Performance
- Greatly improved the performance of the terrain system by rewriting shaders, achieving a gain of at least 10 FPS for most zones in our testing.
- This testing was done on Windows 10 with a Ryzen 5 1600 and RX 480 8GB. The game was ran at 1080p borderless window and Medium quality settings.
- Greatly improved garbage collection, which is a major source of frame rate stutter. Garbage collection is when unneeded data is cleared from memory. This is now required less often, and the process itself has less performance impact.
- You can now limit the game’s framerate to a value you specify to reduce how many resources the game takes, particularly when streaming.
- The framerate of the game can now be limited while it’s in the background (tabbing out).
- Load times have been improved, particularly in zones with many NPCs.
- Death visuals for enemies are now pooled. This improves frame...