Eco

Eco Dev Tracker




01 Sep

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We expect it to be used mostly for smaller servers, the big ones won't be as interested in using it.
Comment

Originally posted by DonaIdTrurnp

What are the new numbers?

33% for 2
50% for 3
60% for 4
66% for 5
71% for 6
75% for 7
78% for 8

Then very small increases after that. Keep in mind that while these penalties were increased, for every resident the after-balance system assigns one free room of every type with no penalty, which hasn't been the case before.

Comment

Originally posted by padmanek

I believe the in-game Ecopedia needs to be updated then.

In-game screenshot of Occupancy section: https://i.imgur.com/o1BrHUx.png

Yep, noted that internally.


30 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The minimum amount of emtpy blocks between saplings in 9.5 is currently equal to world generation, 4 blocks. I don't think the soil sampler will be changed to allow targeting the plant, basically as it's intended to measure the soil, but I'll note it down for consideration :)

We do plan to introduce a global modifier, yes. I do not have an ETA for that, though.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I've just tried to reproduce that and it works fine here, you need a bit targeting skill (nothing has changed there), but it works without hassle. Are you maybe having issues because you have planted many saplings directly next to each other making it hard? That will no longer be possible in 9.5, so you might want to adapt for that already.

You need to aim at the ground, yes. That did work for me, though. It was never possible or at least intended to be able to point on trees, so if that worked for you, I have honestly no idea why.
Comment

Originally posted by Shakespeare-Bot

Aye, yond is correct, the system wast rebalanc'd in 9. 3


I am a bot and I swapp'd some of thy words with Shakespeare words.

Commands: !ShakespeareInsult, !fordo, !optout

!ShakespeareInsult

Comment

Yes, that is correct, the system was rebalanced in 9.3.


29 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We'll make sure he gets to see a doctor, this doesn't look good.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Jim Beam: we used brick floor but brick floor doesnt count as hard ground. we gave up
Brick floor (via hammer) counts as solid ground, it seems that you probably were trying to not place it on the ground or didn't use a brick form via the hammer. A picture would be helpful.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Jorn: Note that that last option only moves one plot to the new deed, it doesn't merge deeds. Would be nice if we could do that without unclaiming.
You can do that at a real estate desk, as mentioned :)
Comment

Originally posted by stipe657

Thank you man, Avast is braindead sometimes.

I turned it off and now I can play.

You need no other antivirus software than windows defender, you can safely get rid of it, they mostly cause more harm than good.


26 Aug

Comment

Both waterwheels and wind mills have been fixed to no longer allow unrealistic placement, so this is no longer possible.


25 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Hello Cosa,
since Update 9.0 this is no longer possible, as a 'Leader' position does not exist until you made a constitution, at least a basic election and a elected title. You can fastpass such elections and assign titles after you have set up a basic government manually, though. Commands for that are on our wiki page: https://wiki.play.eco/en/Chat_Commands

/titles assign, /fin and all /object commands would probably be most useful.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Make sure to change the betas back to 'none' after the server updated, so you continue to receive the newest updates :)
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Press ESC and then on the bottom left the button "Set Play Times". :)

24 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by cpspok:
Originally posted by tindin: thats kind of the point of the game. nothing despawns at all or else ppl would just toss/leave stuff to remove pollution

branches don't pollute
They 'do' - they cause trample effect which prevents plant spawns.
Post
    Todd on Steam - Thread - Direct
With our first follow up patch to Update 9.4, we have added an option to enable the legacy cart control scheme, improved mod compatibility for popular mods from 9.3, and implemented multiple bug fixes to address some of the key issues that have been impacting gameplay.

Legacy Cart Control Option With Update 9.4, we introduced a new control scheme for carts that enabled the camera to rotate while in third person. As part of this, the control scheme for carts was changed so turning was moved to the keyboard. We have been listening closely to feedback, and found some prefer the old control scheme that allowed turning with the mouse. With this update, everyone will have the option to pick which control style they prefer. This setting can be found in the controls menu, and enabling this toggle will make carts use the old style of control.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by cpspok: ya i know but is there a way to have dropped items despawn or change the timer on despawn cause they don't despawn they just stay there sometimes we dont want them all but we cant get them to despawn.
No, nothing despawns in Eco (at least intendedly) and this also cannot be configured.