Eco

Eco Dev Tracker




11 Oct

Comment

Originally posted by jthill

I do mean for linux. mono EcoServer.exe Just Worked for me. Darn. Okay, could we get better docs on the values in the configs? The gui is discoverable from tooltips and pick lists and such, but there's nothing like that for the configs. It's a little disheartening..

Well, what you did there was never intended, hence also not supported. :D

Configs are made in .json, which prevents us from doing any comments that wouldn't totally break the config styling. You can always help to add the variables to the Wiki, though ;)


10 Oct

Comment

Originally posted by jthill

Any hope you'll re-enable the server gui? It worked fine on the server that used the system mono.

The server GUI is still available and working, so I'm not sure what you mean.

Do you mean for Linux? It was never implemented for Linux, if it worked I have no idea why. So, that would be a no.


06 Oct

Comment

Originally posted by thaelah

If you plan on running it on linux, I recommend just using the docker container: https://hub.docker.com/r/strangeloopgames/eco-game-server

Pretty easy to setup and get going. Clear input/output of how to run it- you mount some folders, create a docker-compose file to define the ports, and you are done!

Keep in mind the docker containers are provided as-is and do not receive any support by us, though.

Comment

Trains are a planned feature, but one that will likely not be worked on during EA.


05 Oct

Comment

We do not recommend at all to increase size beyond our recommended values, that at current player amounts on servers end at 2.56 km² for servers with 100 people online at the same time, anything beyond that size will always be unnecessary waste of space and influence ecology in a way player impact is no longer existent - e.g., not Eco as intended, especially when big world sizes are coupled with few players. (Basically default size is for coop, 1km² for the average public server and the biggest public servers that have ever existed can go up to 2.56 km² for best experience, depending on their player online counts)

Having a thousand people, a fourth of it active with 60-100 players online at the same time is zero issue for a 2.56km² world.

Worlds up to 4km² are supported nontheless, anything beyond that does not receive support from us and may break at any time. Worlds beyond 16km², depending on height, may not even be able to be created, due to integer limit.

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Comment

As other players have already explained quite well, Eco was never and is not intended to be played in Singleplayer, but in a (random / public) multiplayer environment. We do offer configuration options for singleplayer (and multiplayer) worlds that allow you to change resource costs / crafting time / skill gain and pretty much everything to something you like more, our defaults are just what works for an average eco player (and those are generally more tolerable to grind), but there is no way to have a default ready for every potential playstyle and personal preference.

In any case, it's absolutely not impossible, including without mods and on our low collaboration preset to beat the game. Many people do that and yes it does have some grind and will always be a totally different gameplay than on multiplayer.

I've got good news at least in regards to creative mode, as that is planned. We also won't leave EA this year, as the last two years were a heavy ride for us, b...

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Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The only way to fix this is reverting to a backup and not using experimental developer commands.
Comment

We do plan to switch to DotNet 5.0 in the future.


04 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Pacific sardines currently can only be caught by bow and arrow due to a bug.

29 Sep

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Here is a user-made sheet on where the different ores can be found:
https://cdn.discordapp.com/attachments/448531486313021459/876530423302344744/unknown.png

28 Sep

Comment

Originally posted by Jack__Union

They can regrow. It takes a 1,000 real hours.

No, they can't if you haven't modified stuff.


24 Sep

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
This works as intended.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
(Eco will have a command for it on the next major Update, though :))
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Eco does not have a command for what you're searching for, I'd recommend using NidsToolbox mod for that. Keep in mind most of our commands are for QA purposes and not intended to be used by players at all - and in any case only if they know what they're doing and have tested them before. The command list on the wiki is as up-to-date as the ingame list is.
Comment

Originally posted by devvmh

Yes, I was experiencing this as well. I saw two issues

The first was when I opened the game. I fixed that by not using the steam client but manually running the game in terminal. However, as of 0.9.4 that came out today it works through steam again.

The second was when I entered the world, but occasionally I was able to play for a bit before crashing. I eventually realized I was crashing any time I was in proximity with another player. Makes it possible to play but only "socially distanced". Works for me server of 4 people but in I'm hoping it's fixed soon. I wrote up my observations here https://github.com/StrangeLoopGames/EcoIssues/issues/22682

Haven't tested if this is fixed in 0.9.4 yet

MacOS unfortunately is not officially supported and also not actively developed, resources can only go into there when some are actually free, so I can't make you any hopes for any "soon" fixes, unfortunately.


23 Sep

Post
    Todd on Steam - Thread - Direct
Update 9.4.3 has been released and includes the following bug fixes:

  • Fixed: Harvesting grass and wheat was causing a client crash
  • Fixed: The camera was set to a fixed position when driving a vehicle as opposed to adjusting to face the direction the vehicle was moving
  • Fixed: Players were often appearing invisible to others
  • Fixed: Tool animations would not always display when viewing others use a tool
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, that works as developed, not necessarily as intended though, the spawn rate is much too high, we're working on that.
Post
    Todd on Steam - Thread - Direct
With this update comes a variety of bug fixes, improvements, and balance changes.

Please note: Large servers may experience a longer than normal loading period when initializing properties due to a bug fix that clears out empty deeds from the database.

Civics & Contracts
  • Fixed: Custom stats for civics were still recording even when the action that triggered the stat increase was prevented
  • Fixed: Text formulas in laws could sometimes cause the server to crash and the save to become corrupted
  • Fixed: The Distribution Station was incorrectly using time played to determine if eligible to receive items, rather than using days since joining the server
  • Fixed: Contracts were unable to be marked as failed
  • Fixed: Admin command /titles unassign was not working when targeting someone besides self
  • Fixed: It was not possible to rep...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.