Last Epoch

Last Epoch Dev Tracker




22 Mar

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Originally posted by MudSama

That would mean only spark charges from surge? Then the other available affects would be fire aura from flame reave/surge, flame wave from firebrand, and ice spikes from shatter strike?

Thanks for clarifications.

The prior talent, Volka's Razor, has a similar message about "the spells they trigger from their trees", but it has no mention of the equippable spells. Is there hidden language or will this talent apply to equippable spells since they are not exempted in the tooltip?

Thanks again for all the answers.

I'm not exactly sure about that other node but this rule is a systematic one and while we might have worked in a specific alternative in a special case. This should be the normal and expected behavior of equipable skills being cast "fresh" when triggered.

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Originally posted by MudSama

So, if surge triggers static and lightning blast, those won't be affected because they're "equippable". But that means the spark charges that are applied by surge and lightning blast will be affected because those are not "equippable"?

The equipable skill breaks the chain. All the things that the equipable skills triggers go off of the equipable skill's stats.

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All the things you see when you press S

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Press the "transfer crafting materials" button on the right center of your inventory screen.

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Originally posted by jbaker88

What's character found mode? Returning player here.

Offline SSF

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Only if you name them the same.


21 Mar

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Originally posted by sapmess2

Stupid question... Where is this dummy haha? I haven't been able to find it since they moved it from end of time

champion's gate

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Originally posted by deljaroo

these aren't QoL, they're power creep

I'm not saying they are bad ideas

thank you

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We have some updates on the works that should reduce these. Keep in mind that if you’re playing with people that are in other regions it may inflate those times and that Monolith has some tech that makes those transitions near instant

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Originally posted by Serafnet

So is this a confirmation that more player customization is on the roadmap? Obviously there are priorities, but knowing that this is actually a feature the team wants to introduce and not just something to be said would go a long way.

Totally understand the shifting priorities and costs associated with this level of change, but it'd be awesome to see more customization and personalization of characters beyond a mechanical aspect. It helps drive a connection to the character and can encourage players to keep playing a character and improving them.

This is one of those "someday" features. We do eventually want to add it. It's not "on the roadmap" so to speak. We don't have any specific plans at all regarding it. We've gotten as far as:

"Hey should we have character customization?"

"Yea but it'll take way to long to do now."

"Ok, yea, someday then."

Literally nothing else has been done about it at all in any way. I don't expect it to be even mentioned internally at all until post 1.0.

I do expect it to come at some point but it's so far out that it's not even been prioritized.

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Originally posted by Devestator90212

So according to your guys analytics you wouldnt make more money and the game wouldnt be an even bigger success if you would release it on both pc and console (PS5/Series X) at the same time?

Cause like i said before and this is using analytics from past games that have separate releases, if a pc release gets it first and then console gets a release a year later, that console release a year later has 0 hype and most people dont care anymore cause the game is "old"

Same thing happened with Monster Hunter Rise, PC release had it first and then it came to on consoles a year later and no one cared about it at all cause it was considered "old"

But when Monster Hunter World came out on all platforms at the same time it had insane hype and success cause it was out on all platforms at the same time...

I'm saying we can't afford the delay of the PC release to the scale that a simultaneous console release would cause.

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Originally posted by 5ManaAndADream

Please show me a guide or last epochs version of a POB. I was in love with static but I dropped it in favour of the maxroll sorcerer lightning build.

Not sure if you know that you sent this message several times but if it was intentional, that's not appropriate.


20 Mar

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Originally posted by finny_rawrs

I was trying to reinstall the game from their launcher told me it was discontinued, and needed to migrate to steam to download. As I was trying to migrate my account to steam and I saw "Account Services Temporarily Unavailable" on LE's main page. Your issue might be the same, or related.

if you contact support they can help you get it done

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Originally posted by Devestator90212

if the game has been delayed this much already might as well delay it a bit more so console and pc have the same release date..

Games dont usually do well if it comes out on pc first and then console later

The hype is all gone and people just wont care

But if you come out with it at the same time you guys would make bank cause of the hype

As a team, we have come to different conclusions and will not be doing this.

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Originally posted by Mind_Is_Empty

While it might be an unnecessary layer of complexity, it might be possible to do a factions solution for blessings.

Team A: The Inevitables. Same as current system, except not picking a blessing improves the currently-chosen blessing until it's a perfect roll.

Team B: The Collectors. Same as current system, except they're able to destroy blessings in a storage location as well as their current blessings location, and can freely swap between storage and active.

Stored blessings could be accessed on alts that finish the given timeline and are part of The Collectors too, and The Inevitables reset blessings to minroll if the player leaves that faction.

I think you could get away with less favorable weighting if players had either or both of the above.

That sounds like a cycle content idea for 10 cycles from now. (Not that that's a bad thing at all)

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Originally posted by Manatroid

Apologies, but I don’t quite understand what you’re referring to regarding ‘weighted ranged rolls’ regarding blessings? I’m only starting to get into endgame recently so I don’t know much about the blessing system as-is.

And thanks for the work you and the rest of the team put into this game, I think this most recent update has been phenomenal.

In the suggestion of OP, part of the idea was to expand the roll ranges and add a weighting towards the lower end of the range in order to balance the power increase from the rest of the suggestion.

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Originally posted by Abux

Wait are you telling me that idols are not weighted towards lower rolls? I was sure they were cause it’s so hard to find idols with 3 vitality (which would be a 1/3 roll) and good rolls in general despite the idols being so common.

There are even rolls that seem to be presented as even odds and we say in the fine print that they are weighted in the player's favor and I have still gotten bug reports saying that it's weighted against the player.

Humans are really bad at looking at sets of rolls spread out over a longer period of time and correctly understanding the odds when we are invested in the outcome.

It's not just you at all, but those idol rolls are not weighted.

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We have learned that we can't do weighted range rolls that aren't in the player's favor. It gets a colossal amount of very negative feedback immediately. We've done it twice and neither time was it pretty.


19 Mar

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We have created all the armor sets in the game to the awesomeness level we intend to use long term. What you see now is the floor for gear awesomeness.