Lots of QOL things that have been bugs or just ignored for years (elevator desync for example). We only just recently got in/out for stockpiles but we still can’t filter them (not search filter - I mean “output item A to this stockpile, and item B to that other stockpile”).
It seems like the devs don’t seem to listen or when they do their priorities are different from the players.
The elevator desync has finally been fixed in 9.6. As far as filters go, that is planned but still in design phase, as it goes into a bit of automation, something we only want to have in Eco very low-key and probably at cost. I do fully understand that to you that might only be a simple QoL feature, but in terms of design it's a bit more than that.
I can also assure you that we are aware of pretty much every public post (as I actually read all of them), but that we indeed need to prioritize things based mostly on internal factors and that we do have a planning scope and a roadmap of the things we want to do. Not every issue that to one seems like a major problem does actually to the majority of players either and we are still in a position where we sometimes will need to decide if we put one more person on developing a feature or on fixing issues.
As I mentioned in a different post, we are mostly integrating player suggestions when we actually work on features the s...
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