Eco

Eco Dev Tracker




10 Jan

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RemoteAddress may not include http and should include port, WebServer URL needs http and should include port:

"RemoteAddress": "gs1.play.eco:3030",

"WebServerUrl": "http://gs1.play.eco:3031",

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Originally posted by Kuldiin

There is an official server called White Tiger that sounds like it would cater to your needs. Join the official Discord channel and check out the White Tiger channels.

Just clarifying that WT is at maximum a lowkey roleplay server, we more identify as a 'society simulation' server that puts all focus on that.

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I know of a few roleplay servers, but those are mostly invite-only, so you might need to get a bit more into the community to find them - or be the one to start a public one :)

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The optimization is the absolute priority, there is a squad solely for it, unfortunately the problems are also very non-trivial and require lots and lots of rewriting and breaking changes, hence progress looks slower than it is for the developers working on it.

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Originally posted by Texmexlex_

Work work work to unlock the specialty books and definitely get some friends to play along. Be active, and don't waste time trying to make things look nice, pay attention to what is needed and keep it on task so you don't get stuck waiting

I'd recommend to make stuff look nice if you're into it, it's something always appreciated by player communities on pretty much any server and in high demand - and we like it as well :)

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We don't support tags yet, but it's a common suggestion, unfortunately I don't have info on if and when that might be implemented.

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Originally posted by LankeNet

Nah, stability and performance improvements are by far the most requested feature. Or maybe trains.

Actually it was trains, then boats. Performance and bug fixes was pretty low on the list when we still had it, but barely reflected what was really going on.

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Towns & Nations will make this a lot easier, an experimental version of that might already be included with Update 9.5, rather with 9.6. (This does not apply to boats, though)

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This image made by Ba1aB on our discord might help: https://cdn.discordapp.com/attachments/448531486313021459/876530423302344744/unknown.png

Keep in mind that this always from the highest natural block at any given position - NOT sea level.

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Originally posted by hyrle

That particular wiki is for version 8 of the game. The current wiki is at https://wiki.play.eco/en/Eco_Wiki and the copper article states where to find it for version 9. I usually find it in the Ice or Tundra biomes in the side of a mountain. An iron rock drill makes it easier to find.

I'm not aware of any other wiki than that, the Gamepedia one was taken offline?

Even the one you mentioned is not up-to-date all the time, given it hasn't a lot of people participating to update it yet currently, it's a sole community-run wiki.

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We plan to expand the possible decals for asphalt roads, but currently you only got the limited selection of lines as has been mentioned by other posters already.

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The No Collaboration preset is recommended if you want the lowest possible grind, otherwise Low Collaboration.

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The delimiters are set based on client and server operating systems and can even be different at different UIs in the game, as some stuff is client-controlled and some stuff is server-controlled. We want to switch that over to being controlled by one of these in the future. (Though it's unclear to me if we'd rather use client settings and people probably don't get each other when they chat or do it server sided and people are confused it's not how they're used to it.)

Given you said you're hosting on G-Portal - that's a german provider that will likely use OS settings that make the servers use commas, as you described. Not really anything you could do, unfortunately.


07 Jan

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    Todd on Steam - Thread - Direct
Update 9.4.5 has been released and next to removing the holiday skins includes the following changes:

  • Added: New emotes: /wave, /sit, /bow, and /salute
  • Added: Modkit support for custom images for signs and Ecopedia banners
    (More Info: Example Mod[github.com] & Wiki Documentation[wiki.play.eco])
  • Fixed: Laws using a progressive percent were unable to accept 0 as the minimum threshold
  • Fixed: Firing a bow was creating errors in server logs
We were also made aware that we did... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Dec

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    SLG-Dennis on Steam Forums - Thread - Direct
We at least don't have any plans for that currently.

20 Dec

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    SLG-Dennis on Steam Forums - Thread - Direct
We heard last years feedback about that and plan to remove the festive skins with a bugfix update in January after our holidays.
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    SLG-Dennis on Steam Forums - Thread - Direct
You're absolutely correct with lots of work being backend related in the last months. Most stuff being worked on is for tackling performance and other issues and mostly boring rewriting. We're also working on features for 9.5 and 9.6 but there's nothing ready for announcement yet. Shouldn't be too far for 9.5 anymore, though.
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The Holidays are approaching and we want to take this moment to thank our wonderful community for the incredible support this year, we appreciate it so much! In the past months we've been working hard on upcoming Update 9.5 and are excited to share more about it in the coming year.



Until then, we've covered Eco in festive decorations again, for you to enjoy the holidays in your games. Elk got back their sweet reindeer appearance, spruce trees light up as christmas trees and the distribution station has been decorated and is ready for you gifting storage crates wrapped as presents to your fellow players in your communities.

We wish you and your families happy holidays and a healthy new year. May your wishes come true!

With love,
The Eco Team
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.