Eco

Eco Dev Tracker




03 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We don't give ETAs, but I personally do not expect it within the next four weeks.

02 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, you weren't. We've in the opposite been making clear that trains are extremely unlikely to be considered before the end of EA at all, since about two years.

You probably meant boats, those are still in Update 10.0.

01 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Then there is some other issue in your network or at the ISP that blocks the website from being accessible through the internet, security software could do that as well.

30 Jul

Comment

Originally posted by Timb____

Do we get ships?

Yes, in Update 10.


29 Jul

Comment

Originally posted by littledingo

Per your own discord server These are the fears that I myself have had.

Well, that's the playtest. Stuff being broken and tested there is pretty expected. Nontheless, Food Spoilage IS supposed to massively change the game, that's true.

Comment

Originally posted by sheepslayerpi

Will we ever get trains they would be great for transportation large amounts of resources alot more efficiently than cars

Not planned during EA at least.

Comment

Originally posted by Hawthorne0410

How about fixing login lag issues on joining servers? Really great game but lags every login for people playing is destroying the game

No such issue known, make sure it's on the tracker :)

Comment

Originally posted by TravUK

Food is getting so much love this update. What about everything else?

We focus all minor updates around some specific idea, for this it's food and immersion.

Comment

Originally posted by littledingo

I have nearly 4000 hours in this game, and if this isn't going to be optional this may very well be what makes me leave.

There will be a multiplier for configuration, like for most things in Eco, but it is not an optional feature like rents that can be turned off, but a core feature.

Post

Hey Citizens,
as most of you probably know by now, we're introducing Food Spoilage in Update 9.6.

This feature adds a new game-changing element to Eco, requiring players to think about their production and the economical aspects that go along with products that have a shelf life - plus dealing with any waste that may be created through overproduction.

Of course, with increasing progression in the game we're providing different tools for players to extend the shelf lives of goods.

We have already shown you the new Industrial Refrigerator fulfilling that purpose for food items and today we'll give you a first look on the Powered Storage Silo that will keep your crops fresh longer!

...

Read more External link →
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That means the server was offline at the time you were looking. Why that is is something you probably best can find out by contacting the server admin, often they provide Discord servers to keep in touch while not playing.

22 Jul

Post

Hey Citizens,
it's time for another Update 9.6 sneak peek!

Today, expanding on the immersion improvements from last week, we're presenting you a video compilation that focuses on our brand new first person view with character hands and eating animations. Enjoy!

https://reddit.com/link/w5bkkk/video/p826mylcn4d91/player

And if you want to take a first look on Update 9.6 yourself, our public playtest starts later today and all information for it can be found on our discord: https://discord.gg/eco (Check #news)

External link →

20 Jul

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Only people that have the same version as your server can connect and by default the filter doesn't show servers on a different version. You'd probably have more chances for a staging server once we are hosting our Playtest.

18 Jul

Comment

Given your edit:
Steam forums have a specific board for pre-sale questions that can be used by people that don't own Eco yet.


15 Jul

Post

Hey Citizens,
for Update 9.6 one focus of our team was improving immersion of Eco in multiple areas.

We added several new animations and tweaked behaviour like harvesting, but we'll go into more detail about that in a future post.

Today we're giving you a glimpse on Eco's revamped desert with new cacti models, terrain material improvements and Dust VFX - our art team has been hard at work for 9.6!

https://preview.redd.it/n9hsknbe0rb91.png?width=1920&format=png&auto=webp&s=b758ce5ada48699dbdc94a4345f449ae5eb4d640

External link →

13 Jul


11 Jul

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You just need to drag the window away from the side, the backpack part is there but hidden out of view.