We do plan to switch to DotNet 5.0 in the future.
We do plan to switch to DotNet 5.0 in the future.
They can regrow. It takes a 1,000 real hours.
No, they can't if you haven't modified stuff.
Yes, I was experiencing this as well. I saw two issues
The first was when I opened the game. I fixed that by not using the steam client but manually running the game in terminal. However, as of 0.9.4 that came out today it works through steam again.
The second was when I entered the world, but occasionally I was able to play for a bit before crashing. I eventually realized I was crashing any time I was in proximity with another player. Makes it possible to play but only "socially distanced". Works for me server of 4 people but in I'm hoping it's fixed soon. I wrote up my observations here https://github.com/StrangeLoopGames/EcoIssues/issues/22682
Haven't tested if this is fixed in 0.9.4 yet
MacOS unfortunately is not officially supported and also not actively developed, resources can only go into there when some are actually free, so I can't make you any hopes for any "soon" fixes, unfortunately.
The bug here is rather the zone that allows crafting as fast as you describe (up to 0 / 1 s), that's not intended behaviour.
Are barrels the only item in the game that function like that though? I can't think of any other instances of items where it will round to remove items rather than gain items in larger crafts.
Most of the people I play with on servers do calculations based off of hovering over the recipes, applying whatever module percentage that can be applied and then multiplying per craft to see how many resources you need to start production and this is literally only not the case with barrels
They're the only ones yet. You'll have more of those in the future, as well as added scrap and garbage on every craft in the game.
The way you calculate doesn't work well with Eco, as the recipes displayed are rounded to the amount of crafting (or 1) - so your results will be off for many recipes, as many recipes only make efficient use of materials when you craft several at a time, due to cost or output being in 0.X range, which gets rounded for display and crafting.