Eco

Eco Dev Tracker




12 Mar

Comment

Originally posted by Gnawlydog

Dadspeed is the most popular server on Eco. Its a long term server that lasts for months. What sets it apart of the super skill system. You can't have more than 2 skills and they can't work together. Like you can be miner and hunter but not miner and smelter. Dadspeed is named because you can play as much or as little as you want and still be relevant. You can join months into the season and find a place.

Dadspeed is a great server and offers a truly unique experience, but I wouldn't call it the most popular server - the severe restrictions on the skill system is something the vast majority of our audience actually doesn't like. It certainly is one of my immediate candidates for the upcoming recommended server list, though, and I have been recommending them personally on several occasions.

We do hope that our improvements to the exhaustion system will allow servers that offer a similar experience without being as limited in the future, which can cater more towards players that have limited time available to play, but don't want to be limited to a very small selection of skills. We'll see soon enough, Update 10.2 is going into playtest soon.

Comment

Originally posted by Squigs44

You had me interested until the mods. I've found those "quality of life" mods are actually a big catalyst of what makes servers rush through tech. Or maybe the same people who are attracted to mods that make the game easier and more efficient also like to rush to in game tech that makes things easier and more efficient.

In general feedback we tend to hear that players select such servers, but at the same time aren't happy about how fast the game experience ends, specifically due to those mods. It's a bit of a paradoxon.

The game is made with collaboration being necessary in mind, progress being achieved through the whole community coming together for that. Making all tasks easy to achieve for individual people just makes the game end quicker. That doesn't affect all of those modifications, but many of them.


11 Mar

Comment

Originally posted by thebruteman

Thanks, mail was received. We just need this for diagnosis, so I can't yet tell you what is going on to your latest post asking for that. It is clear that the client setting is not the only factor, as we don't get it. We try to see if we can get it if we pretend we are exactly your player on exactly your server with exactly your registry. (And if not, we'll call Merlin to help, as that'll be magic)


10 Mar

Comment

Originally posted by thebruteman

so what exactly do you want just the server game.db and game.eco or all of the server configs as well .... not sure how that helps as it seems to be a client issue and what's put in the windows registry.

So are there client files in appdata/strangeloopgames you want to see from my clients maybe?

I guess one thing of note is I'm able to join my server direct over Lan as well as via NAT loopback but I did test disabling the lan connection to the server and just connecting didn't make a difference fresh install and joining puts that in my registry.

Now knowing little of how this is working I suspect/guessing it has to do with the avatar system I did join a server that was late game with my avatar and did equip a pile of clothing backpacks etc. and I never changed the avatar when I setup my own server (I like how I look and didn't want to change it) is it possible something is stored local from that first server on my avatar that...

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No, just the savegame, game.eco and game.db.


09 Mar

Comment

Originally posted by thebruteman

you have a doubled avatar via TPV, if so, your logfiles added to that issue would be helpful and also checking if the steps a user on steam provided and which I copi

I have this exact issue on my dedicate server my players all are fine on the server but me as admin its doubling my avatar.

Can you send me the savegame where you had that issue and your exact ingame name? Send to [[email protected]](mailto:[email protected]) or add to that issue. (We need .eco and .db file)


07 Mar

Comment

Originally posted by Lucky-Leg-9118

I am at 9 star and got no extra claim t😥... I want a bigger house. I am litterally solo building a village... my hubby is building himself a skyscraper to fit everything in... but I dont like that... I went foodie by the sea style... so how do I find those papers then?

Read my answer above. You get the extra claims through reading skill scrolls when the setting is active.

Comment

Originally posted by Nietha23

You don't need a town if it's just the two of you because you don't need to protect resources or your personal stuff from each other. So you can turn settlements off and there's an option to reward claim papers (and stakes) with every star you spend.

The stakes are only useful if you want to build craft tables outside of your home area, since your talent perks only apply to claimed tables.

Turning settlements off in singleplayer is not possible without editing config files directly and doing so will make the world unsupported if you have any issues, as settlements off is a legacy setting that may go away at any time. Never turn settlements off in singleplayer, just use the settings that are there to give unrestricted claim papers and which are enabled by default when starting a world with No Collaboration.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The achievement was tested and works. It is in opposite to my original information not required to pay the tax in a single transaction. (Sorry for that!)

The achievement is based on the value of the currency, though. You need to pay taxes equal to 1,000 of a currency's backing item, not just 1,000 currency. That means if the currency you try to achieve this with is backed with 1 iron bar = 1000 currency, you need to pay 1.000.000 in taxes. If it is backed with 1 iron bar = 1 currency, you need to pay 1.000 in taxes.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We confirmed the achievement doesn't work, along with some other culture related ones.
Those will be fixed in a future update, I can't say when exactly, achievements are low priority.
Comment

With default settings (No Collaboration) you don't need settlements to get more land claim papers, you will still get unrestricted ones like before in Update 9. You can reduce the amount of players needed for a town in the Settlements.eco config file, located in /Steam/steamapps/common/Eco/Eco_Data/Server/Configs.

Change the 3 in "MinCitizensToFoundSettlement" to 2.
The fastest way to apply default settings to your world in regards to the first thing I said is just creating a new world with default settings and any adjustments you may have made in the game, then delete that world and load the old one. The configuration will also apply to that one.


05 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You cannot make a circle, e.g. cleaned water cannot be pumped into a fresh water pipe.
The waste filter needs to be on claimed land to work, it doesn't work if its not claimed.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That is the case - but you do not need to use them, as you get normal claims that work outside of them just like in Update 9.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Dirt exists in different variants for different biomes, those are still dirt, but have a different design. We are looking into if we are going to change that in the future, as it causes a bit of confusion, but it was done so you don't have a multitude of different soil types in your storage that you can't really do a lot with.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Please note that doing that will loose you any support for your world - singleplayer worlds are not intended to be increased in size and the settlement system is always enforced on singleplayer servers, as it being off is a legacy setting that may go away at any time. Given the setting cannot be changed once locked in, you could lose your world later on. Settlements in singleplayer do no harm, as in singleplayer with the default settings or if configured manually you gain claim papers that are unrestricted just as in Update 9 and using the features it brings is fully optional - there is hence no reason to turn the system off and using a legacy code base, when you can instead use the current supported codebase and have everything behave just like it was before, but be save for any future changes. Especially given singleplayer worlds tend to be around much longer than multiplayer servers.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Given this question came up just lately, I'm just quoting myself:
Eco is inherently developed for multiplayer experiences, the singleplayer is basically just a dedicated server started locally (which is why it's called local world). The dedicated server requires a connection to our backend servers to determine what content players have access to, if the license is valid and ensures that a player is who they claim to be for all mechanics that require that (like voting), to prevent abuse and cheating. An offline mode would not be compatible with the general technical structure of Eco and we have no plans to implement one.

Also, while we appreciate construcive criticism, we do not need to tolerate false allegations as you have made. Our authentication system was made way before the game was available on Steam and it still is available without Steam, hence using solely Steam services is not possible. Steam's services also don't ... Read more

04 Mar

Comment

Originally posted by Remote-Insect5502

Does this version include any kind of fixes for testing or is it just debug flags on?

The version is an identical build, just with development mode on.

Comment

Originally posted by AndyofBorg

This has been an ongoing issue for me. I posted in the bug forums and saw other posts about it but it doesn’t look like anything happens. It’s very easy to replicate, can’t play more than about 90 minutes without restarting the game.

It's not easy to replicate. Contrary to common belief these issues do _not_ happen for everyone. I don't get any of them, for example. My memory build up was solved with 10.0 and the microstutters I once had were fixed in 9.0. Issues we experience ourselves we address as quickly as we can. The survey we lately did also showed that while a notable amount of players undoubtedly get such issues, the vast majority noted explicitly that they do not have any.

The only way we can identify these issues without getting them ourselves is what I mentioned in my comment above. We need players actually experiencing them to use a development build and provide investigation data to us. That is a complex task to do, but there is no alternative to it. So every player willing to get their hands onto that is extremely appreciated and likely allows to address another performance issue for multiple people. It's just important to see under which circumstances and which server environments issues...

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03 Mar

Comment

To the reporters of this post:
It does not technically violate rule 4 as it is not a server advertisement. It is kind of a new type of posts we see here lately where players that play on any server not owned by them search additional people for a settlement they are part of on a server. Such posts would not fit into the megathread. We have not yet decided how to deal with such posts, but for example posts by users to find a server were allowed so far and only actual advertisements by server staff (or the same but hidden through a third-party user) are requried to go into the megathread. Feel free to comment on how you would like us to deal with them.

Comment

https://preview.redd.it/dq537mmmq6mc1.png?width=1451&format=png&auto=webp&s=854acb28283193be2fb676ecd07518dd90df1748

If you want to help getting such issues fixed, you can follow the steps lined out in that screenshot, it's the only way to get any useful data.