Eco

Eco Dev Tracker




16 Nov

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A cookling :)

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There is no official numbers for this, but I'd recommend nothing below what your plan is supposed to give full-speed.

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Your nutritions shouldn't be gone to begin with.

Try
"/sim setlayer Potassium, 0.75"
"/sim setlayer Nitrogen, 0.75"
"/sim setlayer Phosphorus, 0.75".


13 Nov

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    SLG-Dennis on Steam Forums - Thread - Direct
Because those two are newbie desks, it makes your first room easier.
Yes, i noticed the exploit, but it's not really an issue as on unclaimed property anyone can steal your stuff.
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    SLG-Dennis on Steam Forums - Thread - Direct
All workbenches are meant to be in separate rooms, yes. This works as intended.
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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Flashand: 35 exceptions is a bit much for one game, i counted.. 35 exceptions. its not them, .......
It definately is, I don't need a single one and it runs fine :)

11 Nov

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    SLG-Dennis on Steam Forums - Thread - Direct
Well, have an exception for Eco or disable the antivir. Big software companies don't care for indie games.

10 Nov

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    SLG-Dennis on Steam Forums - Thread - Direct
Yes, excluding changes to worldgen and animals. E.g. no new stones, biomes, animals, ore distribution, crops, etc.
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    SLG-Dennis on Steam Forums - Thread - Direct
/help and /helpful ingame.
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2927863919785849343]here[/url].
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Update 9.1.4 has been released and fixes the following issue:
Fixed bug with inability to remove fuel from vehicles

09 Nov

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Update 9.1.3 has been released and fixes the following issues:
  • Can no longer change owners of a property when you have access, unless you are an owner
  • Fixed bug with destroying trees by placing a block on them
  • Fixed bug with getting stuck on avatar creation if rolling back to a previous update version
  • Fixed bug where it was not possible to remove debris or blocks near tree roots
  • Tall Boots now start discovered
  • Updated description for lumber furniture
  • Fixed typo in Plant Fibers description
  • Various Ecopedia typo fixes
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2927863919784066770]here[/url].
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    SLG-Dennis on Steam Forums - Thread - Direct
You can start it on the same computer, but you need to do so manually.

08 Nov

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    SLG-Dennis on Steam Forums - Thread - Direct
You can, in /Steam/steamapps/common/Eco/Eco_Data/Server/Configs/WorldGenerator.eco
"Dimensions": {
"x": 72,
"y": 72
},

Please note that when changing this you will need to start your server manually via the 64-Bit executable. The singleplayer server started from inside the game uses the 32 bit server and does not support bigger world sizes, it will crash on reaching the memory limit.
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    SLG-Dennis on Steam Forums - Thread - Direct
There is also a admin command to remove the nearest global marker:
/land removenearestglobalmark
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The IP address in your Network.eco is wrong, but i guess you are the person i already chatted with in Discord :)

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Only allowing the machete should do that?

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Please report such issues over on our bugtracker. Mac and Linux aren't and never were officially supported, but whenever we have free resources we take a look on such issues and try to fix them. As we have not a single team member using either of it, we cannot test fixes, though and have to rely on the community to do so.


07 Nov

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    SLG-Dennis on Steam Forums - Thread - Direct
Works as intended, most animals actually do not attack people IRL, we adjusted the AI to behave similar, but the AI is still very early, so it acts very basic.