I've made sure developers are aware. I can't promise you a potential change would be effective immediately though, as those changes were big and hence might not be suitable for a hotfix due to what else they could break.
Originally posted by Monsieur Bébé™: Also the new hammer is so insanely fast and keeps swinging that I sometimes remove 1-2 tiles more than intended. Is there a way to instantly stop your tool from working after you let go of your left mouse button...Read more
Originally posted by stlyau: You use a hoe to till the soil of a dirt tile. Plant a tree seed on it.. rinse repeat with same seeds in the specific area that allows them to grow. When they are grown, you cut them down and replant on the tilled spots again... rinse repeat.In Update 9.5 we will, to reduce lag and for more realism, enforce placing o... Read more
I usually went the "Minecraft style of tree planting" 3 spaces between tilled soil tiles. This allows you to take a cart through the orchard, except for freshly planted Oaks and Ceibas. This method also allows the trees to usually fall completely to ground without getting caught on one another. Any closer and the trees catch on each other will chopping down and don't fall right.
Low carry stacks for 1 I mean come on it shouldnt take 4 trips to cut down 1 oak tree, at this point I won’t play on a server with less than 50 carry size.
Big shovel for 2. You really want me to shovel 1 piece of clay at a time? What a joke.
Stockpiles having stacks of 20??? That’s definitely third. This always leads to having tons of stockpiles and just added confusion compared to servers that have 100 stacks.
Not to mention they just broke the movement on carts so they get stuck going down hills now lmao
I’ve played with full contributing groups of 11 people and that is still a grind the fact that the game now expects us to jump through extra hoops to obtain the same amount of resources should upset everybody
It's okay if you don't like that and mod it - we have that support for a reason - but most people do not and it's how the vanilla game is supposed to be.
Is it still considered an exploit on a server that specifically has increased stockpile ranges and stack sizes? The vanilla version of this game is far too much of a grind especially since you guys ruined cart movement in 9.4.
Also you gave everybody small wood carts which seems ridiculous, especially since it was added to the logger but they’ll never be able to sell one because everybody already starts with one. It’d be like selling stone axes at your store. So just replace the small wood cart with the og torch stand.
Or here’s a genius idea, make the campsite 1 slot bigger.
Of course not, you can mod your servers however you want, but then you are not playing vanilla, hence also do not receive any support. I obviously can only make statements on the vanilla game that most people play, so if you play with mods you can of course do whatever you want, I'm just talking about what we will do with the main game.
The wood cart change is intentional, as that is how you will do it in the future when UI moving does no longer exist for many storages. We only change stuff bit by bit, as we of course keep those 'tricks' until we have a system ready that works as a replacement. So it makes sense to give people that, so it doesn't become a hassle.
Does anyone use the mattchete? i just place and remove stockpiles to cllear everytthing in large area
That will be fixed as well.
I think the idea for the future is that moving between stockpiles is supposed to use carts or some other vehicle and feeding to stores is supposed to use conveyers.
That is the spirit of how it will work in the future, including with no UI moving possible at all anymore for many storages, can't say anything more yet, though.
Looks great! :)
That's what experimental features are for :D
Your still limited by distance from a power source, right?
Yes, the ranges were kept.
Please contact support at [[email protected]](mailto:[email protected]) with your logfiles: https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file
Yeah, wish that the starter kit was a storage chest that had in it a tiny stockpile, tools, and the food. The campsite just gets tossed at some point, but I guess you got to have some trash in the end.
The campsite allows sleeping, which is important in singleplayer.
So in every eco run I have ever done I have used the torch stand to link stockpiles (ESPECIALLY IMPORTANT WHILE MINING) I understand I can easily just use tiny stockpiles or any other 1x1 piece of furniture that connects to stockpiles (a brazier comes to mind) but starting with one makes it so much easier. IMO the torch stand is the most useful item you get in your campsite
This behaviour is actually an exploit which is going to be fixed in a future update, hence bringing back the torch stand for this would totally not be an option *g*
The machete has much bigger use for new players to cut foliage, especially in the jungle for faster movement, so it is much more useful than the torch stand. As campsite slots are limited, we've decided to replace the torch stand with it.