You can neither rename your own personal currency (but a minted one you have access to) nor name contracts or any unique objects the same name as another unique object of the same type.
Keeping lifestock/ breeding animals sadly isn't a game mechanic yet, despite being announced as a future feature to come a longer time ago. BUT: I played hunter/chef on my recent game and I felt like the it is almost impossible to make a species go instinct. I could barely see any changes is numbers. I guess if you check the stats from time to time and stop hunting animals that are in huge danger it really is fine.
Animal Husbandry has always been a planned feature for the Early Access, but as it is not being worked on yet, it never had a date or announcement thereof. I'd expect it more towards the end.
I just started a few weeks ago but it happened with a few people I started with. When we spawned in, the default mouse sensitivity was set to .01. I'd check that to see if it fixes your issue.
That issue didn't happen for everyone (and didn't to us) and hence wasn't noticed early enough, but is fixed for Update 9.3.
I think Grasslands is the best for that. It also has a lot of coal.
Yep, thats your best bet.
Thanks for the heads up :) can I post it there?
Of course! :)
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Writing every second is going to be rough on an SSD, but fine for a leased one.
I've seen the caching of several queries in action, but it would make a lot more sense for the ones that I've noticed to be cached client-side as well, with the same cache expiration- it's going to cause the server the same order of magnitude of seek time to pull the cache from disk as to run a query from disk. and the same amount of I/O overhead to transmit it to the client.
That's no problem for current NVMe SSDs, and I personally use Datacenter ones for servers.