Last Epoch

Last Epoch Dev Tracker




31 Jan


24 Dec

Post

Skills

Earthquake

These changes are to compensate for the loss of a guaranteed stun on the Entangling Roots tree in 0.7.5, and make some balance adjustments.

  • Mana cost reduced to 55 (from 70).
  • Added damage effectiveness increased to 250% (from 200%).
  • Added a new node that adds a guaranteed stun and a cooldown.
  • Added a new node that increases stun duration and cooldown duration.
  • Small changes have also been made to the requirements of some nodes.

Erasing Strike

  • Added damage effectiveness increased to 200% (from 170%)
  • Strength scaling changed to 5% increased melee damage (from 4% increased melee damage).

Forge Strike

  • Characters with Forge Strike specialized will receive a free respec for its tree
  • Added a new node behind Put to the Sword that increases bleed effectiveness.
  • Forged by Fire can ...
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20 Dec

Post

Performance

  • Optimized the visuals for Abyssal Echoes, Bone Slam (Bone Golem), Blood Splatter, Detonate Corpse, and Glacier.

Enemy Balance

  • Reduced the damage of Flame Paladins, Ice Weavers, Osprix Vanguards, and Rime Giants.
  • Increased the damage of Yrun.

Item System

  • You can now right click on the modifier or support item slot in the crafting window to empty it.
  • You can now swap out modifier and support items for a different type by right clicking.

Bug Fixes

  • Fixed Runes and Glyphs besides Rune of Removal and Glyph of Stability not appearing in the Crafting Items tab. The items themselves were not deleted, so you will have the correct amount of each type after updating to this patch.
  • Fixed being unable to view comparison info and other data for items on the ground using modifier keys (alt and ctrl).
  • Fixed Runes being deleted if they are in the crafti...
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19 Dec

Post

Skills

Earthquake

  • Now unlocks at Shaman level 10 (down from 15).

Ice Thorns

  • Improved targeting on slopes.

Reaper Form

  • Damage that brings you out of Reaper Form now bleeds through to your regular health. If you have 500 max health, and 100 remaining health in Reaper Form, taking a 200 damage hit will leave you on 400 health, not 500).

Sigils of Hope

  • The Decree of Flame node can now have a maximum of 3 points allocated (down from 5). Characters with more than 3 points in this node will have the extra points respecced for free.

Items

  • Increased the gold value of staves and catalysts.

Visuals

  • Updated the appearance of bees summoned by the Keeper’s Gloves.

Bug Fixes

  • Fixed an error with loading certain types of shards which prevented so...
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18 Dec

Post

Campaign

Added Chapter 7. This addition includes new zones, quests, enemies, music, and sound effects. Travel back to the Divine Era and witness a conflict between gods. Contend with Rahyeh’s armies, and explore the mysteries of Heoborea.

Skills

This patch introduces three new specialization trees, including two for brand new skills.

  • Added a new skill, Earthquake, which is unlocked by spending 15 points in Shaman passives. Earthquake is a melee attack that hits all enemies around you, and then sends tremors out to nearby enemies.

  • Added a new Mage skill, Flame Ward, which is unlocked at level 9. Flame Ward grants Ward, causes you to take less damage, and have a chance to retaliate with flames for 3 seconds. This is intended to replace Fire Shield and Ice Ward once other changes happen to the class.

  • Added a specialization tree for the Paladin skill, Sigils of Hope.

Item Gambling

Y...

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09 Dec


08 Dec

Post
    Sarno on Forums - Thread - Direct

Later this month we’ll be releasing content patch 0.7.5, which brings a new chapter of story content. Along with the new zones, enemies, and quests we will also be including new music. Two of these tracks are provided below - there’ll be several more in the update.

 
Burning Forest
https://forum.lastepochgame.com/uploads/default/original/2X/4/41c37aeeee01d2dea2073dae6e5b2f5d3939c881.mp3

Sunlit Pass
https://forum.lastepochgame.com/uploads/defaul...

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28 Nov

Post
    Sarno on Forums - Thread - Direct

The Release of Patch 0.7.4

We approached Patch 0.7.4 with a desire to reveal less ahead of time than normal - and we really enjoyed watching the community discover Last Epoch’s first guaranteed unique item drop, figure out Time Rifts, and get a first look at most of the new specialization trees.

We think withholding some information contributed to the patch being more exciting than it otherwise would have been. We’ll continue to refine our pre-patch messaging, and we’d love to hear what you think: want to know everything in advance, or find things organically?
 


Patch 0.7.4 in Pictures

Below are a few screenshots of me playing Last Epoch since we released Patch 0.7.4. Not only do these show off some of the newly implemented areas and creatures, but they also provide a rare opportunity to see some of the highly optimized builds used by EHG staff!

... Read more

20 Nov


15 Nov

Post

Mastery Class System

  • Your Mastery Class is now selected after completing a quest you receive when you first visit the End of Time.
    • Previously, you simply had the option to choose your Mastery Class after investing 25 points into its passives.
    • The quest allows this decision to be a more involved and satisfying process, and to occur at a fixed, earlier part of the campaign.
  • Choosing a Mastery Class now grants access to an exclusive skill and special passives.
    • Necromancer: Summon Wraith. +1 maximum Skeleton. +1 maximum Skeleton Mage. Your minions deal 50% increased damage.
    • Lich: Reaper Form. 1% of damage dealt is leeched as health. Spells and melee attacks deal increased damage equal to your percentage of missing health.
    • Sorcerer: Meteor. +50 mana. Spells deal increased damage equal to their mana cost.
    • Spellblade: Shatter Strike. 5 ward gained on melee hit. Mana spent on melee attacks is converted...
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11 Nov

Post
    Trasochi on Forums - Thread - Direct

Main issues being addressed

  • Potion mods being very common on a lot of slots feels bad when a lot of the time you want your items to be providing you with stats that are less temporary.
  • Equipping a few potion health affixes very quickly gets you to a point where potions nearly always heal you to full, rendering further potion health affixes useless.
  • Potions feel like a very unreliable defense as there are boss fights where they don’t drop due to a lack of adds.
  • Potions only feel worth using if you’re missing a fair amount of health. This means that they’re competing directly with more reliable forms of health recovery and it feels like a waste if you use them just for buffs when you’re at full health, even when it’s an efficient thing to do.

 

How these issues are being addressed in 0.7.4

Overhauled Potion Mods

  • Most of the common potion affixes now relate to ward rather than health, while rarer one...
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08 Oct


05 Oct


30 Sep

Post
    Sarno on Forums - Thread - Direct

Our server-side work has met with some success and we’re currently monitoring the situation.