Eco

Eco Dev Tracker




25 Mar

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Can you try if it shows up after a client restart?
Otherwise, we could use your feedback on this issue: https://github.com/StrangeLoopGames/EcoIssues/issues/20267

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Yes, we will introduce an option for that.

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Both of that is planned, not for one of the next updates, though.

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No, it doesn't.

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    SLG-Dennis on Steam Forums - Thread - Direct
No there is none, the wooden one works with it. (Needs to be placed directly adjacent, best on the right side)

24 Mar

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Please read the rules for server advertisements. Post removed.

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Originally posted by Hellcleaver

In my opinion, devs should boost pollution of bloomery, doesn't make sense that blast furnace making a lot of more pollution.

We will.

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Originally posted by juacom99

Thanks for your quick answer, my question was more focus in " if i buy the game now if you ever start supporting Linux natively will i be able to use the native client without paying again

Yes.


23 Mar

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Originally posted by t6jesse

I'd do a search of the subreddit for that info. Probably only u/SLG-Dennis can answer your questions, but I believe the answer is its not built for Linux atm so it's at your own risk, and while they hope to make it Linux compatible in the future it's not promised at all

That is mostly correct. Eco does not officially support Linux nor Mac and it's not included in any purchase, but a early development versions for both are provided both on our website and on Steam for existing customers.


22 Mar


21 Mar

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    SLG-Dennis on Steam Forums - Thread - Direct
WIP talents don't do anything. They all are going to be reworked with a skill system overhaul in the nearer future.
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    SLG-Dennis on Steam Forums - Thread - Direct
You might want to ask this on our discord in the #law-help channel where most of the law freaks are, that will give you a much higher chance for an answer compares to this steam forums. You can find the discord at discord.gg/eco.
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Originally posted by PickledPokute

That was my point with the bison mounts - through what effect would you reasonably explain that they raise the skill gain if not through "luxury"? Comfort might be a bit of a stretch since they aren't usually touched, but at least the reason can't be utility since they have none.

I understand that drugs are quite iffy area to implement (especially if you're targeting education markets), but that is no reason to shoot down the idea outright. Exloring other luxuries like paintings, coffee, chocolate, sweets, music, literature, dance and theatre is worthwhile.

One interesting example that comes to mind is a musical performance that's obtained through an skill. Just listening to a performance would give you some skill multiplier that is not tied to your house or contents of your stomach. People could sell "performance tickets" through their own stores and the music performance would happen once every hour or something like that. Everyone in the vicinity with a ticket he...

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The reason for them is to give housing points, which is a major mechanic of the game that pretty much is required to play. I get where you come from, but I interpreted the OP to mean luxury goods in the sense I described above, otherwise imo he wouldn't have asked for luxury goods in the first place.

The OP may want to define first what 'Luxury Good' means for him.

The general idea of food with buffs is something we already work on, but it won't be luxury goods, but normal foods with specific effects. Paintings and stuff of the planned cultural system probably could be seen as luxury goods, but will be none in the sense I mentioned either, as they will bring big bonuses - just for community collaboration instead of your own achievements.

I mean, if you so want, everything is a luxury good. You don't really need that smartphone to survive. But I doubt that was meant here. By luxury goods in Eco I for example think of very pricey necklaces that cost a lot for ...

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You can report them to [[email protected]](mailto:[email protected]) with sufficent proof, their accounts will be banned. And yes, we are dealing with that, but I cannot give you any information on to how, for possibly obvious reasons.

There is one exception though: Spawning of items is not currently possible, so I doubt their progress was related to that. In those cases we only can do something if the alleged method is shared, as this was already patched.

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Originally posted by PickledPokute

I don't see what else a bison mount in every room of a house would be other than a luxury item.

How would a mounted deer head improve your skill gain in any other way than as a luxury, unless you have discussions with it about making electronics?

But the real reason doesn't even matter. Just the fact that you own furnished rooms gives enough piece of mind that mining iron in a cave for days at a time doesn't matter.

If you get hungry, you can instantly inhale those 5 juicy steaks while you're jumping up the stairs leading out from the mine - no need to stop. The only times you'll see your dinner table is when you place it and when you upgrade the room.

It's kind of funny that the optimal way to play the game is to make your non-workshop rooms with the least amount of surface area for the furniture you want inside and thus least amount of empty space. You get rooms that are floor to ceiling full of furniture to the extent that you can't even enter the...

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I don't see those as luxury goods as they have inherent gameplay effect, pretty basic ones, actually. I'm not sure which interpretation the OP had, but I for mine deem luxury goods as such that have no inherent gameplay effect, or rather is stuff you definately don't need but makes for a nice and rather small bonus for a lot of investment. I'd not say that to be true for housing.


19 Mar

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All three bugs are actually the same bug, one that we have some experimental fixes, but that we still couldn't reproduce ourselves. So if everything goes well, it's fixed in 9.3. If you can provide clear reproduction steps on how to make this bug happen (reproducably!), we'd appreciate that a lot.

Workaround is a client restart.

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Trains are something we want to do, but is near certainly not before final release.
Luxury goods haven't been talked about. Currently, everything implemented needs to have inherent use in the game.

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Originally posted by Shinhan

I hope there are early tech boats too. If they are late tech only then there's not much point since there will be bridges all over the place by that time.

There is.

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Originally posted by compugasm

Right, but $4 is a lot easier to earn today than a Nickle was then

You're just making this up. In what year was gas a nickel? You have no idea what it was like to earn a living back then. But nevermind, this point is moot, as it has absolutely nothing to do with Eco.

IDK why you linked that definition of natural monopoly. I don't know how many football teams your city has but, everyone else has 1 pro team. I guess since I didn't state that I was talking about pro teams, you misunderstood.

For soccer there is cities having two pro teams, even playing in the same league :D

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Originally posted by DonaIdTrurnp

Are the terms on Tiger typically as short as 24-48 hours?

No, more three to five days, government bonds up to 7.