Eco

Eco Dev Tracker




15 Nov


11 Nov

Comment

This happens when you can only connect to the server through our relay servers, meaning there is a network issue between the client and your server.


09 Nov

Comment

Originally posted by LankeNet

Maybe someone thought hunting to extinction, even in a video game, is not respectful.

That's not what the rules mean :D


08 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We eventually are going to introduce walls that are placed on the outer edge, but for now the middle walls are indeed the only option.
Comment

What exactly are you doing to view them and what doesn't work? Do you get errors, does the UI look broken, anything?

Comment

Animals are currently broken insofar they all behave like rabbits ( ;) ), it's one of the things we want to tackle in the next major update.

Also, I'm not sure why this post was reported as "Not respectful"?

Comment

Eco is in Early Access on Steam since February 2018, before it was only available in Alpha to buyers on our website and before that as an even earlier version only for buyers on kickstarter.

I think that Eco is in a very playable state, it definitely misses some more endgame content, though. In regards to bugs I can't really agree with you, there is a lot of them left and there is still some major things that need to be tackled, like the ominous performance and "why is my stuff invisible" issues that do not appear for everyone, can barely be safely reproduced (especially for the last one, which no dev can reproduce at all) or need a lot of time to be fixed as basically everything needs to be reworked over time (performance issues, or what people call 'the memory leak')

Hence in total I think it's right where it currently is.

And while that is, we can implement more of what we want to see in Eco from our Eco Tree, though the Eco Tree is not meant as a roadmap...

Read more

04 Nov

Comment

Saves are stored on the local PC they were started on, given they are just servers. They can get a very big size and a lots of automatic backups are created as well, so Steam Cloud won't work for them.


31 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Make sure to also copy over the Configs folder, to keep your difficulty settings. If necessary, adapt the Network.eco to the new host.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
As StalEF said correctly, that is already possible :)

29 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We do plan to make Ecos nights darker in general again, but at least to my knowledge there is no simple way without source modding to make it darker at this point.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by FandangoChristmas:
Originally posted by Barrow: Fixed it by disabling require authentication in server configs under user. Thanks devs for making this game really configurable.
How do you do this? We followed the wiki command and config ,Require Authentication — True/False. We have been trying to figure this out today with no luck. Quickly leaning towards the refund sadly. :(
Require Authentication setting was for development purposes only and has since been... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
To set a password you need to edit Network.eco and set one, it's not possible via the client, only via the dedicated server.

22 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can be resident of several buildings, but they need to be on the same deed, as described above.

21 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by stlyau:
Originally posted by SLG-Dennis: You can only receive housing bonus from a single deed, e.g. one house that is continuously connected, as you need to be a resident of the deed.

This part isn't completely true. As long as they are all on the same deed, the rooms don't need to be in the same building. However, most people make one house with connected rooms or a multi-story building accomplishing the same feat.
I was talking about a single deed, ... Read more

20 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It doesn't work. You cannot have crafting tables in rooms that are to provide housing and you need different rooms for each of the bonus categories.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Housing bonus is given for specific, separated rooms that are equipped with fitting furniture, for example bathroom and bedroom. A room may not contain any crafting tables, otherwise it counts as industrial and any furniture bonus is void - the exception is the kitchen, here some of the crafting tables double as furniture.

You can only receive housing bonus from a single deed, e.g. one house that is continuously connected, as you need to be a resident of the deed.

You likely have claimed a separate area, so it is a separate deed, but haven't become a resident of that deed. To do so, just click on the deed name and click the become resident button, that will remove your residency from the first deed, though.

So you will want to make one connected deed and build a house there with separate rooms stuffed with fitting furniture for the specific room and keep your industry either in separate rooms, or even on a separate deed, where you do not need to become ... Read more

19 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Make sure to play on 9.4.3 by disabling any betas (e.g. "none") - staging is a development version and stuff does tend to be broken there.

18 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Make sure you got a working internet connection and restart Steam, sometimes it breaks a bit and then authentication doesn't work.

11 Oct

Comment

Originally posted by jthill

I do mean for linux. mono EcoServer.exe Just Worked for me. Darn. Okay, could we get better docs on the values in the configs? The gui is discoverable from tooltips and pick lists and such, but there's nothing like that for the configs. It's a little disheartening..

Well, what you did there was never intended, hence also not supported. :D

Configs are made in .json, which prevents us from doing any comments that wouldn't totally break the config styling. You can always help to add the variables to the Wiki, though ;)