Eco

Eco Dev Tracker




17 Dec

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Update 9.5 is next in early 2022, there also will be 9.6 before Update 10.

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    SLG-Dennis on Steam Forums - Thread - Direct
You lose 25% of your barrels to wear & tear, the values in the tooltips are unfortunately rounded and hence don't show fractions correctly currently, leading to sometimes unexpected behaviour. We'll tackle that later, but it's low priority for now.
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    SLG-Dennis on Steam Forums - Thread - Direct
Can you post a screenshot?
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    SLG-Dennis on Steam Forums - Thread - Direct
If you're having an issue with hosting a server, please grab your logs and send them to [email protected], mentioning this thread.

(https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-server-and-client-log-files-for-local-world)

13 Dec

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    SLG-Dennis on Steam Forums - Thread - Direct
No, that is unfortunately not yet possible.
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    SLG-Dennis on Steam Forums - Thread - Direct
I can recommend FireDaemon Pro.

08 Dec

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We unfortunately at this time do not plan GeForce Now support, the main reason is the need to use Steam Cloud for its Steam integration, which Eco is not eligible for due to it's server-based play with big savegames that exceed what Steam Cloud is capable of.

We do investigate Game Streaming, but that is with the focus to make Eco available in more schools, for which we are considering other partners that are more suitable.


03 Dec

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    SLG-Dennis on Steam Forums - Thread - Direct
There once was a scaling configuration, but afaik that is no longer active, so that's a no, unfortunately.

30 Nov

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    SLG-Dennis on Steam Forums - Thread - Direct
We do not officially support Mac, there is early developer builds for the 'older' Macs available, but the new M1 Macs are incompatible with the game and hence also won't have any builds soon.

24 Nov

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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Uldra: Thanks for the fast reply Dennis!

You know when a filter will be implemented? (hotfix maybe)

I found a poll on reddit from 3 months ago were I saw you comment on it pointing out even though the poll is biased out of 154 votes, 67 (43.5%) want for a server with exhaustion were 56.5% do not :D

Sample size might be a bit low but think it's still fair to assume that the player base is a lot closer to 50/50 and the main reason there aren't more servers with exhaustion limit is because there is no way to filter for them.

We are already a core group of 5 people, would be cool if we meet more and just have a chill game over 3-6 months were we can just have fun at our own pace.

...
Read more

23 Nov

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    SLG-Dennis on Steam Forums - Thread - Direct
You can create your own exhaustion limit server by changing Balance.eco in configs:
{
"MaxActivePlayers": 0,
"ExhaustionAfterHours": 0
}

Just put the amount of hours into the second variable, that you want as limit.

As for filters, there indeed seems to be none, which is an oversight.
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    SLG-Dennis on Steam Forums - Thread - Direct
We actually had something like that in the past. It might come back, for the last update we re-introduced the preview of the map to be generated, so people can easier check for a good seed.

21 Nov

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    SLG-Dennis on Steam Forums - Thread - Direct
Any commands should always only be used when you know what you do, insofar we do not plan to implement any warnings, unfortunately. The wiki is showing what each command does and we always recommend to get used to commands on a test world first. Pretty much every single command when used wrongly can be dangerous, so it's absolute necessity to learn how they work before using them in production, no warning can offset that.

Commands at this point in development are also not a development goal, their current use is mostly for QA and many of them are still QA only commands that can onyl be used by players that own Developer Tier. Later on in the development process we'll surely take a look on making commands more straightforward and easy to use, but they will still always be stuff you need to know what you are doing - that's why they are only for admins.
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    SLG-Dennis on Steam Forums - Thread - Direct
I'll note that down for suggestion, but I can't guarantee that it will happen.
I unfortunately don't have the blur either, unfortunately. We generally have a bit small text on some things, like the coordinates at the map, but those are still well readable for me, but I did hear other people including with normal screensizes have issues with those.

18 Nov

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    SLG-Dennis on Steam Forums - Thread - Direct
Yes, we unfortunately do not plan any specific multi-screen support. But I do actually not have issues with scaling, unreadability or too much UI on a 48" 4K screen myself, if that is what you meant by "big".

17 Nov

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    SLG-Dennis on Steam Forums - Thread - Direct
We do not have any special support for that, I'm not sure if there is any third-party way to do it, unfortunately.
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Originally posted by LightSideMoon

could I play on a Mac m1?

MacOS builds are only available as a non-supported early development version and the new M1 ones are not supported technically at all, unfortunately.

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I'd need a bit more info than that to help you. Feel free to send an e-mail to [[email protected]](mailto:[email protected]) with more details as well.