Eco

Eco Dev Tracker




15 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Note that you need to send the complete WorldGenerator.eco as seeds are only valid for the exact same file.
Comment

Giving you the honest answer:
Yes - we will continue to introduce and improve professions in smaller parts over time, especially when in minor updates. This allows us to introduce content much more regularily and adapt stuff in steps, taking player feedback into account. I can understand why you don't like that, but that's how it currently is.

Tailoring is something that will get expanded again in 9.4 and the following Update, but we don't want to hold back stuff that is done, useable and new interesting content until everything is done, as that simply doesn't work with the development flow we use and includes several focus points in an Update. From the past it also seems that is what the majority of players want.

We feel the additions are meaningful and work and that both professions are balanced better now - but of course they aren't done, that wasn't the goal, though.

Comment

Originally posted by ArchonFamily

Overcrowding is massively reduced, not disabled. The mechanic in game is in use, just nerfed for now.. I have confirmed on my server there is an overcrowding effect through testing.. Currently it reduces grow time by about 10%. There is no yield difference, but I hypothesize this will change.

To answer your question: each plant has a "shrub space" value. Look up ecos wiki for the plant. If there is not that much empty space around it, you're overcrowded.

This is true. (Wiki is outdated, though)

Post
We are happy to announce the release of Eco 9.3. With this update we are introducing some significant optimization improvements, an expansion of the tailoring specialty, and the experimental rent feature will be fully enabled with some additions to the residency system based on feedback from the community. In addition to these changes, we have a variety of quality life improvements, balance adjustments, and bug fixes listed in detail in the complete patch notes.



With the new rent feature, we had a few goals in mind. Renting a property will be a nice way for new players who are joining an established community to get a nice boost to their initial house bonus to help them catch up. Vehicles can also be rented to help with early transportation needs and to provide new players affordable transport options ... Read more

14 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can only receive housing SP from a single deed (your residency) and deeds cannot be connected without being continuous, correct :)
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, that is possible.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, the Excavator is for stones and ground material only.

13 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Sad to hear that. Feel free to post with the necessary information again if the issue ever re-appears and we'll take a look on it :)
Comment

No, voting is currently only working in the browser.
Make sure the server host has opened port 3001.


12 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Hello Turkey,
It's always good when you just write the issue you have, so we can directly take a look on it. What do you need help with?
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Please show us screenshots of each of the rooms that do no longer work, without screenshots I'll not be able to help. Make sure the rooms are separated and contain no crafting tables, are claimed and have solid roofs and corners filled.

11 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The room you show is registering, as you can see in the bottom right corner.
Can you give us more details as to what the exact problem is and make screenshots of every room?

10 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Esin: Confirmed it is using the same modifications as the table. Ex, modern upgrade 2 in table at 25% resource reduction reduced petroleum used down to 3, and barrels returned down to 2.25. One interesting caveat to this though is, if you only queue up 1 recipe with the MU2 slotted, it will use 3 petroleum, and return 3 barrels. Which does not make much sense as rounding 2.25 should be down to 2, unless the game just rounds up by default? (given that 2.25 would then round up to 3, but at 2 would also round 4.5 up to 5)

Again, would be nice to know if this is intentional, or a bug. The tooltip for the barrels does not relfect that it is being modified by the upgrades. Although, it does show the talent for lavish...
Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, they are toruses. (And we never had plans to change that either)
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
This has been fixed in upcoming Update 9.3.
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Users.eco:

"AdminCommandsLoggingLevel": "None",