Eco

Eco Dev Tracker




05 May


02 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, there was no such function.
Comment
    Ice Forge on Steam Forums - Thread - Direct
All labor is used per recipe specifically so that would need to be adjusted for each specific part.
However inside each of the profession specialty scripts you have an array of values that are representing the multiplier reduction for calorie % bonus towards labor.

So if you were to override the specific skills it would limit the amount of overrides you would need to only those instead of every single recipe.
Mods/Core/AutoGen/Tech is where you can find these .cs files (follow mod override procedures )

The piece that needs to be altered is these values where the right numbers are the deductive
of the default value at 1, these go from level 0 to level 7 (so first is no reduction, second is 1 - 0.2f meaning 20% calorie reduction and so on)

public static MultiplicativeStrategy MultiplicativeStrategy =
new MultiplicativeStrategy(new float[] {
1,
1 - 0.2f,
1 - 0... Read more

01 May

Comment
    Ice Forge on Steam Forums - Thread - Direct
Hello!
Just to clarify a bit about what your actually referring to as there is a couple of different impact points where as "Calorie Consumption" is in regards to.

- Driving vehicles (HumanPowered is considered for any vehicle not using "Fuel".
- The passive calorie usage over time (the one that ticks once every 30s for your level multiplier).
- Calories used by specific tools.
- The multiplier for applying sprint/run effect.
- Calories applied to Labor

The calories used for vehicles, tools and labor can be applied and edited in their specific type and use case and we don't have a global modifier for this yet as it has a lot of different impacts and making all of these special case conditions take lot of maintenance as we scale or rework the project internals where we do work towards extending more settings as they make sense or are requested some are just not available at the moment.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It's a sole decorative housing object currently.

28 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, the description is wrong.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Thanks for that, I'm not sure if that is simply the german community translation not being updated yet or an error in the actual english source files, but if there is an issue in the source files we'll make sure it gets adjusted respectively.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Can you give me a screenshot on where it does say that?

27 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Do you have a controller connected by chance?

25 Apr

Comment

Originally posted by Keirron

That's good to know. We usually play with the default. "I think it's 100 by 100"

Default is 72x72.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
A modder works on a mod that allows painting biomes and making it generate a world, but that is not yet available.

23 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by SpaceCowboy7:
Originally posted by SLG-Dennis: Eco will not have automation (at least not of that degree), so that is not going to happen. Trains are still a thing we wish for after EA, though with drivers :)

Thanks for the Answer to my post. /Sarc

We don't give ETAs, all information available is on our discord and in the Steam news, hence I'm unfortunately not able to give you any more info.

Trains are something we might look into, thou... Read more

21 Apr

Comment

Nid's message of the day can probably do that, one of his admin tool mods.


20 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Eco will not have automation (at least not of that degree), so that is not going to happen. Trains are still a thing we wish for after EA, though with drivers :)