]

I prefer referring to it as my double chin, but I guess you could say it's a fat neck.