Icarus

Icarus Dev Tracker




18 Nov

Comment
    Exctoris on Steam Forums - Thread - Direct
There was a bug with this in the initial patch but was fixed in a hotfix. It’s a bluefish greenish box that has smoke coming out of it.
Comment
    Exctoris on Steam Forums - Thread - Direct
Thanks for pointing this out will make an issue for someone to fix
Comment
    sknightly on Steam Forums - Thread - Direct
Glad to hear it!

There are more performance updates in development, including one looking at that stutter.
Comment
    sknightly on Steam Forums - Thread - Direct
What about dead NPCs?
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by ArkAngel: I already tried to verify the files, it did not resolve the problem.
Yes, I confirmed the issue (i got it too) so I changed the version, to one from testing on wednesday. If you verify files again, it will ensure you have that version.

The working version will be: 1.2.25.104225-rel-Styx
Comment
    Rocket on Steam Forums - Thread - Direct
CONFIRMED.

I have rolled back to the last safe experimental - there will be *some* things missing from it. Apologies folks. Will get that sorted. For now, reverify and get the new version.
Comment
    Rocket on Steam Forums - Thread - Direct
Try "verify game". We have noticed dramatic increases in corruption and slow downloads after Steam made changes to how files were distributed. Many users have problems, which is why we only do one game update a week. Let me know how you get on.
Comment
    Rocket on Steam Forums - Thread - Direct
Sorry its out now, I was the delay I wanted to put a few messages in it - as we have a lot in it and much more planned going forward. So we are wanting to be very clear about the changes we are making.
Post
    Shamm on Steam - Thread - Direct
Our initial implementation of Open World has been well received and we are excited to follow this up with the addition of dynamic missions to Open World sessions together with some performance improvements.

These Open World Missions allow us to bring a richer experience directly into our persistent world experience. Inside an Open World session, you can now launch special Missions from a Short Range Radio in your base. Eight mission types and variations depending on your biome and difficulty give you over 50 different versions to play.

Performance improvements to reduce the impact of Unreal Engine RVT tech have been implemented that can improve performance significantly for many players.

We’ve also introduced a new bug reporting feature, which will help provide more detailed debug info to help us solve more challenging bugs such as disappearing deployables and voxels upon reload.

Finally, we talk a bit more about our upcoming Decentralization, and ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Nov

Post
    Rocket on Steam - Thread - Direct
A core system had an expired domain record. No build needs to be deployed. In some cases, it make take a little longer for your game to begin working again due to DNS propagation, but in most cases it should start working again immediately. If you are already in game, the game will begin syncing. If you are in the main menu, you might want to restart the game eventually waits some time between connection attempts. You can also flush your DNS to expedite the process (warning: this is an advanced maneuver).

Apologies for the outage, many of our team worked throughout the night to resolve it. It ended up being down for between 12-24 hours depending on your DNS.

We have deployed the experimental yesterday (separate to the outage) which has significant performance improvements and includes our initial work on dynamic missions for open-world.

If you still have issues connecting at the main menu:
  1. Try doing a "flushdns"
  2. Try restart your ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Rocket on Steam Forums - Thread - Direct
Извините за беспокойство. Мы пытаемся решить проблему быстро.
Comment
    Rocket on Steam Forums - Thread - Direct
Yep, apologies we are restarting the service due to unscheduled outage
Comment
    Rocket on Steam Forums - Thread - Direct
Services being restarted. This might involve connectivity issues for up to 30 minutes. You can continue to keep playing, as it will reconnect and resync just fine when services restored. Apologies for the disruption.
Comment
    Rocket on Steam Forums - Thread - Direct
Confirmed, working on fix sorry. Can retry as it seems to be intermittent
Comment
    Rocket on Steam Forums - Thread - Direct
Confirmed, working on solution now
Post
    Rocket on Steam Forums - Thread - Direct
Intermittent issues with master server connections appear to be occurring. Team are working on it. No obvious cause, possibly similar to past outages.

17 November 2022 outage has been resolved. If still having issues, try Flushing your DNS, switch your DNS to google's, or wait for DNS record to propagate. It can take up to 24 hours at the extreme for DNS changes to make their way everywhere.

Will post updates here and merge topics.

UPDATE: 8:16PM NZST Services being restarted. This might involve connectivity issues for up to 30 minutes. You can continue to keep playing, as it will reconnect and resync just fine when services restored. Apologies for the disruption.

UPDATE: 9:16PM NZST outage still ongoing. We have to reinstall the whole backend service so it’s a bit complicated. Will keep you posted. Again, apologies team are working as hard as they can to restore.

UPDATE: 10:18PM NZST confi... Read more
Comment
    sknightly on Steam Forums - Thread - Direct
In the latest news post the devs talk about optimization plans (https://steamcommunity.com/games/1149460/announcements/detail/3391801358772541908). Expect an optimization patch this weekend.

13 Nov