Cities: Skylines

Cities: Skylines Dev Tracker




10 Dec

Comment
    Avanya on Steam Forums - Thread - Direct
The best way for us to determine why the game crashes is to have a look at the output_log.txt (called player.log on Mac and Linux) to see what's causing it.

Here's where to find the log depending on your operating system. To easily find the local files for the game, right click your game in the Steam library, select Properties, go to the Local Files tab and select Browse local files.

Windows
\SteamApps\common\Cities_Skylines\Cities_Data\output_log.txt

Mac OS X
Users//Library/Logs/Unity/Player.log

Linux
~/.config/unity3d/Colossal Order/Cities: Skylines/Player.log


As we can't attach files here on Steam, you will need to upload the file somewhere else. Here's a few sites you can upload it to, which do not require you to sign up first:

https://uploadfiles.io/... Read more

08 Dec

Comment
    Avanya on Steam Forums - Thread - Direct
Originally posted by ChaoticHuman: I know this thread is already older but I didn't want to start a new thread for this issue. Unfortunately I also can't publish assets. In my case it's some terrain-clipping networks based on the vanilla-trench-ruins up to a width of 1024 cells. Every time I click on publish only an empty entry in my private workshop appears.

It looks like Steam is having some issues. There's not much to do than wait some hours and try again. I'd leave it at least 3-4 hours before trying again. Here's hoping it won't be long!
Comment
    Avanya on Steam Forums - Thread - Direct
Ah damn. :/ You can always export the height map to easily redo the map. And you can select everything with Move It, unselect the broken airport and then export everything with Move It. Then use "Restore" to import it again with Move It. At least that will save you some time redoing the map.
Comment
    Avanya on Steam Forums - Thread - Direct
Hmm, that sounds very strange! :S Might be worth trying with the mod Better Bulldoze. That's all I can think of.

Also make sure to disable all mods you don't absolutely need to creating the map. Most mods are made for the simulation and break in the editors. They might cause weird stuff like this, so I find it best to just avoid any that aren't doing something I really need while in the editor. Ofc that's no help for your current map. :/

07 Dec

Comment
    Avanya on Steam Forums - Thread - Direct
Did you place the airport in the map editor?

Move It would be my go-to for this, does it not let you select the airport? Or will it not delete it?
Comment
    Avanya on Steam Forums - Thread - Direct
We'll need to see the output_log.txt (called player.log on Mac and Linux) to see what's causing it. Here's where to find the log depending on your operating system. To easily find the local files for the game, right click your game in the Steam library, select Properties, go to the Local Files tab and select Browse local files.

Windows
\SteamApps\common\Cities_Skylines\Cities_Data\output_log.txt

Mac OS X
Users//Library/Logs/Unity/Player.log

Linux
~/.config/unity3d/Colossal Order/Cities: Skylines/Player.log


As we can't attach files here on Steam, you will need to upload the file somewhere else. Here's a few sites you can upload it to, which do not require you to sign up first:

https://uploadfiles.io/ - free, no sign-up, can handle large log files
... Read more

03 Dec

Comment
    Avanya on Steam Forums - Thread - Direct
For the game itself you would just install Steam on the other computer, then log in to your account and install the game.

If you want to move your savegame over, then you can use the Steam cloud or move the savefile manually. It's found in C:\Users\%username%\AppData\Local\Colossal Order\Cities_Skylines\Saves

02 Dec

Post
    Avanya on Steam - Thread - Direct


Marconok19, LealMafor Gaming, Lichwiarz and other talented creators brought new life to the Workshop in November with their amazing contributions.

Biffa has his top 10 picks, and Paradox is rewarding the highlighted creators with discount codes. Be sure to thank them for their hard work! Link to Mods/Assets below 👇👇

⚙️Top 10 Collection on Steam Workshop ⚙️
https://steamcommunity.com/sharedfiles/filedetails/... Read more

01 Dec

Comment
    Avanya on Steam Forums - Thread - Direct
Originally posted by Botan: Yes, so sorry for the late reply.

I don't have those folders anymore, so I sent the entire folders here. It's in .rar.

https://ufile.io/tm4jwdxx

No worries! ^^

It looks like you're running out of memory. Try setting up a custom sized pagefile of 32 GB (32000 MB since pagefiles are listed in MB). Here's how that's done:
... Read more

26 Nov

Comment
    Avanya on Steam Forums - Thread - Direct
I'm not a programmer, so I'm not gonna comment on what the modders might be capable of. But the map simply isn't that big. It's only 81 tiles, which is why that's the biggest we have. Any mod going beyond that would have to change everything about the maps in game, which is likely a ton of work. Assuming that it's even possible.

23 Nov

Comment
    Avanya on Steam Forums - Thread - Direct
It could be. Might be worth trying to disable/unsubscribe Ploppable Asphalt and see if it will load without errors, then save as a new file if it does. Ofc you'd lose all your Ploppable Asphalt, but I guess that's better than trying without PO and losing all POs.

20 Nov

Comment
    Avanya on Steam Forums - Thread - Direct
You're running out of memory. With only 4 GB RAM you should avoid workshop content, if you aren't already. You will also want to set up a custom size for your pagefile. I recommend 32 GB. That should stop the crashing.

https://steamcommunity.com/sharedfiles/filedetails/?id=2114415052&searchtext=pagefile
Comment
    Avanya on Steam Forums - Thread - Direct
You're getting some errors towards the end of the from some Procedural Objects. Not sure how to fix that I'm afraid, but I recommend asking in the comments of the workshop page for the mod. Perhaps someone who is more familiar with the mod can help. This is the error:

[ProceduralObjects] Failed to load a Procedural Object :
System.NullReferenceException : Object reference not set to an instance of an object
at ProceduralObjects.Classes.ProceduralUtils.IsPloppableAsphalt (.PropInfo sourceProp) [0x00000] in :0
at ProceduralObjects.Classes.ProceduralObject..ctor (ProceduralObjects.ProceduralObjectContainer container, ProceduralObjects.Classes.LayerManager layerManager) [0x00000] in :0
at ProceduralObjects.Classes.ProceduralUtils.LoadContainerData (ProceduralObjects.ProceduralObjectsLogic logic, ProceduralObjects.ProceduralObjectContainer[] containerArray) [0x00000] in :0
Comment
    Avanya on Steam Forums - Thread - Direct
If you have a link to the asset in question, others can test it and see if they also have problems. The creator would surely like to know if it's causing problems like that.
Comment
    Avanya on Steam Forums - Thread - Direct
Originally posted by Tony: me too.


Originally posted by tymonokimono: same problem bro...

If you can upload your output_log.txt somewhere and link it here, I'd be happy to take a look.
Comment
    Avanya on Steam Forums - Thread - Direct
You upload it there and then post a link to the file here. Then I'll take a look as soon as I can. :)
Post
    Avanya on Steam - Thread - Direct


Ever wanted something in your city, but you just couldn’t find it on the Workshop? Then join us for this 4 part tutorial series where Citywokcitywall takes us through the steps to make custom assets for Cities: Skylines.

In this fourth and last episode we look at how to import the model into Cities: Skylines, as well as learn how to upload it to the Steam Workshop for others to use in their cities.

Subscribe to Citywokcitywall for more futuristic cities
https://www.youtube.com/c/Citywokcitywall/

You can find all videos in this tutorial series h... Read more

19 Nov

Comment
    Avanya on Steam Forums - Thread - Direct
You can't post the log here, but you can post it online somewhere like a file sharing website or a cloud drive, then I can take a look.

Here's a few sites you can upload it to, which do not require you to sign up first:

https://uploadfiles.io/ - free, no sign-up, can handle large log files
https://paste.ee/ - fast, no sign-up required (some log files will be too large for it though)
https://zerobin.net/ - bit clunky, but can handle huge files, no sign-up required