Cities: Skylines

Cities: Skylines Dev Tracker




07 Sep

Post
Greetings city-builders, and welcome to the fourth Dev Diary covering Plazas and Promenades. Today’s dev diary is all about the new district specializations and new maps, so let’s check them out.

First up we have the three new Wall-to-wall specializations that can be used for residential, commercial, and office zones. They unlock at Milestone 6 - Big Town, along with high-density zoning. Each specialization features 48 new modern low-rise buildings to create a unique area in your city. As a new feature to the game, these buildings have murals, which are randomly selected each time a building spawns to create additional variation and color in the neighborhoods.


A sprawling wall-to-wall neighborhood

The new wall-to-wall specializations don’t just look cool, but as a specialization, they also work slightly ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Sep

Post
Alright mayors, it’s time for another Dev Diary as we count down to the release of Plazas and Promenades. Today is all about the new plazas & high capacity service buildings coming in this expansion, so let’s get to it.

Plazas and Promenades adds 10 new plazas, which can be found in the Pedestrian Areas menu under Parks & Plazas. Some of these are available as soon as you create your first pedestrian area, while others require you to reach certain goals before unlocking. They provide your citizens and tourists with entertainment, whether used inside a pedestrian area or anywhere else in the city.


Plazas and Promenades offer lots of variation to beautify your city

As the plazas were designed with pedestrian streets in mind, several of them are placed across the road, providing decoration on both sides. These ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Aug

Post
Welcome back mayors, to the second Plazas and Promenades Dev Diary! Today we explore the details of how to manage pedestrian areas, what progression looks like for them, and what an area focus is. So get comfortable and let’s get started.

The key to a successful pedestrian area is managing the service points and keeping citizens happy and entertained. As mentioned in the previous Dev Diary, service points have a maximum capacity. This is the number of trucks that can visit them per week. It can be seen both on the tooltip of each building as well as when selecting it.

If a service point nears its capacity for either cargo or garbage, it will notify you of high traffic but will continue to function. If it reaches its capacity for one or both types of trucks, it will be unable to service all buildings. This will lead to garbage piling up or goods not being delivered. Make sure your pedestrian area has enough service points and that these are spread out to avoid traffic ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Aug

Post
Greetings mayors, and welcome to another set of Dev Diaries! Are you excited about Cities: Skylines Plazas and Promenades? Over the course of the next two weeks, I will walk you through all the new content from pedestrian areas and streets to new specializations and service buildings - and plazas of course! And without further ado, let’s have a look at the announcement video:



At the center of Cities: Skylines Plazas and Promenades we have pedestrian areas and streets, which give you the tools to create neighborhoods focused on walkability. These will work to reduce traffic as well as noise pollution. To ensure you are able to create areas suited for your specific city, the pedestrian areas work with all existing zoned buildings!

Creating Pedestrian Areas Pedestrian areas take advantage of the Area Tool,... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Aug

Post


Coming soon to PC & Console - Cities: Skylines newest expansion, Plazas & Promenades introduces Pedestrian Zones, Specialized Districts & Service Buildings. Say hello to pedestrian streets, car-free areas, and modern plazas and let your citizens walk freely on pedestrian-only streets while you build brand new city-service buildings and 3 new special districts.🌆
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Aug

Comment
    CO_Avanya on Steam Forums - Thread - Direct
The built in "Unlimited Oil and Ore" mod stops oil and ore from being depleted (any oil and ore already used will not be replenished). If that mod isn't working for you, you almost certainly have a mod that's causing a conflict, stopping it from working.

I recommend checking your mods against this list of known broken and incompatible mods. Steam doesn't like the link, but it's just a spreadsheet. Just copy the link and paste it into a browser.

https://docs.google.com/spreadsheets/d/1mVFkj_7ij4FLzKs2QJaONNmb9Z-SRqUeG6xFGqEX1ew/edit?usp=sharing

07 Jul

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Sounds like the Paradox Launcher isn't appearing for you after the restart. Try a clean install of it following the steps in this post: https://steamcommunity.com/app/255710/discussions/0... Read more

21 Jun

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by Ralf Ferdius: Thank you, @CO_Avanya. :steamthumbsup: So players who bought the game through Epic don't have any ways to use mods, saved games, maps and scenarios?
Even created by other players who bought the game though Epic?
Can players who bought their games though Steam and Epic stores play with each others made saved games, maps, scenarios? Is there some way to transfer these data between them?

The Epic version can still be modded, but everything needs to be installed manually in the correct folders, and there are very few assets and mods available outside the Steam Workshop for... Read more

16 Jun

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Using the landscaping smooth tool try smoothing out the terrain under where you see all the spikes (can do this while paused), then use the water tool from Extra Landscaping Tools to reset the water level a few times while the simulation runs to avoid too much flooding.

Once the water is all settled down, save the game (I recommend saving as a new file), restart it and load the new save. Hopefully the terrain deformations causing the water spikes is gone now.
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by caddahaulic:
Originally posted by CO_Avanya:
Did you follow the steps in the post MarkJohnson shared?

https://forum.paradoxplaza.com/forum/threads/cities-skylines-steam-games-does-not-launch-an-error-occurred.1526956/post-28294361
.. Tried ...
Read more

15 Jun

Comment
    CO_Avanya on Steam Forums - Thread - Direct
AppData is a hidden folder by default, you will need to change the folder settings to show hidden files and folders to see it.

I recommend you try a clean install of the launcher following the steps in this post:

... Read more
Comment
    CO_Avanya on Steam Forums - Thread - Direct
If you're using mods it's a feature of the mod called Toggleable Whiteness. With that mod you need to select the Info View on the left to get the overlay.

14 Jun

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by Rated R: Mine won't launch after the latest paradox launcher update.

Did a clean install of the launcher following the steps linked to above help at all? Or does the launcher still not appear for you?
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Yes, all the same DLCs are available with both Steam and Epic.

With Steam you get access to the Steam Workshop, where other players share custom buildings, intersections, maps and much more for you to use with your game. The workshop is really the only real difference, otherwise it's just a matter of which store you like the best.
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Please try a clean install the launcher following the steps in this post.

https://steamcommunity.com/app/255710/discussions/0/1742265315844206043/

If that doesn't he... Read more