Eco

Eco Dev Tracker




22 Aug

Comment

Originally posted by LankeNet

I think the idea for the future is that moving between stockpiles is supposed to use carts or some other vehicle and feeding to stores is supposed to use conveyers.

That is the spirit of how it will work in the future, including with no UI moving possible at all anymore for many storages, can't say anything more yet, though.


21 Aug

Comment

Looks great! :)

Comment

That's what experimental features are for :D

Comment

Originally posted by FalloutCreation

Your still limited by distance from a power source, right?

Yes, the ranges were kept.

Comment

Originally posted by LankeNet

Yeah, wish that the starter kit was a storage chest that had in it a tiny stockpile, tools, and the food. The campsite just gets tossed at some point, but I guess you got to have some trash in the end.

The campsite allows sleeping, which is important in singleplayer.

Comment

Originally posted by SoopahCoopah

So in every eco run I have ever done I have used the torch stand to link stockpiles (ESPECIALLY IMPORTANT WHILE MINING) I understand I can easily just use tiny stockpiles or any other 1x1 piece of furniture that connects to stockpiles (a brazier comes to mind) but starting with one makes it so much easier. IMO the torch stand is the most useful item you get in your campsite

This behaviour is actually an exploit which is going to be fixed in a future update, hence bringing back the torch stand for this would totally not be an option *g*

The machete has much bigger use for new players to cut foliage, especially in the jungle for faster movement, so it is much more useful than the torch stand. As campsite slots are limited, we've decided to replace the torch stand with it.


20 Aug

Post
    Todd on Steam - Thread - Direct
We are happy to announce the release of Eco Update 9.4! With this update comes a load of new content, gameplay mechanics, and performance improvements.

One major focus of this update was to provide more ways to express yourself via the avatar, including new animated emotes and avatar customization choices, We expanded the game with thirty new food items representing well known dishes from around the world. In addition, producing green energy is more realistic, requiring placement with proper access to the elements.

We have also been hard at work at optimization, both for the Eco client and for server calculations. You should notice significantly smoother gameplay, though optimization will continue to be a primary focus for us in future updates. Last but not least, we had a heavy focus on bug fixes and other general improvements with a full list of changes included below.

Power Generation Updates With Update 9... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Aug

Comment

Originally posted by Rebdontrape

You don’t wanna know where I put the arrow…

Removed a post from /u/Binkabonkaa below yours that violated rule 2. I really have no problem with adult talk personally, but if you're going to make NSFW jokes, at least do so in a way you still have to do a bit guessing work in your head.

An explicit description of furries and what people think they would do in a way worse than any dirty talk I've seen is definitely not suitable for this sub, though, and not only NSFW but quite a bit negative prejudice to them as well, no?

(Just for transparency)

Comment

Originally posted by Kreepie82

Huh, guess they are. Wonder when that changed.

They are not, they just need to go to the respective megathread.


16 Aug

Comment

Originally posted by The_Amazing-Mango

I was just asking because in no mans sky for example there is a system where all the changes in the hosts world are getting sent to all the players save files and vice versa so if the players change something it gets sent to the hosts sage file so everyone can play in his free time and not need to worry if the host is online.

No, Eco uses a server system, especially as save files can easily get as big as 10 GB. :D


14 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
/give devtool

Take it into your hands, and smite the object. Attention, there is no question if you really want to do that.

13 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You need to claim property as a player and transfer it to a title or demographics. Yes, that does use up player claim papers.
Comment

Removed for violation of rule 9 - No namecalling. (Rule 5 after rules rework)


11 Aug

Comment

Unfortunately, this is basically a server ad - with an added money incentive. Server-Ads need to go into our megathread though, so I'm removing this post.


10 Aug

9.4

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I mean you can look at the staging version yourself, it's been on our website since a few weeks and is on Steam beta branches as well since last week, just keep in mind it's not a stable version yet, hence not released.

09 Aug

9.4

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Syotos: soo ima be that guy and re wake this post because we've still got no updates about whats going on . would really like to hear something about 9.4 as its been several months, and if it was close enough to announce before im curious as to delays
It's still in QA and will be released once QA is happy enough with it. QA held it for way longer than anticipated, hence an announcement will be made once we know for sure QA is ready to make an estimate.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Syotos:
Originally posted by U_mb_r_a: TL:DR, currently not beyond the various vehicles/carts inside of the game or Stockpile hopping across the distance required.




Here is an idea as to what has been accepted and/or what the community has asked for and gotten to vote on in the past, these votes come from people who own the game on steam or through the website itself. Just a note on that for ya. Boats are the only really "confirmed" thing I can recall that woul...
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