Originally posted by Jim Beam: we used brick floor but brick floor doesnt count as hard ground. we gave upBrick floor (via hammer) counts as solid ground, it seems that you probably were trying to not place it on the ground or didn't use a brick form via the hammer. A picture would be helpful.
Originally posted by Jorn: Note that that last option only moves one plot to the new deed, it doesn't merge deeds. Would be nice if we could do that without unclaiming.You can do that at a real estate desk, as mentioned :)
Crash reports always to [[email protected]](mailto:[email protected]) with logs attached, please :)
https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file
Thank you man, Avast is braindead sometimes.
I turned it off and now I can play.
You need no other antivirus software than windows defender, you can safely get rid of it, they mostly cause more harm than good.
Both waterwheels and wind mills have been fixed to no longer allow unrealistic placement, so this is no longer possible.
Originally posted by cpspok: ya i know but is there a way to have dropped items despawn or change the timer on despawn cause they don't despawn they just stay there sometimes we dont want them all but we cant get them to despawn.No, nothing despawns in Eco (at least intendedly) and this also cannot be configured.
it's a good idea but the UI should really give more guidance on what values to use
The server ui for this setting says that its experimental, should not be set or only to very low values. Is that different for you?
If that's the case it will make early game minning a pain in the ass until elevators. Would it be possible to add an early "bucket lift" That basis engineers can craft to transport ores?
None of these changes would be implemented without effective means for manual transport, not everything would be stripped of a UI and we will would with new mid to late game items, so don't worry too much for now. :)
Whatever you go with, make sure it's not Nitrado :)
Sometimes I'm missing reactions on Reddit. Please don't hit me!
It's an experimential setting that we do not recommend to enable. It gives you player XP per specialty XP to get stars faster. It was a setting often wished by singleplayers to get progress to the next star not only by time but also by work and to work needs really low numbers, like 0.0001.
easier solution for this is /skills reset [playerName] [skillName] it refunds the star and gets rid of that skill and it’s a built in command any admin can use
That command will not refund the star when Nid PlayerManager is not installed, Nid's mod changes this command. Our base commands are for QA and they do not need a refunded star.