Destiny 2

Destiny 2 Dev Tracker




27 Oct

Comment
    /u/dmg04 on Reddit - Thread - Direct

Originally posted by Voelker58

They had me at Trustee with Incandescent.

Same

Comment
    /u/dmg04 on Reddit - Thread - Direct

Originally posted by Giecio

Deepsight weapons are far too common

Sure they are, I totally have all the patterns unlocked for all the current and previous season guns. /s

This is to say that Deepsight weapons in general are too common - specifically deepsight versions of weapons you can't craft. As noted in the TWAB, new players can be overwhelmed with deepsight versions of numerous of guns that can't even be crafted.

Also noted in a bullet below that one, "Goal: Reduce bad luck in weapon recipe unlocking.
Strategy: Provide opportunities within the crafting system to allow users to deterministically choose what weapon to target. "


20 Oct

Originally posted by Servery_Skull

It's the same guy who did the Lorentz driver sounds he's insane lol

Thank you for enjoying the sounds of destiny!! That's all I have to say hahaha


19 Oct

Originally posted by El_Lu-Shin

This sound is exactly the main reason I love this sniper. The second reason is how good it looks. I wouldn't mind a whole set of weapons like this.

I wouldn't mind a whole set of guns like this myself! Imagine a trace rifle


18 Oct

Comment
    /u/dmg04 on Reddit - Thread - Direct

Known issue. Team is jamming on a fix, and we're looking to get the missing dust to any player who completed the bounty before the fix was issued.


07 Oct

Comment
    /u/dmg04 on Reddit - Thread - Direct

Hey all,

Wanted to give a couple quick notes on feedback that we're tracking this season for Crafting. In particular, the seasonal challenges that have gone live recently are pushing players to feel like they need to craft a bunch of weapons quickly, leading to some negative feedback. I want to make it clear, acknowledgement of these items does not mean that there will be immediate change to any of the crafting systems. In any case, we've been passing this up to the team for future opportunities to improve the system (or things around it.)

Recently, a Seasonal Challenge went live that required players to reach level 10 on three seasonal crafted weapons. This led to some negative feedback surrounding crafting as it didn't feel like an appropriate objective to unlock a seasonal vendor upgrade.

  1. First and foremost, there were a few bugs impacting acquisition of seasonal deepsight weapons, which made it very difficult to craft a seasonal weapon o...
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Comment
    /u/dmg04 on Reddit - Thread - Direct

Heyo, thanks for the report. Got it over to our weapons test folks and they're looking into it.

Recommendation in the future, make sure to get a thread going over on Help.Bungie.net - our player support team is frequently running through threads and passing up issued to the team to investigate.


15 Sep

I love how passionate players are about the game and hearing stories about how it helped their lives in some way!


12 Sep

Comment
    /u/dmg04 on Reddit - Thread - Direct

Originally posted by CommanderBly

I just want to reiterate how insane the triumph is for crafting all 6 weapons for the seal. Without the bug, you are completely at the mercy of RNG as there’s only one guaranteed redbox weapon per week through ketchcrash. Requiring all 6 weapons is not feasible at all.

Team is on that one too. Expect info for that in the coming days.

Comment
    /u/dmg04 on Reddit - Thread - Direct

Thanks for the feedback. While I'm aware that the team is looking at the Ruffian triumph due to it being a seal requirement, I can pass this along concerning the triumph requirements.

At this time, I'd treat them like long tail goals rather than triumphs that need to be done within the first few weeks of the season. Progress will tick up in the background as you unlock starchart upgrades, craft weapons, and complete other general objectives for the season. I'm already at about 50% for each by playing somewhat casually.

Feedback is absolutely valid - don't take my words as downplaying. Just giving some thoughts as I likely won't have additional information concerning this for a bit!


11 Sep

Comment

It sounds like you may be experiencing some kind of photosensitivity issue. Here’s some tips we created that may help: https://help.bungie.net/hc/en-us/articles/7301885162004-Photosensitivity-Tips-to-Help-With-Potential-Risks


04 Sep

Originally posted by i_dont_exist6942069

Dude I swear I’ll hop on D2 when I have literally nothing to do because the gunplay (especially the audio, season of the haunted weapons were especially dope) is sooooo satisfying. Ya’ll are great at making shooters, that’s for sure.

Slight tangent but whoever made Steelfeather Repeater from Season of Dawn; absolute chef’s kiss of a weapon, if those ever come back and have even slightly decent perks, it’s literally gonna be my go to. The sound effects on that gun are so ingrained in my head, loved that gun.

Thank you so much! The Dawn set was probably my favorite set I ever made sound for, I want those guns to come back so much!

Originally posted by HitooU2

If you're fine sharing some of the secrets, how did you make the sounds for quicksilver? What were the original sounds recorded for it?

There's a couple fun things in it I can't share yet. But look for it in the future maybe in a dev blog or something!

Originally posted by Hawkmoona_Matata

Can we assume this to be a preview of future Lightfall weapon sound design?

Or are your lips sealed?

Don’t worry, I won’t tell anyone. 👀

If I tell you Bungie would c

Originally posted by grobbewobbe

did you purposefully design the Cloudstrider weapons to sound unlike anything in the game? i couldn't quite place what Quicksilver sounded like but it felt more like a weapon from Halo, or as the above poster said, the assault rifle from Rage 2

Yeah that was the hope, to match the gun's lore! There are special sounds on the last round in the mag and if you ever hold reload down while in grenade launcher mode to go back to AR mode!

Originally posted by Jaraghan

that gun is so addicting. the audio on it, the silver reload animation, the spikes when its building up the auto rockets, the decent damage from the nades, the audio. it reminds me of the assault rifle from rage 2, in just how satisfying it was to use and how it sounded.

Did you mention the audio twice on purpose? Haha, love to hear the compliments!


01 Sep

Comment

Originally posted by SneakingLama

Why is the Thunderclap issue (auto melee instead of powered) not a known issue

We will get it added to the Known Issues List. We are currently investigating. Looks like we are hoping to get it fixed for the next update.


27 Aug


26 Aug

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Listen everyone. There is no need to worry–we have Telesto fully under control.