Eco

Eco Dev Tracker




06 Apr

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Apr


03 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Ryan: @SLG-Dennis thank you for the hard work your putting into the game but why on Earth have you waited till now with no official announcement via steam or social media with regards to delays and instead let us all wait till the day of release and instead reply to peoples comments informing us of the delays

Because the decision was made in today mornings production meeting, until last week we still hoped to be able to do it. The announcement was made in our main channel, Discord. We don't typically announce minor stuff like this on Steam frontpage, e.g. there has never been playtests announced on Steam either, despite them happening for every single update. Same for the livestreams every week and othe... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
See our statement on the original news and our discord here:
Unfortunately I have to deliver some bad news: The Update 10 Playtest will not start today evening as originally planned.

With the 9.7.10 test still running we're having too much of a workload to be able to support it accordingly, so we have to move it to after the 9.7.10 playtest finished and 9.7.10 has been released, which we do hope to achieve within this week, depending on feedback of that playtest, but given easter holidays are coming up might take a bit longer. It's important for us to get that parallel version out the door to be able to fully focus on the challenges presented by the new major update, which unfortunately happened later than we had anticipated when the original roadmap was made. At the same time we do not want to rush 9.7.10, given it's what you'll be playing on until Update 10 releases.

Sorry from the whole team!

The playtes... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
For normal coop you can host a game or server locally and anyone on local network or steam friends can join.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We have already answered this request via e-mail, if the main menu doesn't pop up it's a networking issue.
Comment

Originally posted by Azragarn

If you have access to a land claim office (zoning office) under the owned deeds section you can drag claim locations into 1 claim if you own all 3

Also when expanding do it from map as someone here described or hold land claim steak while standing on the one you want to expand. Claim areas must be touching or the game will split them

That should be the Real Estate Desk, not a Zoning Office.

Comment

Legislation will be resticted to your area of influence for any triggers that require a location, for triggers that depend on a player, it's limited to your own citizens. The treasury taxes are currently not available, but will work roughly the same.

Restriction to deed access in other towns is only possible via laws of a higher settlement that includes both towns, otherwise no.


31 Mar

Comment

Originally posted by xavia91

so when will it come now?

Today!


29 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You could try to remove the AppData/Strange Loop Games folder.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, achievements will unfortunately not be retroactively applied.

Taken your suggestion to notes :)
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
They are not achievable currently, they are added in preparation for Update 10 and more are going to follow.

28 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That's not how it works, though. Player placed objects by people that have full access on the plot don't go to void storage on removal. In any case, the system itself works as intended to protect renters.

If you think there is a bug, you could send the savegame to [email protected], but I've at least not been able to reproduce it with the given information in a quick manner.
Comment

Originally posted by DNedry

That's how it's always functioned whenever an admin removed land claims on an abandoned property, or when admin gives the property to you.

When using admin commands, that is not a problem, most servers I know use laws and non-admin governments to switch stuff around, though. With non-admin options it shouldn't be possible.

Comment

Originally posted by Starstalk721

I've seen this before actually, so uh... Please don't fix it i guess?
A lot of servers rely on this for inactive who have been hogging resources or equipment so it can be cycled back in.
One server I was on the only miller quit and it was days before we could get another star. Thankfully, when his property defaulted over to the government they picked up the claims and all the equipment stayed.
I know it might not be intended, but it has been a very useful feature, especially if you aren't going to let admins access void storage. It will greatly limit the ability of a troll to screw a smaller server over.

It seems there is an issue when unclaiming via the map, which is going to be fixed.


27 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, but technically you didn't buy it, as the landlord whose property you bought never owned these objects, but the renting person.
Comment

Originally posted by Azragarn

Nope, void items belong to the account and can only be retrieved by the owner.
I have had issues with void before. Also they only remain in their for a limited time (From memory 24hrs but dont quote me on that one). No command i know of can retrieve the items.

Depending on how nice your admins are they can spawn items lost. Any time a player is ejected from residency anything they placed / owned is sent to void excluding building blocks.

There should not be any time limit.