Guild Wars 2

Guild Wars 2 Dev Tracker




05 Mar

Post
    on Forums - Thread - Direct
A what now? H... orse? I'll check around and see if anyone on the team is familiar with this. 🤔
Post
    on Forums - Thread - Direct
This is a really fun thread 😄 I made sure to share it with the relevant teams so they can read through it as well, thank you!
Post
    on Forums - Thread - Direct
We've got a fix ready to go for this. I'm sorry it wasn't ready in time for last week's update, but it is confirmed to be part of the next scheduled update on the 19th.
Post
    on Forums - Thread - Direct
I followed up on this earlier today and want to let you know that we've got a fix! It'll be included in the next game update on March 19.
Post
    on Forums - Thread - Direct
I know I have said this in a couple of other places, but thank you for sharing your feedback on this topic. Constructive criticism is good stuff and always welcome--I appreciate you each taking some of your time to talk out what you felt could be better, why it didn't feel great, and what you'd like to see done differently.

04 Mar

Post
    on Forums - Thread - Direct
Bug Fixes: Fixed a material issue that affected the light and medium Obsidian armor pieces when paired with other specific armor pieces. Fixed an issue that prevented the "Defeat Knaebelag the Terror" event from failing if the capture point objective fell to the enemy. Fixed an issue that prevented an objective in the "Defeat Knaebelag the Terror" event from being completed.

03 Mar

Comment
    /u/Roile on Reddit - Thread - Direct

DAY 6 HOLY

The grind from all the players is really respectable, great job to everyone, the effort y'all are putting in is commendable. Love to see it!


02 Mar


01 Mar

Post
    on Forums - Thread - Direct
Bug Fixes: Cyclone Trigger: Fixed an issue that caused this skill's projectiles to display unintended visual effects. Cunning Salvo and Malicious Cunning Salvo: Fixed an issue that caused axes created by this skill to inflict revealed when recalled. Detonate Jurisdiction: Fixed an issue that prevented this skill from unlocking properly. Fixed an issue that prevented thief's axe skills from generating shadow force. Orchestrated Assault: Fixed an issue that prevented this skill from requiring the user to be in range of the target or to have the target in their line of sight. Fixed an issue that prevented warriors from receiving credit for the Artisan of Arms Wizard's Vault objective after killing 100 enemies with a staff. Fixed an issue that prevented the achievement Follow the Magic from properly tracking progress.
Post
    on Forums - Thread - Direct
I've got one more update on this! We did identify a separate issue with warriors that is also affecting this achievement. We've got a fix in for it and are working on getting it to you as soon as we can.
Post
    on Forums - Thread - Direct
Thank you for the tag! I just passed this on to people here so they can start looking into it.
Post
    on Forums - Thread - Direct
Here are the worlds for EU: * Augury Rock (FR) * Aurora Glade (EN), Ruins of Surmia (EN) * Baruch Bay (SP), Underworld (EN) * Blacktide (EN), Piken Square (EN) * Desolation (EN), Arborstone (FR) * Drakkar Lake (DE), Dzagonur (DE) * Elona Reach (DE), Abaddon's Mouth (DE) * Fissure of Woe (EN), Kodash (DE) * Fort Ranik (FR), Vizunah Square (FR) * Gandara (EN), Miller's Sound (DE) * Ring of Fire (EN), Gunnar's Hold (EN) * Riverside (DE), Far Shiverpeaks (EN) * Seafarer's Rest (EN) * Vabbi (EN), Jade Sea (FR) * Whiteside Ridge (EN) Here are the worlds for NA: * Blackgate, Sanctum of Rall * Borlis Pass, Stormbluff Isle * Darkhaven, Eredon Terrace * Dragonbrand, Isle of Janthir * Fort Aspenwood, Crystal Desert * Jade Quarry, Gate of Madness * Kaineng, Ferguson's Crossing * Maguuma, Devona's Rest * Northern Shiverpeaks, Ehmry Bay * Sea of Sorrows, Sorrow's Furnace * Tarnished Coast, Henge of Denravi * Yak's Bend, Anvil Rock

29 Feb

Comment
    /u/Roile on Reddit - Thread - Direct

Thanks for organizing all this info together, really appreciate it! It's been fun watching the different teams, good luck to everyone racing <3

Post
    on Forums - Thread - Direct
Bug Fixes: Fixed a server crash. Fixed an issue that prevented creatures from spawning during the "Defeat Knaebelag the Terror" event. Fixed an issue that prevented players from continuing the Guild Wars 2: Secrets of the Obscure story if they purchased the artifacts required for the Astral Ward Arsenal achievement in World vs. World before completing Chapter 14: The War Council. Fixed an issue that caused an unintentional change to sylvari faces when equipping Obsidian heavy armor. Fixed an issue that prevented the eligibility effect for the Danced with the Stars achievement in the Cosmic Observatory Strike Mission from being reapplied on subsequent challenge mode attempts. Fixed an issue that could prevent Insatiable Hunger projectiles from being visually displayed in the Temple of Febe Strike Mission's challenge mode when Cerus and the Embodiment of Gluttony used the skill simultaneously.
Post
    on Forums - Thread - Direct
As some of you have figured out, this is happening regardless of weapon or profession because the achievement only progresses when you make the killing blow with a weapon skill. If you do not make the killing blow with a weapon skill, or if the "killing blow" comes from a condition, the achievement does not progress. We're working on a change that will progress this achievement as long as you deal any damage with the relevant weapon. Achievement progress will be granted for the weapon(s) you are wielding when the enemy dies. We need to test this extensively across all professions to make sure that nothing causes players to lose achievement progress they have already earned, so we are planning for this to ship with the March 19 systems update.
Post
    on Forums - Thread - Direct
Not at all! I really appreciate the time you (and a LOT of people contributing feedback!) took to share your thoughts. This is really helpful.
Post
    on Forums - Thread - Direct
Not at all! I really appreciate the time you (and a LOT of people contributing feedback!) took to share your thoughts. This is really helpful.
Post
    on Forums - Thread - Direct
There is a known bug with the tooltip, where it still reads one hour. But that is just an issue with the tooltip. The functionality of the actual item should be 10 minutes.

28 Feb

Post
    on Forums - Thread - Direct
I do want to drop a quick note for you all that I am making sure that the studio is aware of the feedback on the tooltip issue! (Please keep the feedback on everything coming, but I saw that mentioned in here so I wanted to let you know)