Eco

Eco Dev Tracker




16 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There is an issue open to implement that option, but on low priority as there usually is no real need to delete a world.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We don't support linux servers. (Not because we don't want, but because there is no easy way to do so and resources are too limited to go the hard way for an unfortunately rather small player base) As the game runs on a server in singleplayer we have no way to offer that to linux players. If you run the server manually with mono, you can play on your computer. But keep in mind, that using mono is likely to cause a lot of issues and has a bad performance.
Post
    WAVES on Steam - Thread - Direct


Hey all, for this Friday’s Eco Peak I wanted to talk about the new government system I’m working on for Eco 9.0.

The high-level idea is that in the current version of Eco you run a government. In 9.0, you will build a government.

First thing you’ll need to do to create a government is form a constitution, which will be an object placed in the world. The value of the building it’s placed in will determine how much influence the government has, and whichever government has the most influence will dictate the rules for the world.

Overthrowing the Government This means that governments can be overthrown by making a more powerful one, represented by a more valuable building, and players will need to create fantastic palaces to ensure the legitimacy of their government and prevent being overtaken. (Later, we will allow... Read more

12 Apr

Post
    WAVES on Steam - Thread - Direct
It’s been over one year since we launched Eco on Steam Early-Access, celebration! But in the long-game, it’s just the beginning.



Eco: The First Three and a Half Years
Eco was born out of the core idea of ‘Tragedy of the Commons: The Game’ where all your resources come from the ecosystem, and all economic and governmental actions happen through real people. That’s a huge, seemingly impossibly scoped game, and I believe we’ve made incredible progress.



The above screenshot comparison (between our Kickstarter and today) is crazy to look at. We’ve been working on the game nonstop since 2015, and it’s improved continuously, incrementally, until it looks like a totally different game. ... Read more

11 Apr

Comment

Yes, open a bug report here and attach your world save uploaded to some hoster: https://github.com/StrangeLoopGames/EcoIssues/issues


09 Apr

Post
We have released patch 0.8.1.1 with the following fixes and improvements:

Fixes
  • Fixed elevators to be usable again.
  • Fixed allocate and tax in the treasury.
  • Mint now performs a single check and single action record per Mint operation (previously it was for every single item in request, for 1000 items - 1000 checks and inserts). It greatly improves Mint speed if Mint limiting law is active and also reduces DB size (in any case).
  • Changed logic of Mint operation. Now it completely aborts Mint operation if you don't pass a law instead of partially execute it (i.e. you have limit of 100 items per day, minted 50 items and try another 100. Old behavior: 50 will be minted + error message. New behavior: operation rejected + error message with corresponding law statement).
  • To prevent extra queries law statement logic changed. Now it counts Mint actions before user action, but also added Cur...
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08 Apr

Post
We have released update 0.8.1.0 with the following fixes and improvements:

Additions:
  • Added the barrel cactus, white bursage and joshua tree to the desert biome.
  • Added exclusive fullscreen mode.
  • Added spruce trees to the taiga biome.
  • Added configuration menu for single player world to allow adjusting some settings easily.
  • Added /repairallrooms command to repair rooms that should contribute to the housing score, but don’t.
  • Added several admin commands to manage bank accounts:
    AddAccountManager (accountID, userID)
    RemoveAccountManager (accountID, userID)
    AddAccountUser (accountID, userID)
    RemoveAccountUser (accountID, userID)
    CreateAccount (name(optional))
    DeleteAccount (accountID)
    SetAccountOwner (accountID, userID)

Performance:
  • Fixed an issue that caused FPS drops when opening a store wi...
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28 Mar

Comment

Our recommendation is to use no world size over 200x200.

Post

Today we are taking a look on a modded server with an amazing central city with lots of majestic buildings: https://www.youtube.com/watch?v=o1nTR4FygkE

External link →

21 Mar

Post

Take a look at our new short video from the ECO Life server: https://youtu.be/5qhlIyQneXI

External link →

18 Mar

Comment

Self Improvement levels up by leveling up any other specialty, that is not a bug, but intended.

Comment

No, you cannot reset talents by any means. Sorry :(


15 Mar

Post

Take a look at our newest short video about two monumental Eco Buildings made with the new stone types in Update 8.0:

https://www.youtube.com/watch?v=2xz8QN_-50o

External link →

13 Mar

Post
We have released patch 0.8.0.7 with the following fixes and improvements:

Fixes:
* Fixes memory leak that was crashing servers
* Fixes Sweeping hands talent
* Water pumps now migrate to mechanical pumps
* Fixed skill level update in skill level UI on level up
* Fix repair cost display for repair table
* Fix crash with transfers