Eco

Eco Dev Tracker




22 Aug

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    SLG-Dennis on Steam Forums - Thread - Direct
We're monitoring your feedback on this matter and I agree with you that the new behaviour is not great, please continue posting here, if you have issues with this handling.

I've made sure developers are aware. I can't promise you a potential change would be effective immediately though, as those changes were big and hence might not be suitable for a hotfix due to what else they could break.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
This works as intended, you're not supposed to hold until the end.

We will investigate how we can improve this for Update 9.5, but with the current backend code it wasn't possible to do it differently, the change was needed though, as it fixes several other annoying issues and a few exploits.

Please nontheless continue to give feedback in relation to it here, so we can see how many people actually hold until the end of an animation and hence are affected. Most people seem to just do clicks, so it was deemed acceptable, especially as you can retrain.

I know it should ultimately support any way of doing it, but for this Update that wasn't possible.

Originally posted by Monsieur Bébé™: Also the new hammer is so insanely fast and keeps swinging that I sometimes remove 1-2 tiles more than intended. Is there a way to instantly stop your tool from working after you let go of your left mouse button...
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Comment
    SLG-Dennis on Steam Forums - Thread - Direct
For any type of diagonal roof you need two thick roofs. Rooms are not allowed to have contact with air to be recognized correctly and diagonally having contact to air counts as having contact to air:

A B
B A

B being blocks, A being air. Diagonal contact, e.g. contact to outside, no correct room.
We want to rework this in the future, but it's working as intended for how the current system was made.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We're monitoring feedback to cart behaviour closely and will decide on if and how to rework it based on that. Given the changes were big and can affect other things negatively, a change would likely be for 9.5 though, as the risk for a hotfix is too big.

In regards to the shovel, as we've communicated in the past that is intended. We once had a shovel allowing to pick up more, but it didn't feel good and out of place. The reason for why you can take more out of a stockpile is simply that there is a difference between getting dirt out of the ground vs. from a pile. It's a choice of realism, and being able to dig several dirt blocks doesn't fit the design goals of Eco. We actually had considered to make the same apply for stockpiles, but decided against it due to the fact it is indeed easier to get dirt from a pile and it didn't feel as out of place as when digging it out the ground. We know that is controversially debated in the community and thankfully there is a mod for... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by stlyau: You use a hoe to till the soil of a dirt tile. Plant a tree seed on it.. rinse repeat with same seeds in the specific area that allows them to grow. When they are grown, you cut them down and replant on the tilled spots again... rinse repeat.

I usually went the "Minecraft style of tree planting" 3 spaces between tilled soil tiles. This allows you to take a cart through the orchard, except for freshly planted Oaks and Ceibas. This method also allows the trees to usually fall completely to ground without getting caught on one another. Any closer and the trees catch on each other will chopping down and don't fall right.
In Update 9.5 we will, to reduce lag and for more realism, enforce placing o... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
As has been correctly said, your XP rating is a multiplier, not an absolute number. The calculation should be visible as well when getting XP and in the tooltips of the skill pie in the bottom left.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Education is not currently fully implemented and an experimental feature, it seems it did get into the wrong config file, though, hence we will remove the option to activate it with the first hotfix. Sorry for the inconvience caused by that!
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, aqueducts and artificial waterfalls will work.
Comment

Originally posted by SoopahCoopah

Low carry stacks for 1 I mean come on it shouldnt take 4 trips to cut down 1 oak tree, at this point I won’t play on a server with less than 50 carry size.

Big shovel for 2. You really want me to shovel 1 piece of clay at a time? What a joke.

Stockpiles having stacks of 20??? That’s definitely third. This always leads to having tons of stockpiles and just added confusion compared to servers that have 100 stacks.

Not to mention they just broke the movement on carts so they get stuck going down hills now lmao

I’ve played with full contributing groups of 11 people and that is still a grind the fact that the game now expects us to jump through extra hoops to obtain the same amount of resources should upset everybody

It's okay if you don't like that and mod it - we have that support for a reason - but most people do not and it's how the vanilla game is supposed to be.

Comment

Originally posted by SoopahCoopah

Is it still considered an exploit on a server that specifically has increased stockpile ranges and stack sizes? The vanilla version of this game is far too much of a grind especially since you guys ruined cart movement in 9.4.

Also you gave everybody small wood carts which seems ridiculous, especially since it was added to the logger but they’ll never be able to sell one because everybody already starts with one. It’d be like selling stone axes at your store. So just replace the small wood cart with the og torch stand.

Or here’s a genius idea, make the campsite 1 slot bigger.

Of course not, you can mod your servers however you want, but then you are not playing vanilla, hence also do not receive any support. I obviously can only make statements on the vanilla game that most people play, so if you play with mods you can of course do whatever you want, I'm just talking about what we will do with the main game.

The wood cart change is intentional, as that is how you will do it in the future when UI moving does no longer exist for many storages. We only change stuff bit by bit, as we of course keep those 'tricks' until we have a system ready that works as a replacement. So it makes sense to give people that, so it doesn't become a hassle.

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Originally posted by Egilzzz

Does anyone use the mattchete? i just place and remove stockpiles to cllear everytthing in large area

That will be fixed as well.

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Originally posted by LankeNet

I think the idea for the future is that moving between stockpiles is supposed to use carts or some other vehicle and feeding to stores is supposed to use conveyers.

That is the spirit of how it will work in the future, including with no UI moving possible at all anymore for many storages, can't say anything more yet, though.


21 Aug

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Looks great! :)

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That's what experimental features are for :D

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Originally posted by FalloutCreation

Your still limited by distance from a power source, right?

Yes, the ranges were kept.

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Originally posted by LankeNet

Yeah, wish that the starter kit was a storage chest that had in it a tiny stockpile, tools, and the food. The campsite just gets tossed at some point, but I guess you got to have some trash in the end.

The campsite allows sleeping, which is important in singleplayer.

Comment

Originally posted by SoopahCoopah

So in every eco run I have ever done I have used the torch stand to link stockpiles (ESPECIALLY IMPORTANT WHILE MINING) I understand I can easily just use tiny stockpiles or any other 1x1 piece of furniture that connects to stockpiles (a brazier comes to mind) but starting with one makes it so much easier. IMO the torch stand is the most useful item you get in your campsite

This behaviour is actually an exploit which is going to be fixed in a future update, hence bringing back the torch stand for this would totally not be an option *g*

The machete has much bigger use for new players to cut foliage, especially in the jungle for faster movement, so it is much more useful than the torch stand. As campsite slots are limited, we've decided to replace the torch stand with it.


20 Aug

Post
    Todd on Steam - Thread - Direct
We are happy to announce the release of Eco Update 9.4! With this update comes a load of new content, gameplay mechanics, and performance improvements.

One major focus of this update was to provide more ways to express yourself via the avatar, including new animated emotes and avatar customization choices, We expanded the game with thirty new food items representing well known dishes from around the world. In addition, producing green energy is more realistic, requiring placement with proper access to the elements.

We have also been hard at work at optimization, both for the Eco client and for server calculations. You should notice significantly smoother gameplay, though optimization will continue to be a primary focus for us in future updates. Last but not least, we had a heavy focus on bug fixes and other general improvements with a full list of changes included below.

Power Generation Updates With Update 9... Read more