Last Epoch

Last Epoch Dev Tracker




03 May

Post
    Sarno on Forums - Thread - Direct

Greetings, Travelers!

As you know, our content patches include targeted optimizations. Patch 0.7.6 removed a few sources of stutter and fixed specific skills not being performant, and Patch 0.7.7 significantly improved framerates in many instances. Patch 0.7.8 will be continuing this trend.

One of the focuses of our efforts for Patch 0.7.8 is reducing the size of a Last Epoch install. I use Windows, Linux, and macOS regularly. On Windows 10 my Last Epoch folder is about 47.5 GB in size, on Ubuntu 20.04 it is around 50 GB, and on Catalina 10.15.4 it is approximately 51 GB.

Internally, we have Windows builds just over 12 GB in size. In Patch 0.7.8 we will be adding another ...

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06 Apr


31 Mar


30 Mar

Post

Skills

Lightning Blast

  • Re-added the Hypercharge node: When doublecasting, Lightning Blast has a chance to quadruple cast.
  • Decreased the delay between double casts to 0.25 seconds (from 0.5 seconds).
  • You can no longer double cast (or quadruple cast) while channeling Lightning Blast.

Other Changes

  • Anomaly’s Anticipation node now reduces the cooldown of Anomaly by 1 second per point (from 20% reduced cooldown recovery speed per point)
    • This means that the cooldown goes 12 -> 11 -> 10 -> 9, rather than 12 -> 10 -> 8.6 -> 7.5
  • Increased the base damage of Time Rot by 17%.

Uniques

  • Kermode’s Cage now only grants mana on kill while in Werebear Form.

Bug Fixes

  • Fixed a bug with the scaling of Necrotic Wisps that made them vastly overpowered in the Arena.
  • Fixed a bug preventing the Magma Arena from lo...
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29 Mar


28 Mar

Post
    Sarno on Forums - Thread - Direct

Performance

  • Greatly improved the performance of the terrain system by rewriting shaders, achieving a gain of at least 10 FPS for most zones in our testing.
    • This testing was done on Windows 10 with a Ryzen 5 1600 and RX 480 8GB. The game was ran at 1080p borderless window and Medium quality settings.
  • Greatly improved garbage collection, which is a major source of frame rate stutter. Garbage collection is when unneeded data is cleared from memory. This is now required less often, and the process itself has less performance impact.
  • You can now limit the game’s framerate to a value you specify to reduce how many resources the game takes, particularly when streaming.
  • The framerate of the game can now be limited while it’s in the background (tabbing out).
  • Load times have been improved, particularly in zones with many NPCs.
  • Death visuals for enemies are now pooled. This improves frame...
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Post
    Sarno on Forums - Thread - Direct

PATCH 0.7.7778×105 76.8 KB

Patch 0.7.7 Is Now Available!

Patch 0.7.7 is now available for Windows and macOS! Due to a technical issue, we are still working on making this update available for Linux. We anticipate this happening next month.

 

Table of Contents
1. ...
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24 Mar


04 Mar

Post
    Sarno on Forums - Thread - Direct

In Patch 0.7.7 we’re replacing the portal used to return to town!
 

The town portal in Patch 0.7.6c.

 
Sam from the Art Team has created a new portal which includes a visual effect for the portal opening, particles being pulled inside, and a new slimmer and more vibrant design.
 

 
Want more Last Epoch news? Make sure to pay us a visit tomorrow!

Post
    Sarno on Forums - Thread - Direct

In Patch 0.7.7 we will be implementing graphical improvements for many zones. Additionally, we will also be introducing new ambient sounds to help the world of Eterra feel more alive!

...

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03 Mar

Post
    Sarno on Forums - Thread - Direct

We are currently performing a pass over zones in Last Epoch to improve their lighting, replace some lower quality assets, and address some feedback that Chapter 1 feels a bit too ‘idyllic’.

Below we’ve gathered a dozen screenshots; half taken in Patch 0.7.6c, and the other half taken in an internal build which has some of the changes that Patch 0.7.7 will be bringing.

Before After
1 A.png1278×720 1.49 MB
...
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03 Feb

Post

Idols

  • Made generic idol affixes much rarer on class specific idols. Having generic affixes is important so players don’t get unlucky and have no idols that benefit them, but they were too common compared to class specific affixes.
  • Rebalanced many idol affixes
    • Many class specific affixes have been buffed.
    • Class specific leech affixes have been nerfed.
    • Less damage taken affixes have been nerfed (and no longer actually granted reduced damage taken).
    • Generic health and protection suffixes have been nerfed.
  • Fixed an oversight where shared damage affixes (e.g. increased lightning damage + increased minion lightning damage) did not roll on class specific idols.
  • Fixed an oversight where Adorned Immortal Idols could have a ward retention prefix and a ward retention suffix.
  • Fixed the descriptions of a lot of idol affixes (including cases of “increased increased”).
  • Fixed cases where idol...
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02 Feb

Post

Changes

  • Slightly reduced the drop rate of Idols.
  • Slightly improved performance in the Gates of Solarum.
  • Improved the performance of magic/rare enemies, especially those with Rampancy.
  • Improved the appearance of skill/passive node dropshadows.

Bug Fixes

  • Fixed a bug where items that used to have old glancing blow affixes could get stuck in the crafting panel and prevent that character from being loaded. Characters affected by this bug can now be loaded.
  • Fixed a bug that caused some stash items to disappear when opening 0.7.6 for the first time. Unfortunately this won’t help players already affected.
  • Fixed a bug where animations would not play and class info would not update when creating the first character on a fresh install of the game.
  • Fixed a bug where minions could count towards your companion limit and prevent summoning additional companions. This was most noticeable with Wolves and...
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31 Jan